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This repository has been archived by the owner on Aug 28, 2024. It is now read-only.

Releases: WhenLifeHandsYouLemons/Boids

v1.2.2

28 Aug 01:34
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Changed

  • Fixed issues with visible range not showing up correctly.
  • Added license information and creator information to the bottom of the README file.

v1.2.1

24 Aug 19:24
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Changed

  • Improved the drawing order of boids and their features (such as their trails and ranges) so that they are clearly visible even with lots of objects on screen.

v1.2.0

24 Aug 09:28
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Changed

  • Made the initial velocity of every boid be a random direction and speed.
  • Improved how the trail is drawn to not look as disjointed and to also improve efficiency slightly.
  • Changed how the settings panel is docked depending on the screen size.
  • Changed the size of the settings panel when docked to the left of the canvas.
  • Added a new line of text for the author.
  • Changed CSS to disable vertical scrolling as well when the settings panel is docked to the left.
  • Changed website font to monospace.
  • Added a README with information on the boids flocking algorithm, how it works, and how it can be modified to be more complex.

v1.1.0

24 Aug 01:02
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Changed

  • Changed the UI.
  • Changed the default variables to show a better simulation when initially loaded.

v1.0.0

24 Aug 00:55
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Implemented the main boids flocking algorithm into JavaScript code.