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Feature Request - Can Resources be deleted? #82

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oOtroyOo opened this issue Nov 6, 2023 · 1 comment
Open

Feature Request - Can Resources be deleted? #82

oOtroyOo opened this issue Nov 6, 2023 · 1 comment
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@oOtroyOo
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oOtroyOo commented Nov 6, 2023

Because this is an Editor plugin, so I don't need Runtime Resources. I've tried to delete them, and the script in

internal static class Textures
{
internal readonly static Texture2D CheckboxEmpty = Resources.Load<Texture2D> ("Icons/checkbox_filled");
internal readonly static Texture2D CheckboxFilled = Resources.Load<Texture2D> ("Icons/checkbox_empty");
internal readonly static Texture2D Checked = Resources.Load<Texture2D> ("Icons/checked");
internal readonly static Texture2D Checkbox = Resources.Load<Texture2D> ("Icons/checkBox");
internal readonly static Texture2D Checkmark = Resources.Load<Texture2D> ("Icons/checkmark");
internal readonly static Texture2D Banner = Resources.Load<Texture2D> ("HierarchyDecoratorLogo");
}

So far nothing appears to happen. I'm not sure if they can really be deleted. Or maybe we can load them by Editor Asset , instead of Runtime Resources.

@WooshiiDev WooshiiDev added the question Further information is requested label Feb 3, 2024
@WooshiiDev
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Hey there,

Yeah... honestly I had always planned on using custom icons for gui but was very conflicted for a while. On bigger screens too, the icons unity provides are pretty poor quality; but I've kept the normal ones for so long as it feels more natural to unity's interface.

I will scrap the folder in the next release, as this is not required - thanks for bringing it up 👍

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