Releases: YaLTeR/OpenAG
Releases · YaLTeR/OpenAG
May 22 2022
What's Changed
- Added a strafing practice HUD (
hud_strafeguide
) by @Schlufi in #149 - Added jumpspeed HUD like in BXT (
hud_jumpspeed
) by @chinese-soup in #136, by @SmileyAG in #144 and by @yhoiluhi in #146 - Added
cl_killsound
andcl_killsound_path
which plays a sound when you kill a player by @SmileyAG in #157 - Added a lot of new map thumbnails for Discord display and updated some map names by @SmileyAG in #160
- Added
cl_bob_angled
by @execut4ble in #121 - Added
cl_viewmodel_disable_idle
andcl_viewmodel_disable_equip
to disable viewmodel animations by @chinese-soup in #124 and by @SmileyAG in #147 - Added
cl_draw_messages_always
to draw messages withhud_draw 0
by @SmileyAG in #145 - Added
cl_ignore_spawn_messages
andcl_ignore_damage_messages
by @fireblizzard in #150 - Added
cl_hide_center_messages
by @SmileyAG in #152 - Added
showtriggers
support by @SmileyAG in #153 - Added hardware rendering support for
r_drawentities 5
by @SmileyAG in #154 - Added
cl_team_sounds_volume
by @chinese-soup in #158 - Added
hud_saytext_sound_path
by @SmileyAG in #157 - Changed
+ducktap
to allow manually holding+duck
while it's enabled by @yhoiluhi in #155 - Made
hud_deathnotice_time
andhud_drawhistory_time
save into config.cfg by @chinese-soup in #127 - Made the local player model always render when watching a POV demo with
dem_forcehltv 1
by @chinese-soup in #142 - Fixed ghost players appearing in the leaderboard when they disconnect while
+showscores
is held by @chinese-soup in #120 - Fixed negative
cl_righthand
causing glitches by @chinese-soup in #129 - Fixed negative rainbow HUD phase by @tmp64 in #131
- Disabled choose team menu for HLTV clients by @chinese-soup in #137
- Fixed viewmodel ejected shell position and direction by @tmp64 in #141
- Fixed the watermark not disappearing when playing back demos with
viewdemo
by @chinese-soup in #148 - Fixed Discord thumbnail display when map name had uppercase characters by @SmileyAG in #164
- Improved compatibility with hooking mods by @UnkwUsr in #159
- Added build instructions for Visual Studio 2022 by @sabianroberts in #139
New Contributors
- @yhoiluhi made their first contribution in #146
- @Schlufi made their first contribution in #149
- @UnkwUsr made their first contribution in #159
Full Changelog: jun-3-2021...may-22-2022
Jun 3 2021
- Added cl_old_scoreboard (thanks chinese-soup).
- Added rainbow HUD, set hud_rainbow to 1 to enable (thanks tmp64).
- Added the customtimer command (thanks chinese-soup).
- Added the writemap command that writes the current map name into saved_maps.txt (thanks czarsonszef).
- Added cl_viewmodel_fov and cl_viewmodel_ofs_* CVars to adjust viewmodel rendering (thanks chinese-soup).
- Fixed wrong crosshair when spectating (thanks chinese-soup).
- Fixed cl_forceteammatemodel when spectating (thanks chinese-soup).
- Disabled thirdperson in multiplayer (thanks chinese-soup).
- Fixed ammo below 10 being misaligned on the HUD (thanks chinese-soup).
- Changed chat messages to appear instantly in the console and made hud_saytext_time save into config.cfg (thanks chinese-soup).
- Made default_fov save into config.cfg (thanks tmp64).
- Fixed HLTV ignoring default_fov (thanks chinese-soup).
- A few bugfixes on the spectator VGUI controls (thanks chinese-soup).
- A few other bugfixes (thanks tmp64).
Nov 1 2020
- Fixed a Linux crash on joining servers (thanks @tmp64).
Oct 30 2020
- Added automatic perfect duck tapping (also known as duckroll, duckspam, etc.) activated by
+ducktap
. It takes priority over autojump when holding both+jump
and+ducktap
(thanks @mxpph). - Added
cl_hidecorpses
to hide dead corpses (thanks @rtxa). - Changed scoreboard text rendering to support more character sets (e.g. correct Cyrillic rendering) and scale better with higher resolutions (thanks @tmp64).
- Changed
hud_speedometer
to draw even whenhud_draw
is0
(thanks @TheSmiley47). - Fixed dead corpses not disappearing on high FPS (thanks @rtxa).
- Fixed a crash when playing demos.
- Fixed a crash in the spectator overview code (thanks @tmp64).
Jun 4 2020
- Added
cl_autostop
for stopping demo recording after match end (thanks @execut4ble). - Added client-side surf bug fix, automatically active on servers where the bug is fixed (thanks @fireblizzard).
- Added
cl_viewheight_mode
for fixing view height on old HLSDK servers (thanks @fireblizzard). - Added multilayer overview support (thanks @fireblizzard).
- Added
cl_viewrollangle
andcl_viewrollspeed
for configuring view roll (thanks @barney-heatwave). - Fixed slight viewmodel bob tilt not working (thanks @barney-heatwave).