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UI.c
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UI.c
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "strings.h"
#include "types.h"
#include "util.h"
#include "config.h"
#include "Game.h"
#include "UI.h"
#if USE_ATHENA
#include "x11-athena.h"
#endif
#if USE_MOTIF
#include "x11-motif.h"
#endif
#if USE_GTK
#include "gtk.h"
#endif
static int playing;
static UI_methods *methods;
static const char *dialog_strings[DIALOG_MAX + 1];
static const char *menu_strings[DIALOG_MAX + 1];
/*
* Timer control routines
*/
void
UI_restart_timer() {
methods->start_timer(200);
}
void
UI_kill_timer() {
methods->stop_timer();
}
void
UI_pause_game() {
if (methods->timer_active())
playing = 1;
UI_kill_timer();
}
void
UI_resume_game() {
if (playing && !methods->timer_active())
UI_restart_timer();
playing = 0;
}
/*
* Window routines
*/
typedef struct guimap {
const char *name;
void (*setmethods)(UI_methods **methodsp);
} guimap;
static guimap guis[] = {
#ifdef USE_GTK
{"gtk", gtk_ui_setmethods},
#endif
#ifdef USE_MOTIF
{"motif", x11_motif_setmethods},
#endif
#ifdef USE_ATHENA
{"athena", x11_athena_setmethods},
#endif
{NULL, NULL},
};
void
UI_initialize(const char *gui, int *argc, char **argv) {
guimap *map;
if (gui == NULL) {
map = guis;
if (map->name == NULL)
fatal("no configured GUIs");
map->setmethods(&methods);
} else {
for (map = guis; map->name != NULL; map++)
if (strcasecmp(gui, map->name) == 0)
break;
if (map->name == NULL)
fatal("GUI '%s' not found", gui);
map->setmethods(&methods);
}
methods->initialize(argc, argv);
}
void
UI_make_main_window(int size) {
menu_strings[DIALOG_NEWGAME] = newgame_menu_str;
menu_strings[DIALOG_PAUSEGAME] = pause_menu_str;
menu_strings[DIALOG_WARPLEVEL] = warp_menu_str;
menu_strings[DIALOG_HIGHSCORE] = highscore_menu_str;
menu_strings[DIALOG_QUITGAME] = quit_menu_str;
menu_strings[DIALOG_STORY] = story_menu_str;
menu_strings[DIALOG_RULES] = rules_menu_str;
menu_strings[DIALOG_ABOUT] = about_menu_str;
menu_strings[DIALOG_SCORE] = score_menu_str;
menu_strings[DIALOG_ENDGAME] = endgame_menu_str;
menu_strings[DIALOG_ENTERNAME] = entername_menu_str;
methods->make_main_window(size);
}
void
UI_graphics_init() {
methods->graphics_init();
}
void
UI_make_dialogs(Picture *logo, Picture *icon, Picture *about) {
dialog_strings[DIALOG_NEWGAME] = newgame_dialog_str;
dialog_strings[DIALOG_PAUSEGAME] = pause_dialog_str;
dialog_strings[DIALOG_WARPLEVEL] = warp_dialog_str;
dialog_strings[DIALOG_HIGHSCORE] = NULL;
dialog_strings[DIALOG_QUITGAME] = quit_dialog_str;
dialog_strings[DIALOG_STORY] = story_dialog_str;
dialog_strings[DIALOG_RULES] = rules_dialog_str;
dialog_strings[DIALOG_ABOUT] = NULL;
dialog_strings[DIALOG_SCORE] = NULL;
dialog_strings[DIALOG_ENDGAME] = endgame_dialog_str;
dialog_strings[DIALOG_ENTERNAME] = entername_dialog_str;
methods->create_dialogs(logo, icon, about);
}
void
UI_popup_dialog(int dialog) {
methods->popup_dialog(dialog);
}
/*
* Graphics routines
*/
void
UI_set_cursor(MCursor *cursor) {
methods->set_cursor(cursor);
}
void
UI_set_icon(Picture *icon) {
methods->set_icon(icon);
}
void
UI_clear() {
methods->clear_window();
}
void
UI_refresh() {
methods->refresh_window();
}
void
UI_draw(Picture *pict, int x, int y) {
methods->draw_image(pict, x, y);
}
void
UI_draw_line(int x1, int y1, int x2, int y2) {
methods->draw_line(x1, y1, x2, y2);
}
void
UI_draw_str(const char *str, int x, int y) {
methods->draw_string(str, x, y);
}
/*
* Other routines
*/
void
UI_set_pausebutton (int action) {
methods->set_pausebutton(action);
}
void
UI_main_loop() {
methods->main_loop();
}
void
UI_load_picture_indexed(const char *name, int index, int trans, Picture **pictp)
{
char *newname;
if (index > 99)
fatal("image index too large");
newname = xalloc(strlen(name) + 4);
sprintf(newname, "%s_%d", name, index);
UI_load_picture(newname, trans, pictp);
free(newname);
}
void
UI_load_picture(const char *name, int trans, Picture **pictp) {
methods->load_picture(name, trans, pictp);
}
int
UI_picture_width(Picture *pict) {
return methods->picture_width(pict);
}
int
UI_picture_height(Picture *pict) {
return methods->picture_height(pict);
}
void
UI_load_cursor(const char *name, int masked, MCursor **cursorp) {
methods->load_cursor(name, masked, cursorp);
}
int
UI_intersect(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {
return ((abs(x2 - x1 + (w2 - w1) / 2) < (w1 + w2) / 2) &&
(abs(y2 - y1 + (h2 - h1) / 2) < (h1 + h2) / 2));
}
void
UI_update_dialog(int index, const char *str) {
methods->update_dialog(index, str);
}
const char *
UI_dialog_string(int index) {
return dialog_strings[index];
}
const char *
UI_menu_string(int index) {
return menu_strings[index];
}