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Installation
Tyler Bucher edited this page Sep 5, 2018
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Note: The GLM plugin is currently only compatible with SpongeForge and SpongeVanilla.
- You can download the latest pre-built plugin jar file form the sponge ore repository here
Prerequisites: In order to build the plugin you need to have git and Java 8 installed, the stated applications might also need to be on the system path.
Note: If you do not have Gradle installed then use ./gradlew for Unix systems or Git Bash and gradlew.bat for Windows
systems in place of any 'gradle' command.
- Clone the project by use the git clone command in a terminal window.
git clone https://github.com/WebGL-Map/Glm-Sponge.git
orgit clone git@github.com:WebGL-Map/Glm-Sponge.git
- while in the terminal window change directories to the newly create directory. Should be called
glm-sponge
. - To build Glm-Sponge run the
gradle shadowJar
command from the same terminal window. The plugin jar will be outputted into the./build/libs
folder and will be labeledglm-x.x.x.jar
- Drag and drop the plugin into the
mods
directory. - Initialize the plugin configuration file by
starting
thenstopping
the server. - Finish up by configuring the plugin to your needs.
- The configuration file comments are still be a bit lacking at this point. Please visit the configuration section of the wiki to get more information about a specific section does.