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Target
Nick Olenz edited this page Nov 6, 2020
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Gamemode | Minimum Instances | Maximum Instances |
---|---|---|
Sandbox | 0 (Optional) | Unlimited |
Take and Hold | 0 (Optional) | Unlimited |
Targets produce a sound and/or UnityEvent when shot.
- clips: All sounds this target can play when shot. One will be chosen randomly from this list each time the target is shot.
- volumeRange: Range of volume for clip, chosen from randomly each time the target is shot.
- pitchRange: Range of pitch for clip, chosen from randomly each time the target is shot.
- speedRange: Range of speed for clip, chosen from randomly each time the target is shot.
- shotEvent: A Unity event, useful for triggering other functions.
Place this component on any GameObject you want to create a sound or event for when shot. No further setup required.
Quick Start
Step-by-step Mapping Guides
- Setting up your environment
- Creating your first map
- Creating custom scripts
- Creating in-game menus
Mapping References