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Decompile ST0 EntityRelicOrb (#1633)
Format code #3807: Commit 1fbcf68 pushed by sozud
September 21, 2024 01:16 55s master
September 21, 2024 01:16 55s
Match weapon_017 (#1630)
Format code #3806: Commit 888244d pushed by sozud
September 19, 2024 23:59 55s master
September 19, 2024 23:59 55s
decompile EntityUnkId4B (#1629)
Format code #3805: Commit 58c5c8d pushed by sozud
September 19, 2024 23:13 50s master
September 19, 2024 23:13 50s
Use e_misc.h across overlays (#1631)
Format code #3804: Commit c20e982 pushed by Xeeynamo
September 19, 2024 21:11 44s master
September 19, 2024 21:11 44s
De-dupe EntityHeartDrop (#1628)
Format code #3803: Commit f2eb670 pushed by Xeeynamo
September 19, 2024 18:19 1m 13s master
September 19, 2024 18:19 1m 13s
sfxIDs 0x680 through 0x6BA (#1627)
Format code #3802: Commit c8d5083 pushed by Xeeynamo
September 18, 2024 22:36 1m 4s master
September 18, 2024 22:36 1m 4s
Create enum for g_CastleFlags (#1624)
Format code #3801: Commit 77f0f5e pushed by Xeeynamo
September 18, 2024 17:44 49s master
September 18, 2024 17:44 49s
Decompile MAR func_us_8018CA94 (#1625)
Format code #3800: Commit 666113f pushed by sozud
September 18, 2024 16:50 44s master
September 18, 2024 16:50 44s
Decompile st/no3 EntityUnkId31 (#1626)
Format code #3799: Commit 3e902d3 pushed by sozud
September 18, 2024 06:58 49s master
September 18, 2024 06:58 49s
Python virtualenv Support (#1620)
Format code #3798: Commit 8287841 pushed by sozud
September 18, 2024 06:19 46s master
September 18, 2024 06:19 46s
CutsceneUnk4 (#1623)
Format code #3797: Commit 76dee74 pushed by sozud
September 17, 2024 06:16 1m 26s master
September 17, 2024 06:16 1m 26s
Dedupe CutsceneUnk1 (#1622)
Format code #3796: Commit e337ab3 pushed by sozud
September 17, 2024 02:36 47s master
September 17, 2024 02:36 47s
MAR assets + CutsceneRun (#1619)
Format code #3795: Commit 2917d62 pushed by Xeeynamo
September 16, 2024 23:18 1m 14s master
September 16, 2024 23:18 1m 14s
Room Teleport Table Labels and Comments (#1607)
Format code #3794: Commit 4d9839a pushed by sozud
September 16, 2024 23:03 48s master
September 16, 2024 23:03 48s
MAR duplicates (#1618)
Format code #3793: Commit d911550 pushed by Xeeynamo
September 16, 2024 17:19 54s master
September 16, 2024 17:19 54s
Standardize MAD to use create_entity.h (#1612)
Format code #3792: Commit 43a9009 pushed by Xeeynamo
September 16, 2024 16:39 52s master
September 16, 2024 16:39 52s
EntityStoneDoor (#1616)
Format code #3791: Commit 7adbf52 pushed by sozud
September 16, 2024 06:30 52s master
September 16, 2024 06:30 52s
EntityStatue (#1615)
Format code #3790: Commit 005f5ca pushed by sozud
September 16, 2024 06:15 1m 13s master
September 16, 2024 06:15 1m 13s
EntityBirdcageDoor (#1614)
Format code #3789: Commit eaef9d3 pushed by sozud
September 16, 2024 06:03 45s master
September 16, 2024 06:03 45s
EntityClockHands (#1613)
Format code #3788: Commit 15e3cb5 pushed by sozud
September 16, 2024 05:52 42s master
September 16, 2024 05:52 42s
EntityClockRoomController (#1610)
Format code #3787: Commit ee22761 pushed by sozud
September 16, 2024 05:42 44s master
September 16, 2024 05:42 44s
Decompile no3 EntityUnkId30 (#1602)
Format code #3786: Commit e4796ea pushed by sozud
September 16, 2024 04:11 48s master
September 16, 2024 04:11 48s
Split C files for MAR (#1611)
Format code #3785: Commit d3875f7 pushed by Xeeynamo
September 15, 2024 22:38 48s master
September 15, 2024 22:38 48s
Track progress for boss/mar
Format code #3784: Commit a05a024 pushed by Xeeynamo
September 15, 2024 22:27 56s master
September 15, 2024 22:27 56s
Deduplicate st_update.c across overlays (#1609)
Format code #3783: Commit ff3ff09 pushed by Xeeynamo
September 15, 2024 21:54 49s master
September 15, 2024 21:54 49s