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LunacidAP.csproj
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LunacidAP.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>LunacidAP</AssemblyName>
<Description>Randomizer for Archipelago</Description>
<Version>0.6.5</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Archipelago.Gifting.Net" Version="0.3.3" />
<PackageReference Include="Archipelago.MultiClient.Net" Version="6.2.0" />
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="UnityEngine.Modules" Version="2020.3.4" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>/mnt/GameCollectionDos/SteamLibrary/steamapps/common/Lunacid/LUNACID_Data/Managed/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>/mnt/GameCollectionDos/SteamLibrary/steamapps/common/Lunacid/LUNACID_Data/Managed/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>/mnt/GameCollectionDos/SteamLibrary/steamapps/common/Lunacid/LUNACID_Data/Managed/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>