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ProceduralTerrain
ProceduralTerrain PublicDemonstrates generating terrain meshes from noise. There's also tools for modifying the terrain and the terrain can be saved as a mesh asset and used in any projects. Includes FPS preview and simpl…
ShaderLab 1
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RobotGalleryHDRP
RobotGalleryHDRP PublicDemonstrates HDRP and baked lighting setup in Unity 2021.3.16f1. Also introduces ProBuilder and ProGrids packages and simple use of NavMesh and NavMeshAgents (with Animator).
C#
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StateOfTheMachine
StateOfTheMachine PublicDemonstrates a finite-state machine (FSM) implementation and use of agents and custom sensor for sight.
C#
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OpenAISpeech
OpenAISpeech PublicDemonstrates the use OpenAI's transcibe functionality with chat completions and text-to-speech with VoiceRSS. Basically poor man's Siri, so to speak.
C#
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Procedural_Tunnel_Creation_Demo
Procedural_Tunnel_Creation_Demo PublicGame jam game, you can see one way of generating tunnels with mesh
ShaderLab
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- RiverShark Public
XamkGamelab/RiverShark’s past year of commit activity - MarbeGameRepo Public
XamkGamelab/MarbeGameRepo’s past year of commit activity - Team-N-MatchTheColor Public
XamkGamelab/Team-N-MatchTheColor’s past year of commit activity
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