This repository has been archived by the owner on Aug 28, 2024. It is now read-only.
Releases: WhenLifeHandsYouLemons/Boids
Releases · WhenLifeHandsYouLemons/Boids
v1.2.2
v1.2.1
Changed
- Improved the drawing order of boids and their features (such as their trails and ranges) so that they are clearly visible even with lots of objects on screen.
v1.2.0
Changed
- Made the initial velocity of every boid be a random direction and speed.
- Improved how the trail is drawn to not look as disjointed and to also improve efficiency slightly.
- Changed how the settings panel is docked depending on the screen size.
- Changed the size of the settings panel when docked to the left of the canvas.
- Added a new line of text for the author.
- Changed CSS to disable vertical scrolling as well when the settings panel is docked to the left.
- Changed website font to monospace.
- Added a README with information on the boids flocking algorithm, how it works, and how it can be modified to be more complex.
v1.1.0
Changed
- Changed the UI.
- Changed the default variables to show a better simulation when initially loaded.
v1.0.0
Implemented the main boids flocking algorithm into JavaScript code.