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Example: Salvage crates (from island expeditions)
It might be useful to see the progress here, but the tooltip is only shown once a box is in the inventory.
Fixing this is easy in theory:
-- Tooltip additions for units -- (snip) -- TODO: Display additions for all relevant items here local function onTooltipSetItem(tooltip, data) print("Item ID: " .. data.id) -- Add attempts for item here, if tracked/enabled/not found etc. end _G.TooltipDataProcessor.AddTooltipPostCall(_G.Enum.TooltipDataType.Unit, onTooltipSetUnit) -- Existing tooltip hook _G.TooltipDataProcessor.AddTooltipPostCall(_G.Enum.TooltipDataType.Item, onTooltipSetItem)
The primary issue is that the tooltip code is a bit messy and also untested, so just copy/pasting won't do.
Split off from #601 since it's out of scope (needs some minor refactoring, probably).
The text was updated successfully, but these errors were encountered:
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Example: Salvage crates (from island expeditions)
It might be useful to see the progress here, but the tooltip is only shown once a box is in the inventory.
Fixing this is easy in theory:
The primary issue is that the tooltip code is a bit messy and also untested, so just copy/pasting won't do.
Split off from #601 since it's out of scope (needs some minor refactoring, probably).
The text was updated successfully, but these errors were encountered: