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So far nothing appears to happen. I'm not sure if they can really be deleted. Or maybe we can load them by Editor Asset , instead of Runtime Resources.
The text was updated successfully, but these errors were encountered:
Yeah... honestly I had always planned on using custom icons for gui but was very conflicted for a while. On bigger screens too, the icons unity provides are pretty poor quality; but I've kept the normal ones for so long as it feels more natural to unity's interface.
I will scrap the folder in the next release, as this is not required - thanks for bringing it up 👍
Because this is an Editor plugin, so I don't need Runtime Resources. I've tried to delete them, and the script in
HierarchyDecorator/HierarchyDecorator/Scripts/Editor/Constants.cs
Lines 83 to 94 in dab20ee
So far nothing appears to happen. I'm not sure if they can really be deleted. Or maybe we can load them by Editor Asset , instead of Runtime Resources.
The text was updated successfully, but these errors were encountered: