Per-ride notes
Ferris Wheel is great at keeping a large number of guests occupied for a while, and also almost comically slow at loading/unloading them.
It's so slow that, with Rounds set to 3 (default), you cannot have more than a few tiles of the queue because guests will get bored and leave and it will not turn a profit unless you place entrance/exit right in front of the middle tile of the ride.
With 1 round, rain protection, and some decoration the Ferris Wheel will eventually pay for itself, but is that why you're building these?
Oh good, two of them.
This one's even slower at loading/unloading guests!
Functionally similar to the Ferris Wheel, but better at loading-unloading guests (especially if you place entrance/exit right in front of the door).
Higher towers are slightly more exciting, but also take longer.
Not a very exciting ride, but you can fit it in a 3x3 area, and what else can do that
It's like some of the more intense nausea rides, but without the high excitement rating that usually comes with them. Consider doing something else instead.
Both comically inefficient (one guest at a time!) and hard to properly decorate, this sure is a ride
Provided that you haven't been building your rides too close to each other, you can later add a Car Ride or Gentle Monorail Ride that twists around other attractions.
Not very effective, but surely amusing.
When set to Football mode and properly decorated, this is the most profitable flat calm ride.