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Releases: YaLTeR/OpenAG

May 22 2022

22 May 11:35
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What's Changed

  • Added a strafing practice HUD (hud_strafeguide) by @Schlufi in #149
  • Added jumpspeed HUD like in BXT (hud_jumpspeed) by @chinese-soup in #136, by @SmileyAG in #144 and by @yhoiluhi in #146
  • Added cl_killsound and cl_killsound_path which plays a sound when you kill a player by @SmileyAG in #157
  • Added a lot of new map thumbnails for Discord display and updated some map names by @SmileyAG in #160
  • Added cl_bob_angled by @execut4ble in #121
  • Added cl_viewmodel_disable_idle and cl_viewmodel_disable_equip to disable viewmodel animations by @chinese-soup in #124 and by @SmileyAG in #147
  • Added cl_draw_messages_always to draw messages with hud_draw 0 by @SmileyAG in #145
  • Added cl_ignore_spawn_messages and cl_ignore_damage_messages by @fireblizzard in #150
  • Added cl_hide_center_messages by @SmileyAG in #152
  • Added showtriggers support by @SmileyAG in #153
  • Added hardware rendering support for r_drawentities 5 by @SmileyAG in #154
  • Added cl_team_sounds_volume by @chinese-soup in #158
  • Added hud_saytext_sound_path by @SmileyAG in #157
  • Changed +ducktap to allow manually holding +duck while it's enabled by @yhoiluhi in #155
  • Made hud_deathnotice_time and hud_drawhistory_time save into config.cfg by @chinese-soup in #127
  • Made the local player model always render when watching a POV demo with dem_forcehltv 1 by @chinese-soup in #142
  • Fixed ghost players appearing in the leaderboard when they disconnect while +showscores is held by @chinese-soup in #120
  • Fixed negative cl_righthand causing glitches by @chinese-soup in #129
  • Fixed negative rainbow HUD phase by @tmp64 in #131
  • Disabled choose team menu for HLTV clients by @chinese-soup in #137
  • Fixed viewmodel ejected shell position and direction by @tmp64 in #141
  • Fixed the watermark not disappearing when playing back demos with viewdemo by @chinese-soup in #148
  • Fixed Discord thumbnail display when map name had uppercase characters by @SmileyAG in #164
  • Improved compatibility with hooking mods by @UnkwUsr in #159
  • Added build instructions for Visual Studio 2022 by @sabianroberts in #139

New Contributors

Full Changelog: jun-3-2021...may-22-2022

Jun 3 2021

03 Jun 12:31
jun-3-2021
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  • Added cl_old_scoreboard (thanks chinese-soup).
  • Added rainbow HUD, set hud_rainbow to 1 to enable (thanks tmp64).
  • Added the customtimer command (thanks chinese-soup).
  • Added the writemap command that writes the current map name into saved_maps.txt (thanks czarsonszef).
  • Added cl_viewmodel_fov and cl_viewmodel_ofs_* CVars to adjust viewmodel rendering (thanks chinese-soup).
  • Fixed wrong crosshair when spectating (thanks chinese-soup).
  • Fixed cl_forceteammatemodel when spectating (thanks chinese-soup).
  • Disabled thirdperson in multiplayer (thanks chinese-soup).
  • Fixed ammo below 10 being misaligned on the HUD (thanks chinese-soup).
  • Changed chat messages to appear instantly in the console and made hud_saytext_time save into config.cfg (thanks chinese-soup).
  • Made default_fov save into config.cfg (thanks tmp64).
  • Fixed HLTV ignoring default_fov (thanks chinese-soup).
  • A few bugfixes on the spectator VGUI controls (thanks chinese-soup).
  • A few other bugfixes (thanks tmp64).

Nov 1 2020

01 Nov 06:58
nov-1-2020
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  • Fixed a Linux crash on joining servers (thanks @tmp64).

Oct 30 2020

30 Oct 09:53
oct-30-2020
ba5f22c
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  • Added automatic perfect duck tapping (also known as duckroll, duckspam, etc.) activated by +ducktap. It takes priority over autojump when holding both +jump and +ducktap (thanks @mxpph).
  • Added cl_hidecorpses to hide dead corpses (thanks @rtxa).
  • Changed scoreboard text rendering to support more character sets (e.g. correct Cyrillic rendering) and scale better with higher resolutions (thanks @tmp64).
  • Changed hud_speedometer to draw even when hud_draw is 0 (thanks @TheSmiley47).
  • Fixed dead corpses not disappearing on high FPS (thanks @rtxa).
  • Fixed a crash when playing demos.
  • Fixed a crash in the spectator overview code (thanks @tmp64).

Jun 4 2020

04 Jun 08:41
jun-4-2020
fad63ee
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  • Added cl_autostop for stopping demo recording after match end (thanks @execut4ble).
  • Added client-side surf bug fix, automatically active on servers where the bug is fixed (thanks @fireblizzard).
  • Added cl_viewheight_mode for fixing view height on old HLSDK servers (thanks @fireblizzard).
  • Added multilayer overview support (thanks @fireblizzard).
  • Added cl_viewrollangle and cl_viewrollspeed for configuring view roll (thanks @barney-heatwave).
  • Fixed slight viewmodel bob tilt not working (thanks @barney-heatwave).