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The design is as follows: The packets to the server will look like syn/ack and so forth to establish it, and it will appear like a TCP connection over SSL - exactly like connecting to a normal website. But actually it's transmitting UDP packets out of order as the payload. All of the middleboxes will see it as TCP connections to some website while you're playing some p2p game over UDP or having some kind of a call |
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Hysteria 1 had FakeTCP which prevented UDP blocks. No current software has support for this, so my UDP connections get dropped after after an hour. Could this be implemented in xray?
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