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log.xml
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log.xml
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<Layer LoadCommand = "%xero(function(self)
log = {}
log.level = {
trace = 1,
debug = 2,
info = 3,
warn = 4,
error = 5,
fatal = 6,
}
log.format = '[%f %L]'
local function readerror(_, err)
return string.sub(err, 1, -2)
end
for name, level in pairs(log.level) do
local name, level = name, level
log[name] = function(...)
if log.cur_level <= level then
local msg = log.format
local fileinfo = readerror(pcall(error, '', 3))
msg = string.gsub(msg, '%%b', string.format('%.3f', GAMESTATE:GetSongBeat()))
msg = string.gsub(msg, '%%t', string.format('%.3f', GAMESTATE:GetSongTime()))
msg = string.gsub(msg, '%%l', name)
msg = string.gsub(msg, '%%L', string.upper(name))
msg = string.gsub(msg, '%%f', string.gsub(fileinfo, '.*[\\/]', ''))
msg = string.gsub(msg, '%%F', fileinfo)
print(msg, unpack(arg))
end
end
end
log.level.all = 1
log.level.off = 9e9
function log.set(level)
log.cur_level = level
end
function log.seteditor(level)
if GAMESTATE:IsEditMode() then
log.cur_level = level
end
end
function log.setgameplay(level)
if not GAMESTATE:IsEditMode() then
log.cur_level = level
end
end
-- default logging levels
log.set(log.level.error)
log.seteditor(log.level.trace)
end)" />