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PLUGINS.md

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Writing and Using IOpipe Plugins for Java

This document contains information on how to write and use plugins for IOpipe.

For every invocation that is performed there is a unique object which represents the state of the plugin for each plugin as they are needed. This execution state is initialized when the plugin is first referenced. When the method finishes execution, the state is removed and nothing more is done with it. This mechanism can be used to keep track of which custom metrics should be written to the report for example. The execution state is an implementation of the class com.iopipe.plugin.IOpipePluginExecution. All operations within a plugin are performed on the IOpipePluginExecution instance.

Using Plugins

To quickly use a plugin:

  1. import the plugin execution state, this class will be used to refer to the plugin.
    • import com.iopipe.examples.ExampleExecution;
  2. Refer to the plugin via the plugin method and then use a lambda (or method reference) to the code you wish to execute. If a plugin is not enabled then the lambda will not be executed.
    • __exec.<ExampleExecution>plugin(ExampleExecution.class, (__s) ->
    • {
    • __s.message("I shall say hello!");
    • __s.message(__input);
    • });

Detailed Instructions

All plugins are referred to by their execution state, which is an implementation of the class com.iopipe.plugin.IOpipePluginExecution.

Each execution of a method is given a unique object which represents the current execution. Plugins are accessed through that. Take for example a plugin which is called com.iopipe.examples.ExamplePlugin and its execution state is com.iopipe.examples.ExampleExecution. You would import the following (note the second import is an exception in case there is no available plugin):

import com.iopipe.examples.ExampleExecution;
import com.iopipe.plugin.NoSuchPluginException;

Now in the handler for your method, the passed instance of IOpipeExecution in this example class will be called __exec. Obtaining the execution state for the plugin is done as follows:

ExampleExecution example = __exec.<ExampleExecution>plugin(ExampleExecution.class);

If the plugin does not exist, then NoSuchPluginException will be thrown so if your code needs to run regardless of whether the plugin works or not then this should be caught and handled accordingly.

For convenience a lambda or method reference can be executed if the plugin is enabled and is the recommended way to utilize plugins.

// Send a message to the example plugin
__exec.<ExampleExecution>plugin(ExampleExecution.class, (__s) ->
	{
		__s.message("I shall say hello!");
		__s.message(__input);
	});

If a plugin is optional and you wish null to be returned then a call to optionalPlugin should be made instead.

Writing Plugins

Plugins utilize the ServiceLoader class and therefore means that it is very similar to writing other services. All plugins operate under the com.iopipe.plugin.IOpipePlugin service and as such implementations of the plugins must be referenced in the services file META-INF/services/com.iopipe.plugin.IOpipePlugin.

All that is required that the interfaces be implemented and you will have a functional plugin that may be used.

There are two additional interfaces which may be extended which make it so the plugin with its execution state is called before and/or after a method has executed, if it is required.

  • com.iopipe.plugin.IOpipePluginPreExecutable
    • The plugin is executed before the method begins.
  • com.iopipe.plugin.IOpipePluginPostExecutable
    • The plugin is executed after the method finishes.

Each plugin has its own execution state for each invocation which can be used to store state along with providing functionality for the plugin if it can be called within. The execution state implements com.iopipe.plugin.IOpipePluginExecution and stores any of the state needed for that single execution of a plugin.