diff --git a/DB/SharedConstants.lua b/DB/SharedConstants.lua index 59dc32d0..2a3a8e64 100644 --- a/DB/SharedConstants.lua +++ b/DB/SharedConstants.lua @@ -265,14 +265,14 @@ C.FACTION_IDS = { } C.LFG_DUNGEON_IDS = { - SKODUS_HALL_LAYER_9 = 2197, - SKODUS_HALL_LAYER_10 = 2198, - SKODUS_HALL_LAYER_11 = 2199, - SKODUS_HALL_LAYER_12 = 2200, - SKODUS_HALL_LAYER_13 = 2295, - SKODUS_HALL_LAYER_14 = 2296, - SKODUS_HALL_LAYER_15 = 2297, - SKODUS_HALL_LAYER_16 = 2298, + SKOLDUS_HALL_LAYER_9 = 2197, + SKOLDUS_HALL_LAYER_10 = 2198, + SKOLDUS_HALL_LAYER_11 = 2199, + SKOLDUS_HALL_LAYER_12 = 2200, + SKOLDUS_HALL_LAYER_13 = 2295, + SKOLDUS_HALL_LAYER_14 = 2296, + SKOLDUS_HALL_LAYER_15 = 2297, + SKOLDUS_HALL_LAYER_16 = 2298, FRACTURE_CHAMBERS_LAYER_9 = 2201, FRACTURE_CHAMBERS_LAYER_10 = 2202, FRACTURE_CHAMBERS_LAYER_11 = 2203, diff --git a/DB/Toys/Shadowlands.lua b/DB/Toys/Shadowlands.lua index cff56b37..31e1c8d8 100644 --- a/DB/Toys/Shadowlands.lua +++ b/DB/Toys/Shadowlands.lua @@ -488,14 +488,14 @@ local shadowlandsToys = { itemId = 187075, chance = 50, requiredDungeons = { - [CONSTANTS.LFG_DUNGEON_IDS.SKODUS_HALL_LAYER_9] = true, - [CONSTANTS.LFG_DUNGEON_IDS.SKODUS_HALL_LAYER_10] = true, - [CONSTANTS.LFG_DUNGEON_IDS.SKODUS_HALL_LAYER_11] = true, - [CONSTANTS.LFG_DUNGEON_IDS.SKODUS_HALL_LAYER_12] = true, - [CONSTANTS.LFG_DUNGEON_IDS.SKODUS_HALL_LAYER_13] = true, - [CONSTANTS.LFG_DUNGEON_IDS.SKODUS_HALL_LAYER_14] = true, - [CONSTANTS.LFG_DUNGEON_IDS.SKODUS_HALL_LAYER_15] = true, - [CONSTANTS.LFG_DUNGEON_IDS.SKODUS_HALL_LAYER_16] = true, + [CONSTANTS.LFG_DUNGEON_IDS.SKOLDUS_HALL_LAYER_9] = true, + [CONSTANTS.LFG_DUNGEON_IDS.SKOLDUS_HALL_LAYER_10] = true, + [CONSTANTS.LFG_DUNGEON_IDS.SKOLDUS_HALL_LAYER_11] = true, + [CONSTANTS.LFG_DUNGEON_IDS.SKOLDUS_HALL_LAYER_12] = true, + [CONSTANTS.LFG_DUNGEON_IDS.SKOLDUS_HALL_LAYER_13] = true, + [CONSTANTS.LFG_DUNGEON_IDS.SKOLDUS_HALL_LAYER_14] = true, + [CONSTANTS.LFG_DUNGEON_IDS.SKOLDUS_HALL_LAYER_15] = true, + [CONSTANTS.LFG_DUNGEON_IDS.SKOLDUS_HALL_LAYER_16] = true, [CONSTANTS.LFG_DUNGEON_IDS.FRACTURE_CHAMBERS_LAYER_9] = true, [CONSTANTS.LFG_DUNGEON_IDS.FRACTURE_CHAMBERS_LAYER_10] = true, [CONSTANTS.LFG_DUNGEON_IDS.FRACTURE_CHAMBERS_LAYER_11] = true,