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FiveKnights.csproj
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FiveKnights.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>FiveKnights</RootNamespace>
<AssemblyName>PaleCourt</AssemblyName>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFramework>net472</TargetFramework>
<AssemblyTitle>FiveKnights</AssemblyTitle>
<Product>FiveKnights</Product>
<Description></Description>
<Copyright>Copyright © Hewlett-Packard 2020</Copyright>
<AssemblyVersion>6.30.2023.0</AssemblyVersion>
<FileVersion>6.30.2023.0</FileVersion>
<OutputPath>bin\$(Configuration)\</OutputPath>
<LangVersion>latest</LangVersion>
<HollowKnightRefs Condition="Exists('/home/saleh/.steam/steam/steamapps/common/Hollow Knight/hollow_knight_Data/Managed/')">/home/saleh/.steam/steam/steamapps/common/Hollow Knight/hollow_knight_Data/Managed/</HollowKnightRefs>
<ExportDir Condition="Exists('/home/saleh/Downloads/')">/home/saleh/Downloads/</ExportDir>
<HollowKnightRefs Condition="Exists('/home/sfg/Games/gog/hollow-knight/game/Hollow Knight_Data/Managed/')">/home/sfg/Games/gog/hollow-knight/game/Hollow Knight_Data/Managed/</HollowKnightRefs>
<HollowKnightRefs Condition="Exists('E:/GOG/Hollow Knight 1.5 Modded/Hollow Knight_Data/Managed/')">E:/GOG/Hollow Knight 1.5 Modded/Hollow Knight_Data/Managed/</HollowKnightRefs>
<HollowKnightRefs Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed/')">C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed/</HollowKnightRefs>
<ExportDir Condition="Exists('/home/sfg/Documents/Projects/__Exports/')">/home/sfg/Documents/Projects/__Exports/</ExportDir>
<ExportDir Condition="Exists('E:\Documents\Projects\__Exports')">E:\Documents\Projects\__Exports</ExportDir>
<ExportDir Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods')">C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods</ExportDir>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<MakeDir Condition="!Exists('$(HollowKnightRefs)/Mods/$(TargetName)/')" Directories="$(HollowKnightRefs)/Mods/$(TargetName)/" />
<Copy Condition="Exists('$(HollowKnightRefs)')" SourceFiles="$(TargetPath);$(TargetDir)/$(TargetName).pdb" DestinationFolder="$(HollowKnightRefs)/Mods/$(TargetName)/" />
</Target>
<Target Name="CopyMod" AfterTargets="PostBuildEvent">
<RemoveDir Condition="Exists('$(ExportDir)/$(TargetName)/')" Directories="$(ExportDir)/$(TargetName)/" />
<MakeDir Directories="$(ExportDir)/$(TargetName)/" />
<MakeDir Directories="$(ExportDir)/$(TargetName)/zip/" />
<MakeDir Condition="!Exists('$(HollowKnightRefs)/Mods/$(TargetName)/')" Directories="$(HollowKnightRefs)/Mods/$(TargetName)/" />
<Copy Condition="'$(DocumentationFile)'!=''" SourceFiles="$(TargetPath);$(TargetDir)/$(TargetName).pdb;$(TargetDir)/$(TargetName).xml" DestinationFolder="$(HollowKnightRefs)/Mods/$(TargetName)/" />
<Copy Condition="'$(DocumentationFile)'==''" SourceFiles="$(TargetPath);$(TargetDir)/$(TargetName).pdb" DestinationFolder="$(HollowKnightRefs)/Mods/$(TargetName)/" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(ExportDir)/$(TargetName)/" />
<Copy Condition="'$(DocumentationFile)'!=''" SourceFiles="README.md;$(TargetPath);$(TargetDir)/$(TargetName).pdb;$(TargetDir)/$(TargetName).xml" DestinationFolder="$(ExportDir)/$(TargetName)/zip/" />
<Copy Condition="'$(DocumentationFile)'==''" SourceFiles="README.md;$(TargetPath);$(TargetDir)/$(TargetName).pdb" DestinationFolder="$(ExportDir)/$(TargetName)/zip/" />
<ZipDirectory SourceDirectory="$(ExportDir)/$(TargetName)/zip/" DestinationFile="$(ExportDir)/$(TargetName)/$(TargetName).zip" />
<RemoveDir Directories="$(ExportDir)/$(TargetName)/zip/" />
<PropertyGroup>
<OutputFileString>SHA256 - $(AssemblyTitle).dll, Version $(AssemblyVersion):</OutputFileString>
</PropertyGroup>
<GetFileHash Files="$(ExportDir)/$(TargetName)/$(TargetName).dll" Algorithm="SHA256">
<Output TaskParameter="Items" ItemName="FilesWithHashes" />
</GetFileHash>
<PropertyGroup>
<OutputZipString>SHA256 - $(AssemblyTitle).zip:</OutputZipString>
</PropertyGroup>
<GetFileHash Files="$(ExportDir)/$(TargetName)/$(TargetName).zip" Algorithm="SHA256">
<Output TaskParameter="Items" ItemName="ZipFilesWithHashes" />
</GetFileHash>
<WriteLinesToFile File="$(ExportDir)/$(TargetName)/SHA.txt" Lines="$(OutputFileString);@(FilesWithHashes->'%(FileHash)');$(OutputZipString);@(ZipFilesWithHashes->'%(FileHash)')" Overwrite="true" Encoding="UTF-8" />
</Target>
<ItemGroup>
<Compile Remove="StreamingAssets\**" />
<EmbeddedResource Remove="StreamingAssets\**" />
<None Remove="StreamingAssets\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="assets\WHegemol_full_2.png" />
<EmbeddedResource Include="assets\black.png" />
<EmbeddedResource Include="assets\Isma.png" />
<EmbeddedResource Include="assets\Dryya.png" />
<EmbeddedResource Include="assets\Zemer.png" />
<EmbeddedResource Include="assets\Hegemol.png" />
<EmbeddedResource Include="assets\Dryya_Silver.png" />
<EmbeddedResource Include="assets\Isma_Silver.png" />
<EmbeddedResource Include="assets\Zemer_Silver.png" />
<EmbeddedResource Include="assets\Hegemol_Silver.png" />
<EmbeddedResource Include="assets\mace.png" />
<EmbeddedResource Include="assets\Language.json" />
<EmbeddedResource Include="assets\ach_dryya.png" />
<EmbeddedResource Include="assets\ach_heg.png" />
<EmbeddedResource Include="assets\ach_isma.png" />
<EmbeddedResource Include="assets\ach_zem.png" />
<EmbeddedResource Include="assets\ach_panth.png" />
<EmbeddedResource Include="assets\DlcList.png" />
<EmbeddedResource Include="assets\LogoBlack.png" />
<EmbeddedResource Include="assets\Petal.png" />
<EmbeddedResource Include="assets\Abyssal_Bloom.png" />
<EmbeddedResource Include="assets\Boon_of_Hallownest.png" />
<EmbeddedResource Include="assets\Dagger.png" />
<EmbeddedResource Include="assets\Defenders_Crest.png" />
<EmbeddedResource Include="assets\journal_icon_dryya.png" />
<EmbeddedResource Include="assets\journal_icon_hegemol.png" />
<EmbeddedResource Include="assets\journal_icon_isma.png" />
<EmbeddedResource Include="assets\journal_icon_zemer.png" />
<EmbeddedResource Include="assets\journal_icon_tiso.png" />
<EmbeddedResource Include="assets\journal_dryya.png" />
<EmbeddedResource Include="assets\journal_hegemol.png" />
<EmbeddedResource Include="assets\journal_isma.png" />
<EmbeddedResource Include="assets\journal_zemer.png" />
<EmbeddedResource Include="assets\journal_tiso.png" />
<EmbeddedResource Include="assets\Kings_Honour.png" />
<EmbeddedResource Include="assets\Mark_of_Purity.png" />
<EmbeddedResource Include="assets\Vessels_Lament.png" />
<EmbeddedResource Include="assets\acid_a.png" />
<EmbeddedResource Include="assets\acid_b.png" />
<EmbeddedResource Include="StreamingAssets\*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(HollowKnightRefs)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="FrogCore">
<HintPath>$(HollowKnightRefs)\Mods\FrogCore\FrogCore.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp">
<HintPath>$(HollowKnightRefs)\MMHOOK_Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_PlayMaker">
<HintPath>$(HollowKnightRefs)\MMHOOK_PlayMaker.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>$(HollowKnightRefs)\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>$(HollowKnightRefs)\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(HollowKnightRefs)\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PlayMaker">
<HintPath>$(HollowKnightRefs)\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="SFCore">
<HintPath>$(HollowKnightRefs)\Mods\SFCore\SFCore.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(HollowKnightRefs)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(HollowKnightRefs)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="Vasi">
<HintPath>$(HollowKnightRefs)\Mods\Vasi\Vasi.dll</HintPath>
</Reference>
</ItemGroup>
</Project>