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PMat
Nick Olenz edited this page Nov 6, 2020
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1 revision
Gamemode | Minimum Instances | Maximum Instances |
---|---|---|
Sandbox | 0 (Optional) | Unlimited |
Take and Hold | 0 (Optional) | Unlimited |
PMat describes the material properties of an object. Both impact FX and actual ballistic properties.
- def: Describes the impact FX.
- matDef: Describes ballistic properties.
Place PMat instances on any and all level geometry, no further setup required.
Quick Start
Step-by-step Mapping Guides
- Setting up your environment
- Creating your first map
- Creating custom scripts
- Creating in-game menus
Mapping References