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Brawl345 committed Oct 24, 2018
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3 changes: 3 additions & 0 deletions .gitignore
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build/
*.mod

22 changes: 22 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2018 WiiDatabase.de

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

300 changes: 300 additions & 0 deletions Makefile
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# You probably never need to adjust this Makefile.
# All changes can be done in the makefile.mk

#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif

export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
export WUPSDIR := $(DEVKITPRO)/wups
export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)

PREFIX := powerpc-eabi-

export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export LD := $(PREFIX)ld
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build

ifeq ($(notdir $(CURDIR)),$(BUILD))
include ../makefile.mk
else
include makefile.mk
endif

include $(WUPSDIR)/plugin_makefile.mk


#MAP ?= $(TARGET:.mod=.map)

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

# -Os: optimise size
# -Wall: generate lots of warnings
# -D__wiiu__: define the symbol __wiiu__ (used in some headers)
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -nostartfiles: Do not use the standard system startup files when linking
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
COMMON_CFLAGS := -Os -Wall -mcpu=750 -meabi -mhard-float -D__WIIU__ -nostartfiles -ffunction-sections -fdata-sections -Wl,-q $(COMMON_CFLAGS)

# -x c: compile as c code
# -std=c11: use the c11 standard
CFLAGS := $(COMMON_CFLAGS) -x c -std=gnu11 $(CFLAGS)

# -x c: compile as c++ code
# -std=gnu++11: use the c++11 standard
CXXFLAGS := $(COMMON_CFLAGS) -x c++ -std=gnu++11 $(CXXFLAGS)

ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif

#---------------------------------------------------------------------------------
# any extra ld flags
#--------------------------------------------------------------------------------
# --gc-sections: remove unneeded symbols
# -Map: generate a map file
LDFLAGS += -Wl,-Map,$(notdir $@).map,--gc-sections


#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS += -lvpad
#
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS +=

NEEDS_WUT := 0

ifeq ($(WUT_ENABLE_CPP), 1)
WUT_ENABLE_NEWLIB := 1

LDFLAGS += -Wl,-whole-archive,-lwutstdc++,-no-whole-archive
NEEDS_WUT := 1
endif

ifeq ($(WUT_ENABLE_NEWLIB), 1)
LDFLAGS += -Wl,-whole-archive,-lwutnewlib,-no-whole-archive
NEEDS_WUT := 1
endif

ifeq ($(WUT_DEFAULT_MALLOC), 1)
LDFLAGS += -Wl,-whole-archive,-lwutmalloc,-no-whole-archive
NEEDS_WUT := 1
endif

ifeq ($(NEEDS_WUT), 1)
ifeq ($(strip $(WUT_ROOT)),)
$(error "Please set WUT_ROOT in your environment. export WUT_ROOT=<path to>wut)
endif
CFLAGS += -D__WUT__
CXXFLAGS += -D__WUT__
endif

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export REAL_LD := $(CC)
else
export REAL_LD := $(CXX)
endif

export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))

#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(EXTERNAL_INCLUDE)

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(EXTERNAL_LIBPATHS)


export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install

#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).mod $(OUTPUT)

#---------------------------------------------------------------------------------
else

DEPENDS := $(OFILES:.o=.d)

THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))

###############################################################################
# Rule to make everything.
PHONY += all

all : $(OUTPUT)
###############################################################################
# Special build rules


# Rule to make the module file.
$(OUTPUT) : $(OFILES)
@echo "linking ... " $@
@$(REAL_LD) $(OFILES) $(LDFLAGS) $(LIBS) $(LIBPATHS_FULL) -o $@

###############################################################################
# Standard build rules
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^

#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)

#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)

###############################################################################
# Assembly listing rules

# Rule to make assembly listing.
PHONY += list
list : $(LIST)

# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@

###############################################################################
# Clean rule

# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))

###############################################################################
# Phony targets

.PHONY : $(PHONY)

-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
22 changes: 22 additions & 0 deletions README.md
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DRC Sensorbar
===============
This plugin for the [WiiUPluginSystem](https://github.com/Maschell/WiiUPluginSystem) enables the sensor bar of the GamePad (DRC) permanently.

## Limitations
* The sensor bar is turned off when opening the HOME menu or when the GamePad is disconnected. It gets re-enabled when the HOME menu is closed/the GamePad is connected again. This is a system limitation and expected behaviour
* Does not work in applets like the web browser - this is a limitation of the Plugin System
* While using, remember that the cursor is not always shown on the GamePad - you should maybe use this together with the SwipSwapMe plugin (depending on the game/app)

## Installation
1. Install the [WiiUPluginLoader](https://github.com/Maschell/WiiUPluginLoader/releases)
2. Check the Releases page and download the latest version of this plugin
3. Extract it to "SD://wiiu/plugins/"
4. Done! Now start WUPS through the Wii U Homebrew Launcher and activate the plugin

## Building
For building you need:
- [wups](https://github.com/Maschell/WiiUPluginSystem)
- [wut](https://github.com/decaf-emu/wut)
- [libutils](https://github.com/Maschell/libutils/tree/wut) for common functions (WUT version).

Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.
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