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-bitenet.sk
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-bitenet.sk
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#/// PING / ANTIPINGSPOOF ///
command /ping [<player>]:
aliases: /p
trigger:
if arg 1 is not set:
send "&ePing &6» &a%player's ping%"
else:
send "&ePing &6» &a%player-arg's ping%"
every 2 second:
loop all players:
if loop-player's ping is greater than 1000:
send action bar "&e&lThe connection is unstable." to loop-player
add 1 to {ping.%loop-player%}
if {ping.%loop-player%} >= 10:
kick loop-player due to "A communication error has occurred."
on join:
clear {ping.%player%}
#/// AUTOMESSAGES / SAVE ///
every 2 second:
loop all players:
if {vanish.%loop-player%} is true:
send action bar "&2&lBiteNet &e&l>> &aYou are currently vanished !" to loop-player
every 1 second:
loop all players:
clear {cps.%loop-player%}
every 10 second:
loop all players:
clear {vl.%loop-player%}
every 1 minutes:
make server execute command "/save-all"
every 10 minutes:
broadcast "&2&lBiteNet &e&l>> &c&lHackers ? Bugs ? /report them ! Or report them diricly on the discord server !"
wait 2 minutes
broadcast "&2&lBiteNet &e&l>> &aWant to support the server ? Do /buy or /vote !"
wait 2 minutes
broadcast "&2&lBiteNet &e&l>> &cClearlag is every 4 minutes! Always pick up your items !"
wait 2 minutes
broadcast "&2&lBiteNet &e&l>> &cHacking is &4&l&oNOT &callowed on &2&lBiteNet"
wait 2 minutes
broadcast "&2&lBiteNet &e&l>> &aWe are searching staff ! Apply on discord with /discord !"
wait 2 minutes
#/// CLEARLAG ///
command /clearlag:
permission: staff
trigger:
clear {_count}
loop entities:
loop-entity is a dropped item
clear loop-entity
add 1 to {_count}
if {_count} is not set:
set {_count} to 0
if {_count} is not 0 or 1:
broadcast "&2&lBiteNet &e&l>> %{_count}% items on the ground cleared !"
make server execute command "/killall arrow"
else:
broadcast "&2&lBiteNet &e&l>> %{_count}% items on the ground cleared !"
make server execute command "/killall arrow world"
every 590 seconds:
broadcast "&2&lBiteNet &e&l>> Clearing items on the ground in 10 seconds"
wait 5 seconds
broadcast "&2&lBiteNet &e&l>> Clearing items on the ground in 5 seconds"
wait 1 seconds
broadcast "&2&lBiteNet &e&l>> Clearing items on the ground in 4 seconds"
wait 1 seconds
broadcast "&2&lBiteNet &e&l>> Clearing items on the ground in 3 seconds"
wait 1 seconds
broadcast "&2&lBiteNet &e&l>> Clearing items on the ground in 2 seconds"
wait 1 seconds
broadcast "&2&lBiteNet &e&l>> Clearing items on the ground in 1 seconds"
wait 1 seconds
make server execute command "/clearlag"
#/// USEFULL COMMANDS ///
on join:
set join message to "&7[&a+&7] &e%player%"
on join:
set join message to "&7[&a+&7] &e%player%"
on quit:
set quit message to "&7[&c-&7] &e%player%"
on quit:
set quit message to "&7[&c-&7] &e%player%"
on first join:
broadcast "&6&lWelcome &5%player% &6<o &2&lBiteNet &6&lhave a nice time !"
command /debug:
permission: debug.use
trigger:
if {debug.%player%} is not set:
set {debug.%player%} to false
if {debug.%player%} is false:
set {debug.%player%} to true
send "&2&lBiteNet &e&l>> &aYour now in debug mode"
make server execute command "/sk disable debug"
stop
if {debug.%player%} is true:
set {debug.%player%} to false
send "&2&lBiteNet &e&l>> &cYou are no longer in debug mode"
make server execute command "/sk enable debug"
stop
command /ban [<offline player>] [<text>]:
permission: ban.use
trigger:
if arg 1 is set:
if arg 2 is not set:
if arg 1 has permission "ban.bypass":
send "&2&lBiteNet &e&l>> &cYou can't ban this person !" to player
stop
make server execute command "/smite %arg 1%"
ban arg 1
broadcast "&2&lBiteNet &e&l>> &c%player% &7has permanently banned &c%arg 1%"
send "&2&lBiteNet &e&l>> &c%arg 1% &ahas been succecfuly banned!" to player
add arg 1 to {banlist}
stop
if arg 1 is set:
if arg 2 is set:
if arg 1 has permission "ban.bypass":
send "&2&lBiteNet &e&l>> &cYou can't ban this person !" to player
stop
make server execute command "/smite %arg 1%"
ban arg 1 due to arg 2
broadcast "&2&lBiteNet &e&l>> &c%player% &7has permanently banned &c%arg 1% &7for &6%arg 2%"
send "&2&lBiteNet &e&l>> &c%arg 1% &ahas been succecfuly banned for &6%arg 2%" to player
add arg 1 to {banlist}
stop
if arg 1 is not set:
send "&2&lBiteNet &e&l>> &cUsage /ban PLAYER REASON" to player
stop
command /unban [<text>]:
permission: unban.use
trigger:
if arg 1 is set:
make server execute command "/pardon %arg 1%"
broadcast "&2&lBiteNet &e&l>> &e%player% &ahas unbanned &e%arg 1%"
send "&2&lBiteNet &e&l>> &aYou succecfuly unbanned &e%arg 1%"
stop
if arg 1 is not set:
send "&2&lBiteNet &e&l>> &cUsage: /unban PLAYER"
stop
command /bans:
permission: ban.list
trigger:
send "&2&lBiteNet &e&l>> &c%{banlist}%" to player
send "&2&lBiteNet &e&l>> &c%{banlist}%" to console
command /alt [<offline player>]:
permission: alt.see
trigger:
if arg 1 is not set:
send "&cUsage : /alt <player>"
stop
if {ip.%arg 1%} is not set:
send "&7[&2&lBiteNet&e&lAC&7] &cError: &4This player never joinned the server !"
stop
if {firstalt.%{ip.%arg 1%}%} is not set:
send "&7[&2&lBiteNet&e&lAC&7] &cError: &4This player never joinned the server !"
stop
else:
send "&7[&2&lBiteNet&e&lAC&7] &9Alts of %arg 1% : &c%{altip.%{ip.%arg 1%}%::*}%&9 First Account : &c%{firstalt.%{ip.%arg 1%}%}% &9Ip of the player : &c%{ip.%arg 1%}%"
on join:
if {ip.%player%} is not set:
remove player from {altip.%ip of player%::*}
wait 1 tick
add player to {altip.%ip of player%::*}
set {ip.%player%} to ip of player
if {firstalt.%ip of player%} is not set:
remove player from {altip.%ip of player%::*}
wait 1 tick
add player to {altip.%ip of player%::*}
set {firstalt.%ip of player%} to player's name
else:
remove "%player%" from {altip.%ip of player%::*}
wait 1 tick
add player to {altip.%ip of player%::*}
if {firstalt.%ip of player%} is set:
set {_name} to player's name
if {_name} is {firstalt.%ip of player%}:
stop
else:
loop all players:
if loop-player has permission "alt.see":
send "&7[&2&lBiteNet&e&lAC&7] &c%{_name}% is an alt of %{firstalt.%ip of player%}%" to loop-player
loop {altip.%ip of player%::*}:
if loop-value is banned:
ban player due to "&cBan evading"
kick player due to "&cAlt of %loop-value%"
broadcast "&7[&2&lBiteNet&e&lAC&7] &9The play &c%player% &9has been banned for &cBan Evading '&cAlt of %loop-value%'"
command /suspend [<offline player>] [<text>]:
permission: suspend.use
trigger:
if arg 1 is set:
if arg 2 is set:
if arg 1 has permission "ban.bypass":
send "&2&lBiteNet &e&l>> &cYou can't ban this person !" to player
stop
send "&2&lBiteNet &e&l>> &a%arg 1% has been suspended!" to player
make server execute command "/banip %arg 1% &cYour IP has been suspended from &2&lBiteNet &c Reason: %arg 2%! Think its an error ? Contact the support on discord, &bhttps://discord.gg/CJqfbZF"
make server execute command "/ban %arg 1% &cYour IP has been suspended from &2&lBiteNet &c Reason: %arg 2%! Think its an error ? Contact the support on discord, &bhttps://discord.gg/CJqfbZF"
broadcast "&7[&2&lBiteNet&e&lAC&7] &c%arg 1% IP got suspended from the server! Reason: &e%arg 2%"
add arg 1 to {banlist}
stop
if arg 1 is set:
if arg 2 is not set:
if arg 1 has permission "ban.bypass":
send "&2&lBiteNet &e&l>> &cYou can't ban this person !" to player
stop
send "&2&lBiteNet &e&l>> &a%arg 1% has been suspended!" to player
make server execute command "/banip %arg 1% %arg 1% &cYour IP has been suspended from &2&lBiteNet &c! Think its an error ? Contact the support on discord, &bhttps://discord.gg/CJqfbZF"
make server execute command "/ban %arg 1% &cYour IP has been suspended from &2&lBiteNet &c! Think its an error ? Contact the support on discord, &bhttps://discord.gg/CJqfbZF"
broadcast "&7[&2&lBiteNet&e&lAC&7] &c%arg 1% IP got suspended from the server!"
add arg 1 to {banlist}
stop
if arg 1 is not set:
send "&2&lBiteNet &e&l>> &cUsage: /suspend NAME REASON" to player
command /setspawn:
permission: op
trigger:
set {spawn} to location of player
send "&2&lBiteNet &e&l>> &aSpawn set to %{spawn}% !"
stop
on damage:
if damage cause is fall:
stop
if attacker is a player:
if victim is a player:
set {t.%victim%} to 18
set {t.%attacker%} to 18
if {c.%victim%} is true:
stop
if {c.%attacker%} is true:
stop
send "&2&lBiteNet &e&l>> &cYou are now in combat for 18 seconds !" to victim
send "&2&lBiteNet &e&l>> &cYou are now in combat for 18 seconds !" to attacker
set {c.%victim%} to true
set {c.%attacker%} to true
on death:
set {c.%player%} to false
on quit:
if {c.%player%} is true:
make server execute command "/tempban %player% 5min Logged out in combat"
broadcast "&2&lBiteNet &e&l>> &c%player% &7logout while be in combat !"
set {c.%player%} to false
every 1 seconds:
loop all players:
if {t.%loop-player%} = 0:
stop
remove 1 from {t.%loop-player%}
loop all players:
if {t.%loop-player%} = 0:
set {c.%loop-player%} to false
send "&2&lBiteNet &e&l>> &aYou are no longer in combat , you can saftly logout !" to loop-player
command /tag:
aliases: ctag
trigger:
if {c.%player%} = false:
send "&2&lBiteNet &e&l>> &aYour are not in combat !" to player
stop
send "&2&lBiteNet &e&l>> &CYou are in combat for &4%{t.%player%}% &cmore seconds " to player
on join:
set {c.%player%} to false
command /spawn:
trigger:
if {c.%player%} is true:
send "&2&lBiteNet &e&l>> &cYou can go to spawn , you are in combat !"
stop
send "&2&lBiteNet &e&l>> &aTeleporting to spawn in 5 seconds..." to player
if {move.%player%} is true:
send "&2&lBiteNet &e&l>> &cTeleporation canceled !"
stop
wait 1 second
send "&2&lBiteNet &e&l>> &aTeleporting to spawn in 4 seconds..." to player
if {move.%player%} is true:
send "&2&lBiteNet &e&l>> &cTeleporation canceled !"
stop
wait 1 second
send "&2&lBiteNet &e&l>> &aTeleporting to spawn in 3 seconds..." to player
if {move.%player%} is true:
send "&2&lBiteNet &e&l>> &cTeleporation canceled !"
stop
wait 1 second
send "&2&lBiteNet &e&l>> &aTeleporting to spawn in 2 seconds..." to player
if {move.%player%} is true:
send "&2&lBiteNet &e&l>> &cTeleporation canceled !"
stop
wait 1 second
send "&2&lBiteNet &e&l>> &aTeleporting to spawn in 1 seconds..." to player
if {move.%player%} is true:
send "&2&lBiteNet &e&l>> &cTeleporation canceled !"
stop
send "&2&lBiteNet &e&l>> &aTeleporting to spawn.." to player
teleport player to {spawn}
on chat:
if message contain "shutup":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "shut up":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "nigga":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "nigger":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "niga":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "niger":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "fuck":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "suck":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "dick":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "sex":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "dumb":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain ".com":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "minehut":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain ".net":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain ".gg":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "gay":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "bitch":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "hacked":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "hacker":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "stupid":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
if {iv.%player%} = 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
on chat:
if message contain "dumb":
cancel event
send "&2&lBiteNet &e&l>> &cYou message has been blocked!" to player
add 1 to {iv.%player%}
if {iv.%player%} >= 3:
make server execute command "/mute %player% 5min Banned Words Servals Times"
every 1 second:
loop all players:
set {p1.%loop-player%} to location of loop-player
wait 10 ticks
if distance between {p1.%loop-player%} and loop-player >= 0.1:
set {move.%loop-player%} to true
wait 1 seconds
set {move.%loop-player%} to false
every 5 minutes:
loop all players:
clear {iv.%loop-player%}
command /unsuspend [<text>]:
permission: unsuspend.use
trigger:
if arg 1 is set:
send "&2&lBiteNet &e&l>> &a%arg 1% has been unsuspended!"
make server execute command "/pardonip %arg 1%"
make server execute command "/pardon %arg 1%"
remove arg 1 from {banlist}
stop
if arg 1 is not set:
send "&2&lBiteNet &e&l>> &cUsage: /unsuspend NAME" to player
stop
options:
logo: &2&lBiteNet &e&l>>
permission: vanish.use
permissionm: &4You do not have access to this command!
permissionalert: vanish.use
command /vanish [<offline player>]:
permission: {@permission}
permission message: {@permissionm}
aliases: v
executable by: player
trigger:
if arg 1 is not set:
if {vanish.%player%} is not set:
hide the player from all players
send "{@logo} &7You are &cVanished&7."
set {vanish.%player%} to true
loop all players:
if loop-player has permission "{@permissionalert}":
send "&7&o[%player%: &r&evanished&7&o]" to loop-player
else:
reveal the player from all players
send "{@logo} &7You are &cUnvanished&7."
delete {vanish.%player%}
loop all players:
if loop-player has permission "{@permissionalert}":
send "&7&o[%player%: &r&eunvanished&7&o]" to loop-player
if arg 1 is set:
if {vanish.%arg 1%} is not set:
hide the arg 1 from all players
send "{@logo} &7You are &cVanish&7." to arg 1
set {vanish.%arg 1%} to true
loop all players:
if loop-player has permission "{@permissionalert}":
send "&7&o[%arg 1%: &r&evanished&7&o]" to loop-player
else:
reveal the arg 1 from all players
send "&7&o[%arg 1%: &r&eunvanished&7&o]" to arg 1
delete {vanish.%arg 1%}
loop all players:
if loop-player has permission "{@permissionalert}":
send "{@logo} &7The player &c%arg 1% &7is no longer in vanish." to loop-player
command /vanishinfo [<offline player>]:
permission: {@permission}
permission message: {@permissionm}
aliases: vinfo
executable by: player
trigger:
if arg 1 is not set:
if {vanish.%player%} is set:
send "{@logo} &7You're &cVanish&7."
else:
send "{@logo} &7You are not &cVanish&7."
if arg 1 is set:
if {vanish.%arg 1%} is set:
send "{@logo} &7The player &c%arg 1% &7is vanish."
else:
send "{@logo} &7The player &c%arg 1% &7is not vanish."
on join:
loop all players:
if {vanish.%loop-player%} is true:
reveal the loop-player from all players
hide the loop-player from all players
every 5 seconds:
loop all players:
if {vanish.%loop-player%} is true:
loop all players:
if loop-player-2 has permission "{@permissionalert}":
reveal the loop-player-1 from loop-player-2
command /tp [<player>] [<player>]:
permission: use.teleport
trigger:
if arg 1 is set:
if arg 2 is not set:
teleport player to arg 1
send "&eYou've teleported to %arg 1%"
loop all players:
loop-player has permission "staff":
send "&7&o[%player%: &r&eteleport to %arg 1%&7&o]" to loop-player
stop
if arg 1 is set:
if arg 2 is set:
teleport arg 1 to arg 2
send "&eYou've been teleported to %arg 2%" to arg 1
send "&eYou've been teleported to %arg 1%" to arg 2
send "&eYou've been teleported %arg 1% to %arg 2%" to player
loop all players:
loop-player has permission "staff":
send "&7&o[%player%: &r&eteleport %arg 1% to %arg 2%&7&o]" to loop-player
if arg 1 is not set:
send "&cUsage /tp [<player>] [<player>]"
stop
command /chatclear:
permission: chatclear.use
trigger:
loop 200 times:
broadcast " "
broadcast "&2&lBiteNet &e&l>> &c%player% &3cleared the chat !"
command /mutechat:
permission: mutechat.use
aliases: mc
trigger:
if {chat} is not set:
set {chat} to false
if {chat} is false:
set {chat} to true
broadcast "&2&lBiteNet &e&l>> &c%player% &3muted the chat !"
stop
if {chat} is true:
set {chat} to false
broadcast "&2&lBiteNet &e&l>> &c%player% &3unmuted the chat !"
stop
on chat:
if {chat} is true:
if player has permission "talk":
uncancel event
stop
if {chat} is true:
cancel event
send "&2&lBiteNet &e&l>> &cChat is currently muted !"
command /silent [<text>]:
permission: staff
trigger:
if arg 1 is "on":
if {silent.%player%} is true:
send "&2&lBiteNet &e&l>> &cYou are alerdy silently ! Do /silent off to be visible"
stop
set {silent.%player%} to true
send "&2&lBiteNet &e&l>> &aYou are now silently ! There will be no join and leave message for you."
stop
if arg 1 is "off":
if {silent.%player%} is false:
send "&2&lBiteNet &e&l>> &cYou are alerdy visible ! Do /silent on to be silenlty"
stop
set {silent.%player%} to false
send "&2&lBiteNet &e&l>> &cYou are now visible ! There will be a join and leave message for you."
if arg 1 is not set:
send "&2&lBiteNet &e&l>> &cUsage: /silent on , /silent off"
stop
command /blacklist [<offline player>] [<text>]:
permission: staff
trigger:
if arg 1 is set:
if arg 2 is not set:
if arg 1 has permission "ban.bypass":
send "&2&lBiteNet &e&l>> &cYou can't ban this person !" to player
stop
make server execute command "/banip %arg 1%"
send "&2&lBiteNet &e&l>> &4%arg 1% &ahas been blacklisted" to player
add arg 1 to {banlist}
if {silent.%player%} is true:
loop all players:
loop-player has permission "staff":
send "&7(Silent) &4%player% &ahas permanently blacklisted &4%arg 1%" to loop-player
stop
broadcast "&4%player% &ahas permanently blacklisted &4%arg 1%"
if arg 1 is set:
if arg 2 is set:
if arg 1 has permission "ban.bypass":
send "&2&lBiteNet &e&l>> &cYou can't ban this person !" to player
stop
make server execute command "/banip %arg 1% %arg 2%"
send "&2&lBiteNet &e&l>> &4%arg 1% &ahas been permanently blacklisted for &c%arg 2%" to player
add arg 1 to {banlist}
if {silent.%player%} is true:
loop all players:
loop-player has permission "staff":
send "&7(Silent) &4%player% &ahas permanently blacklisted &4%arg 1% &afor &c%arg 2%" to loop-player
stop
broadcast "&4%player% &ahas permanently blacklisted &4%arg 1% &afor &c%arg 2%"
if arg 1 is not set:
send "&2&lBiteNet &e&l>> &cYou need to specify a player ! /blacklist [NAME] [REASON]" to player
stop
command /unblacklist [<text>]:
permission: staff
trigger:
if arg 1 is set:
make server execute command "/pardonip %arg 1%"
send "&2&lBiteNet &e&l>> &aYou unblacklisted &4%arg 1%" to player
remove arg 1 from {banlist}
if {silent.%player%} is true:
loop all players:
loop-player has permission "staff":
send "&7(Silent) &4%player% &ahas unblacklisted &4%arg 1%" to loop-player
stop
broadcast "&4%player% &ahas unblacklisted &4%arg 1%"
#/// LEGIT CHEAT ///
command /cheat:
permission: staff
trigger:
wait 2 ticks
open chest with 3 rows named "&6&lLegit Cheats" to player
format slot 10 of player with diamond sword named "&c&lCombat" to close then run [execute console command "sudo %player% cheat1"]
format slot 12 of player with gold boots named "&b&lMovement" to close then run [execute console command "sudo %player% cheat2"]
format slot 21 of player with red wool named "&c&lDisable All" to close then run [execute console command "sudo %player% a"]
format slot 23 of player with green wool named "&a&lEnable All" to close then run [execute console command "sudo %player% a2"]
format slot 14 of player with iron helmet named "&5&LRender" to close then run [execute console command "sudo %player% cheat3"]
format slot 22 of player with barrier named "&4&lClose Menu" to close
command /cheat2:
permission: staff
trigger:
wait 2 tick
open chest with 3 rows named "&b&lMovement Cheats" to player
format slot 10 of player with iron boots named "&6&lNofall" to close then run [execute player command "nofall"]
format slot 16 of player with iron boots named "&9&lSafeWalk" to close then run [execute player command "safe"]
format slot 12 of player with magma cream named "&3&lSpeed" to close then run [execute player command "speedhack"]
format slot 14 of player with feather named "&d&lFly" to close then run [execute player command "flyhack"]
format slot 15 of player with sugar named "&f&lHighJump" to close then run [execute player command "jumphack"]
format slot 11 of player with slime block named "&2&lBugUp" to close then run [execute console command "sudo %player% noclip"]
format slot 13 of player with sandstone named "&B&lScaffold" to close then run [execute console command "sudo %player% safew"]
format slot 22 of player with arrow named "&c&lBack" to close then run [execute player command "cheat"]
format slot 21 of player with red wool named "&c&lDisable All Movement Cheats" to close then run [execute player command "a4"]
format slot 23 of player with green wool named "&a&lEnable All Movement Cheats" to close then run [execute player command "a3"]
command /cheat1:
permission: staff
trigger:
wait 2 tick
open chest with 3 rows named "&c&lCombat Cheats" to player
format slot 10 of player with anvil named "&a&lAnti-KB" to close then run [execute console command "sudo %player% antikb"]
format slot 11 of player with gold chestplate named "&e&lGod Mode" to close then run [execute console command "sudo %player% godmod"]
format slot 13 of player with wooden sword named "&c&lReach" to close then run [execute console command "sudo %player% reach"]
format slot 14 of player with bow named "&6&lFastBow" to close then run [execute console command "sudo %player% fb"]
format slot 15 of player with golden apple named "&d&lRegen" to close then run [execute console command "sudo %player% regen"]
format slot 12 of player with diamond boots named "&4&lCriticals" to close then run [execute console command "sudo %player% crit"]
on any move:
if {safe.%player%} is true:
if player is sneaking:
make server execute command "/effect %player% speed 999999 35 true"
if player is not sneaking:
make server execute command "/effect %player% clear"
if {night.%player%} is true:
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
make server execute command "/effect %player% night_vision 999999 1 true"
command /crit:
permission: staff
trigger:
if {cr.%player%} is false:
send "&4&lCriticals: &a&lON" to player
set {cr.%player%} to true
stop
if {cr.%player%} is true:
send "&4&lCriticals: &c&lOFF" to player
set {cr.%player%} to false
stop
every 1 second in "world":
loop all players:
if {cr.%loop-player%} is true:
make loop-player execute command "/minecraft:teleport %loop-player% ~ ~2 ~"
command /cheat3:
permission: staff
trigger:
wait 2 tick
open chest with 3 rows named "&5&lPlayer" to player
format slot 10 of player with glowstone named "&9&lFullBright" to close then run [execute console command "sudo %player% fullb"]
on right click:
if {fb.%player%} is true:
if player's tool is bow:
cancel event
loop 3 times:
shoot an arrow
command /safew:
permission: staff
trigger:
if {sw.%player%} is false:
send "&1&lScaffold: &a&lON" to player
set {sw.%player%} to true
stop
if {sw.%player%} is true:
send "&1&lScaffold: &c&lOFF" to player
set {sw.%player%} to false
stop
command /safe:
permission: staff
trigger:
if {safe.%player%} is false:
send "&9&lSafeWalk: &a&lON" to player
set {safe.%player%} to true
stop
if {safe.%player%} is true:
send "&9&lSafeWalk: &c&lOFF" to player
set {safe.%player%} to false
stop
on any move:
if {sw.%player%} is true:
make player execute command "/setblock ~ ~-1 ~ sandstone"
command /fb:
permission: staff
trigger:
if {fb.%player%} is false:
send "&e&lFastBow: &a&lON" to player
set {fb.%player%} to true
stop
if {fb.%player%} is true:
send "&e&lFastBow: &c&lOFF" to player
set {fb.%player%} to false
stop
command /noclip:
permission: staff
trigger:
if {clip.%player%} is false:
set {clip.%player%} to true
send "&2&lBugUp: &a&lON" to player
set {noclip.%player%} to true
stop
if {clip.%player%} is true:
set {clip.%player%} to false
send "&2&lBugUp: &c&lOFF" to player
set {noclip.%player%} to false
stop
every 30 ticks in "world":
loop all players:
if {clip.%loop-player%} is true:
make server execute command "/sudo %loop-player% minecraft:teleport %loop-player% ~ ~10 ~"
command /antikb:
permission: staff
trigger:
if {kb.%player%} is false:
set {kb.%player%} to true
send "&a&lAnti-KB: ON" to player
stop
if {kb.%player%} is true:
set {kb.%player%} to false
send "&a&lAnti-KB: &c&lOFF" to player
stop
on damage:
if {kb.%victim%} is true:
set {lk.%victim%} to location of victim
wait 2 ticks
teleport victim to {lk.%victim%}
if damage cause is fall:
cancel event
command /a:
trigger:
set {kb.%player%} to false
set {god.%player%} to false
set {reach.%player%} to false
set {fall.%player%} to false
set {speed.%player%} to false
set {fly.%player%} to false
set {jump.%player%} to false
set {regen.%player%} to false
set {night.%player%} to false
set {clip.%player%} to false
set {noclip.%player%} to false
set {fb.%player%} to false
set {sw.%player%} to false
set {cr.%player%} to false
set {sw.%player%} to false
set {safe.%player%} to false
make server execute command "/effect %player% clear"
send "&d&lCheats: &c&lOFF" to player
command /a3:
trigger:
set {fall.%player%} to false
set {speed.%player%} to false
set {fly.%player%} to false
set {jump.%player%} to false
make server execute command "/effect %player% clear"
make player execute command "/nofall"
make player execute command "/flyhack"
make player execute command "/jumphack"
make player execute command "/speedhack"
send "&d&lMovemnt Cheats: &a&lON" to player
command /a4:
trigger:
set {fall.%player%} to true
set {speed.%player%} to true
set {fly.%player%} to true
set {jump.%player%} to true
make server execute command "/effect %player% clear"
make player execute command "/nofall"
make player execute command "/flyhack"
make player execute command "/jumphack"
make player execute command "/speedhack"
send "&d&lMovemnt Cheats: &c&lOFF" to player
command /a2:
trigger:
make player execute command "/a"
make player execute command "/nofall"
make player execute command "/regen"
make player execute command "/flyhack"
make player execute command "/jumphack"
make player execute command "/reach"
make player execute command "/antikb"
make player execute command "/godmod"
make player execute command "/speedhack"
send "&d&lCheats: &a&lON" to player
command /godmod:
permission: staff
trigger:
if {god.%player%} is false:
set {god.%player%} to true
send "&e&lGod mode: &a&lON" to player
make server execute command "/god %player%"
stop
if {god.%player%} is true:
set {god.%player%} to false
send "&e&lGod mode: &c&lOFF" to player
make server execute command "/god %player%"
stop
command /fullb:
permission: staff
trigger:
if {night.%player%} is false:
set {night.%player%} to true
send "&9&lFullBright: &a&lON" to player
make server execute command "/effect %player% night_vision 999999 1 true"
stop
if {night.%player%} is true:
set {night.%player%} to false
send "&9&lFullBright: &c&lOFF" to player
make server execute command "/effect %player% clear"
stop
command /reach:
permission: staff
trigger:
if {reach.%player%} is false:
set {reach.%player%} to true
send "&c&lReach: &a&lON" to player
stop
if {reach.%player%} is true:
set {reach.%player%} to false
send "&c&lReach: &c&lOFF" to player
stop
on leftclick:
{reach.%player%} or {reach.server} is true
set {_targetedplayer} to targeted entity
if {_targetedplayer} isn't set:
stop
make the player damage {_targetedplayer} by 3
command /nofall:
permission: staff
trigger:
if {fall.%player%} is false:
set {fall.%player%} to true
send "&6&lNofall: &a&lON" to player
stop
if {fall.%player%} is true:
set {fall.%player%} to false
send "&6&lNofall: &c&lOFF" to player
stop
command /speedhack:
permission: staff
trigger:
if {speed.%player%} is false:
set {speed.%player%} to true
send "&3&lSpeed: &a&lON" to player
make server execute command "/speed walk 5 %player%"
stop
if {speed.%player%} is true:
set {speed.%player%} to false
make server execute command "/speed walk 1 %player%"