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Optimize entity behavior #164

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@HaHaWTH HaHaWTH commented Nov 12, 2024

  1. Remove stream in GateBehavior
  2. Collect then startEachNonRunningBehavior in Brain
    Thanks to @Taiyou06 uwu
  3. Lithium equipment tracking, could improve performance at high player count
  4. Faster CraftServer#getWorlds list creation

@HaHaWTH HaHaWTH requested a review from Dreeam-qwq November 12, 2024 08:40
@HaHaWTH HaHaWTH closed this Nov 12, 2024
@HaHaWTH HaHaWTH reopened this Nov 12, 2024
@HaHaWTH HaHaWTH closed this Nov 14, 2024
Dreeam-qwq added a commit that referenced this pull request Nov 14, 2024
* uwu

* reorder

* Change author

* Sync upstream

* Lithium: equipment tracking

* Faster CraftServer#getworlds list creation

Co-Authored-By: Kobe ⑧ <102713261+HaHaWTH@users.noreply.github.com>
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