diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f45ab0f --- /dev/null +++ b/.editorconfig @@ -0,0 +1,7 @@ +[*.cs] + +# IDE0051: Remove unused private members +dotnet_diagnostic.IDE0051.severity = none + +# IDE0003: Remove qualification +dotnet_diagnostic.IDE0003.severity = none diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..1ff0c42 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,63 @@ +############################################################################### +# Set default behavior to automatically normalize line endings. +############################################################################### +* text=auto + +############################################################################### +# Set default behavior for command prompt diff. +# +# This is need for earlier builds of msysgit that does not have it on by +# default for csharp files. +# Note: This is only used by command line +############################################################################### +#*.cs diff=csharp + +############################################################################### +# Set the merge driver for project and solution files +# +# Merging from the command prompt will add diff markers to the files if there +# are conflicts (Merging from VS is not affected by the settings below, in VS +# the diff markers are never inserted). Diff markers may cause the following +# file extensions to fail to load in VS. An alternative would be to treat +# these files as binary and thus will always conflict and require user +# intervention with every merge. To do so, just uncomment the entries below +############################################################################### +#*.sln merge=binary +#*.csproj merge=binary +#*.vbproj merge=binary +#*.vcxproj merge=binary +#*.vcproj merge=binary +#*.dbproj merge=binary +#*.fsproj merge=binary +#*.lsproj merge=binary +#*.wixproj merge=binary +#*.modelproj merge=binary +#*.sqlproj merge=binary +#*.wwaproj merge=binary + +############################################################################### +# behavior for image files +# +# image files are treated as binary by default. +############################################################################### +#*.jpg binary +#*.png binary +#*.gif binary + +############################################################################### +# diff behavior for common document formats +# +# Convert binary document formats to text before diffing them. This feature +# is only available from the command line. Turn it on by uncommenting the +# entries below. +############################################################################### +#*.doc diff=astextplain +#*.DOC diff=astextplain +#*.docx diff=astextplain +#*.DOCX diff=astextplain +#*.dot diff=astextplain +#*.DOT diff=astextplain +#*.pdf diff=astextplain +#*.PDF diff=astextplain +#*.rtf diff=astextplain +#*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..eee5889 --- /dev/null +++ b/.gitignore @@ -0,0 +1,366 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +Libs/* +!Libs/Put the Parkitect and Harmony DLLs here! +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Oo]ut/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +.idea +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd \ No newline at end of file diff --git a/Libs/Put the Parkitect and Harmony DLLs here! b/Libs/Put the Parkitect and Harmony DLLs here! new file mode 100644 index 0000000..e69de29 diff --git a/README.md b/README.md new file mode 100644 index 0000000..9710bed --- /dev/null +++ b/README.md @@ -0,0 +1,23 @@ +# What It's Worth + +This mod shows guests' thoughts about rides' entry fees. Just like that: + +![](github-preview.png) + +You might use this mod to gain a better understanding on how guests' perception of value varies +and how to price the ride entry fees better. + +## Setting Up + +- Clone the repository +- Copy Parkitect DLLs from `Parkitect/Parkitect_Data/Managed` to `Libs/` +- Download [Harmony](https://github.com/pardeike/Harmony/releases/tag/v2.2.2.0) and copy `net472/0Harmony.dll` to `Libs/` + +## Building + +Open the Visual Studio project and compile. Post-build event should automatically copy the necessary files to the game's `Mods` sub-directory inside My Documents. + +## Credits +- Mod by [YellowAfterlife](https://yal.cc). +- Big thanks to [TransformAnarchy](https://github.com/MrUnit64/TransformAnarchy) (from which I was able to borrow some of the boilerplate) and distantz in particular for linking resources. + diff --git a/Src/WhatIsWorth.cs b/Src/WhatIsWorth.cs new file mode 100644 index 0000000..13b2a14 --- /dev/null +++ b/Src/WhatIsWorth.cs @@ -0,0 +1,126 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Parkitect; +using UnityEngine; +using HarmonyLib; +using System.Windows.Markup; +using System.IO; +using MiniJSON; +using Mono.Security.Authenticode; + +namespace WhatIsWorth { + public class WhatIsWorth : AbstractMod, IModSettings + { + public const string VERSION_NUMBER = "1.0"; + public override string getIdentifier() => "cc.yal.WhatIsWorth"; + public override string getName() => "What It's Worth"; + public override string getDescription() => @"Shows excitement contribution breakdown"; + + public override string getVersionNumber() => VERSION_NUMBER; + public override bool isMultiplayerModeCompatible() => true; + public override bool isRequiredByAllPlayersInMultiplayerMode() => true; + + private string _modPath; + public string _settingsFilePath; + + public static WhatIsWorthConfig _config; + public static WhatIsWorth Instance; + private Harmony _harmony; + private string editMultiplier = ""; + + public override void onEnabled() { + Instance = this; + Debug.LogWarning("[WhatIsWorth] Loading!"); + + _modPath = ModManager.Instance.getMod(this.getIdentifier()).path; + _settingsFilePath = System.IO.Path.Combine(_modPath, "WhatIsWorth.json"); + + reloadSettingsFromFile(); + + Debug.Log("[WhatIsWorth] Doing a Harmony patch!"); + _harmony = new Harmony(getIdentifier()); + _harmony.PatchAll(); + Debug.Log("[WhatIsWorth] Patched alright!"); + } + + public override void onDisabled() { + _harmony?.UnpatchAll(getIdentifier()); + } + + public void onDrawSettingsUI() { + // GUI settings style + const float leftWidth = 200; + + GUIStyle guistyleTextLeft = new GUIStyle(GUI.skin.label); + guistyleTextLeft.margin = new RectOffset(10, 10, 10, 0); + guistyleTextLeft.alignment = TextAnchor.MiddleLeft; + + GUIStyle guistyleTextMiddle = new GUIStyle(GUI.skin.label); + guistyleTextMiddle.margin = new RectOffset(0, 10, 10, 0); + guistyleTextMiddle.alignment = TextAnchor.MiddleCenter; + + GUIStyle guistyleField = new GUIStyle(GUI.skin.textField); + guistyleField.margin = new RectOffset(0, 10, 10, 0); + guistyleField.alignment = TextAnchor.MiddleCenter; + + GUIStyle guistyleButton = new GUIStyle(GUI.skin.button); + guistyleButton.margin = new RectOffset(0, 10, 10, 0); + guistyleButton.alignment = TextAnchor.MiddleCenter; + + // GUI settings layout + GUILayout.BeginVertical(); + + GUILayout.BeginHorizontal(); + GUILayout.Label("Version", guistyleTextLeft, GUILayout.Width(leftWidth)); + GUILayout.Label(VERSION_NUMBER, guistyleTextMiddle); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUILayout.Label("Precision", guistyleTextLeft, GUILayout.Width(leftWidth)); + editMultiplier = GUILayout.TextField(editMultiplier, 7, guistyleField); + GUILayout.EndHorizontal(); + + // Check the values when enter is pressed + if (Event.current.isKey && Event.current.keyCode == KeyCode.Return) { + // Try to convert the input text to a float + if (float.TryParse(editMultiplier, out float result)) { + _config.multiplier = result; + } + // Clear the focus from the TextField + GUI.FocusControl(null); + } + + GUILayout.EndVertical(); + } + public void onSettingsOpened() { + reloadSettingsFromFile(); + } + + public void onSettingsClosed() { + saveSettingsToFile(); + GUI.FocusControl(null); + } + + private void reloadSettingsFromFile() { + if (File.Exists(_settingsFilePath)) { + // Load existing settings from JSON file + Debug.Log("[WhatIsWorth] Loading config!"); + string json = File.ReadAllText(_settingsFilePath); + _config = JsonUtility.FromJson(json); + } else { + // Create new settings with default values + Debug.Log("[WhatIsWorth] Creating a new config!"); + _config = new WhatIsWorthConfig(); + saveSettingsToFile(); + } + editMultiplier = _config.multiplier.ToString(); + } + + private void saveSettingsToFile() { + Debug.Log("[WhatIsWorth] Saving config!"); + string json = JsonUtility.ToJson(_config, true); + File.WriteAllText(_settingsFilePath, json); + } + } +} diff --git a/Src/WhatIsWorthConfig.cs b/Src/WhatIsWorthConfig.cs new file mode 100644 index 0000000..8d42207 --- /dev/null +++ b/Src/WhatIsWorthConfig.cs @@ -0,0 +1,9 @@ +using System; + + +namespace WhatIsWorth { + [Serializable] + public class WhatIsWorthConfig { + public float multiplier = 0.5f; + } +} diff --git a/Src/WhatIsWorthPatch_Attraction.cs b/Src/WhatIsWorthPatch_Attraction.cs new file mode 100644 index 0000000..976a855 --- /dev/null +++ b/Src/WhatIsWorthPatch_Attraction.cs @@ -0,0 +1,30 @@ +using HarmonyLib; +using Parkitect.UI; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Threading.Tasks; +using TMPro; +using UnityEngine; + +namespace WhatIsWorth { + [HarmonyPatch] + public class WhatIsWorthPatch_Attraction { + static MethodBase TargetMethod() => AccessTools.Method(typeof(Attraction), "calculateValueFor", new[] { typeof(Person) }); + + [HarmonyPostfix] + public static void Postfix(Attraction __instance, float __result, Person person) { + var value = __result; + var mult = WhatIsWorth._config.multiplier; + if (mult > 0) { + value = Mathf.Floor(value / mult) * mult; + } + person.think(new Thought( + __instance.getCustomizedColorizedName() + " looks like $" + value.ToString("0.##"), + Thought.Emotion.INFO, __instance + )); + } + } +} diff --git a/WhatIsWorth.csproj b/WhatIsWorth.csproj new file mode 100644 index 0000000..1a74100 --- /dev/null +++ b/WhatIsWorth.csproj @@ -0,0 +1,373 @@ + + + Debug + AnyCPU + {955585FC-65AC-4F55-BDDC-DE9375CDECDE} + Library + false + WhatIsWorth + v4.7.2 + 512 + + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + false + true + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + false + true + + + WhatIsWorth + + + + False + Libs\0Harmony.dll + + + + Libs\com.rlabrecque.steamworks.net.dll + + + Libs\DOTween.dll + + + Libs\DOTween43.dll + + + Libs\DOTween46.dll + + + Libs\DOTween50.dll + + + Libs\GalaxyCSharp.dll + + + Libs\ICSharpCode.SharpZipLib.dll + + + Libs\Ionic.Zip.Unity.dll + + + + Libs\modio.UnityPlugin.dll + + + Libs\Mono.Data.Sqlite.dll + + + Libs\Mono.Messaging.dll + + + Libs\Mono.Posix.dll + + + Libs\Mono.Security.dll + + + Libs\Mono.WebBrowser.dll + + + False + Libs\Parkitect.dll + + + + + + + + + False + Libs\Unity.Analytics.DataPrivacy.dll + + + False + Libs\Unity.Analytics.StandardEvents.dll + + + False + Libs\Unity.Analytics.Tracker.dll + + + False + Libs\Unity.Formats.Fbx.Runtime.dll + + + False + Libs\Unity.Mathematics.dll + + + False + Libs\Unity.MemoryProfiler.dll + + + False + Libs\Unity.Postprocessing.Runtime.dll + + + False + Libs\Unity.TextMeshPro.dll + + + False + Libs\Unity.Timeline.dll + + + False + Libs\UnityEngine.dll + + + False + Libs\UnityEngine.AccessibilityModule.dll + + + False + Libs\UnityEngine.AIModule.dll + + + False + Libs\UnityEngine.AndroidJNIModule.dll + + + False + Libs\UnityEngine.AnimationModule.dll + + + False + Libs\UnityEngine.ARModule.dll + + + False + Libs\UnityEngine.AssetBundleModule.dll + + + False + Libs\UnityEngine.AudioModule.dll + + + False + Libs\UnityEngine.ClothModule.dll + + + False + Libs\UnityEngine.ClusterInputModule.dll + + + False + Libs\UnityEngine.ClusterRendererModule.dll + + + False + Libs\UnityEngine.CoreModule.dll + + + False + Libs\UnityEngine.CrashLog.dll + + + False + Libs\UnityEngine.CrashReportingModule.dll + + + False + Libs\UnityEngine.DirectorModule.dll + + + False + Libs\UnityEngine.DSPGraphModule.dll + + + False + Libs\UnityEngine.GameCenterModule.dll + + + False + Libs\UnityEngine.GIModule.dll + + + False + Libs\UnityEngine.GridModule.dll + + + False + Libs\UnityEngine.HotReloadModule.dll + + + False + Libs\UnityEngine.ImageConversionModule.dll + + + False + Libs\UnityEngine.IMGUIModule.dll + + + False + Libs\UnityEngine.InputLegacyModule.dll + + + False + Libs\UnityEngine.InputModule.dll + + + False + Libs\UnityEngine.JSONSerializeModule.dll + + + False + Libs\UnityEngine.LocalizationModule.dll + + + False + Libs\UnityEngine.ParticleSystemModule.dll + + + False + Libs\UnityEngine.PerformanceReportingModule.dll + + + False + Libs\UnityEngine.Physics2DModule.dll + + + False + Libs\UnityEngine.PhysicsModule.dll + + + False + Libs\UnityEngine.ProfilerModule.dll + + + False + Libs\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll + + + False + Libs\UnityEngine.ScreenCaptureModule.dll + + + False + Libs\UnityEngine.SharedInternalsModule.dll + + + False + Libs\UnityEngine.SpriteMaskModule.dll + + + False + Libs\UnityEngine.SpriteShapeModule.dll + + + False + Libs\UnityEngine.StreamingModule.dll + + + False + Libs\UnityEngine.SubstanceModule.dll + + + False + Libs\UnityEngine.SubsystemsModule.dll + + + False + Libs\UnityEngine.TerrainModule.dll + + + False + Libs\UnityEngine.TerrainPhysicsModule.dll + + + False + Libs\UnityEngine.TextCoreModule.dll + + + False + Libs\UnityEngine.TextRenderingModule.dll + + + Libs\UnityEngine.UI.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + mkdir "$(USERPROFILE)\Documents\Parkitect\Mods\$(ProjectName)" +copy /Y "$(TargetDir)$(TargetFileName)" "$(USERPROFILE)\Documents\Parkitect\Mods\$(ProjectName)\$(TargetFileName)" +copy /Y "$(SolutionDir)preview.png" "$(USERPROFILE)\Documents\Parkitect\Mods\$(ProjectName)\preview.png" +copy /Y "$(SolutionDir)\Libs\0Harmony.dll" "$(USERPROFILE)\Documents\Parkitect\Mods\$(ProjectName)\0Harmony.dll" + + \ No newline at end of file diff --git a/WhatIsWorth.sln b/WhatIsWorth.sln new file mode 100644 index 0000000..d737ae9 --- /dev/null +++ b/WhatIsWorth.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.1.32328.378 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{E92AE769-4E77-4F45-99FF-4CBB3D9CCAE8}") = "WhatIsWorth", "WhatIsWorth.csproj", "{955585FC-65AC-4F55-BDDC-DE9375CDECDE}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {955585FC-65AC-4F55-BDDC-DE9375CDECDE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {955585FC-65AC-4F55-BDDC-DE9375CDECDE}.Debug|Any CPU.Build.0 = Debug|Any CPU + {955585FC-65AC-4F55-BDDC-DE9375CDECDE}.Release|Any CPU.ActiveCfg = Release|Any CPU + {955585FC-65AC-4F55-BDDC-DE9375CDECDE}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {B6C58121-35BA-439F-B61D-BA067F4CE3B0} + EndGlobalSection +EndGlobal diff --git a/github-preview.png b/github-preview.png new file mode 100644 index 0000000..c3981b7 Binary files /dev/null and b/github-preview.png differ diff --git a/preview.png b/preview.png new file mode 100644 index 0000000..4ae8b29 Binary files /dev/null and b/preview.png differ