Skip to content

Releases: Yard1/After-the-End-Wild-Wasteland

After the End - Wild Wild Wasteland 1.6.1

08 Feb 16:08
Compare
Choose a tag to compare

Save compatible with AtE - WWW 1.6.0.

  • Multiple events have been adapted to take gender laws into account, allowing for generation of female characters.
  • Americanists now do not have access to gavelkind, with elective succession being the default.
  • Fixed some edge cases with wrong genders being assigned to characters.
  • Fixed the grandmaster of the Men in Black title not being the grandmaster of the society.
  • Added some missing diversity weights for melting pot cultures.
  • Integrated the Faster Council & Better Council Scaling mod by iNzain` for more dynamic gameplay.

After the End - Wild Wild Wasteland 1.6.0

31 Oct 18:53
Compare
Choose a tag to compare

Not save compatible.

  • Compatibility update for Canada Expanded 1.0.

After the End - Wild Wild Wasteland 1.5.1

26 Oct 20:34
Compare
Choose a tag to compare

Save compatible with After the End - Wild Wild Wasteland 1.5.0.

  • Integrate Mend the Ursuline Schism submod by Panicles.
  • Updated files to the Crusader Kings II 3.3.0 update.
  • Fixed a few issues with new holy orders.
  • Fixed issues with unifying the Canadian churches.
  • Fixed Consumerist Uprising sometimes not firing.
  • Nousthreskeia can now salvage like Rust Cultists.
  • Jewish courtiers can now spawn as heretics.
  • Americanist pilgrims now get on the road events.
  • Fixed Gaians not getting intended succession laws.
  • Characters of pacifist religions with the Militarist interpretation of the religion get access to some extra CBs, but at a high piety cost.
  • Banker society doesn't kick its members the moment they go below 10 stewardship.
  • Tried to fix female characters spawning as enuchs.
  • Fixed localisation for sky burial.

After the End - Wild Wild Wasteland 1.5.0

10 Oct 20:04
Compare
Choose a tag to compare

Not save compatible.

  • Fixed the Sainthood mechanic not working at all in AtE, and improved it to fit the mod better.
  • Integrated the Improved Genetics 2.0 mod by Crimson9.
  • Reworked Mormon heresies - Bickertonites and Strangites were replaced with Pacific-influenced Neo-Godbeites and Cult of Saints-influenced Apotheites. (thanks to Ally and Meriador).
  • New France can now be formed in Canada as well, and not only in Louisiana - however, it can only be formed once globally.
  • Mormons can now celebrate Pioneers Day.
  • The island of Galveston is now its own province and merchant republic, drawing onto its famous Jewish heritage.
  • New cultural retinues and buildings for Cubans and Gael Dub, Macheteros rebalanced.
  • Added two new Catholic holy orders - Knights of St. John and St. Lazarus (thanks to Cloud490).
  • Added a Brazilian exile in Aruba island (thanks to Cloud490).
  • Cetic/Neutic Ways can now be changed like Pagan branches.
  • Falling Star now has astrology.
  • Added cultural holding buildings to tribes.
  • Some new cultural names for titles (thanks to Cloud490).
  • Tweaked Crusade weights.
  • Female members of gender-equal patrician families can now get marriage events just like their male counterparts.
  • Republic rulers and priests will marry, where applicable.
  • Fixed AtEFF bug with "Private Conversation" decision not working.
  • Fixed Stewards not spreading American/Canadian cultures after the Cultural Renaissance decision is taken.
  • Tried to fix the Warrior Lodge Legendary Gathering not working but haven't tested it.
  • Fixed Evangelical priest traits being given to non-priests.
  • Fixed some Casus Belli bugs.
  • Fixed a CTD related to Americanist president elections.
  • Fixed an AtEFF bug with Americanist president elections sometimes never finishing.
  • Fixed Unreformed Rust Cultists being able to proselytize in other countries.
  • Fixed the Laurentides province starting with no castle.
  • Fixed Cetic Imperial Ultimatum decision not showing up.
  • Fixed being able to do penance while doing penance.
  • Multiple other bugfixes, as usual.
  • Fixed the easter egg culture issue.
  • Minor performance improvements.

After the End - Wild Wild Wasteland 1.4.0

02 Oct 18:30
Compare
Choose a tag to compare

Not save compatible.

  • Marxian uprising - the peasants of post-Event Americas have had enough, and are now rising up in force, treathening to destroy the feudal order. (Note: not really balanced, I appreciate all feedback).
    • A new crisis, similar to the Redcoat invasion, but this time, the threat comes from within. Marxian rebels will rise up in provinces with a "Marxian Activity" modifier, and they will be much more numerous and dangerous than regular rebels. Should they win, they will establish their own Socialist Republic, or join an existing one.
    • Marxian Socialist Republics will periodically infiltrate surrounding realms and cause provinces to gain the "Marxian Activity" modifier, which can also spread from province to province on its own. Furthermore, should a Marxian Republic declare war on a country, those provinces will spawn event troops to support their liberators!
    • A new non-playable religion - Marxism (with massive opinion maluses to all), and a new government type - Marxian Peasant Republic.
    • A game rule to determine whether Marxian Uprisings will start after 2820, at any time, or not appear at all.
  • The Rust Cultist and Uahmoche faiths can now be reformed (with the former gaining back their unique doctrine).
  • Added the Salt Lake Temple Great Work at game start (Mormons rejoice).
  • Spilt the island of Monteserrat from Antigua and Barbadua, and gave them a unique culture - Gael Dubh - representing their Irish ancestry. They belong to the North Atlantic culture group and can raid, but do not suffer opinion penalties towards Calypsonian culture (and vice versa). Thanks to Cloud490 for idea and research.
  • Reworked Americanist Presidential Elections AI weights. They are now much less random.
  • You now need to pay 50 wealth to run in Presidential elections, and the "On Campaign" trait will reduce your income.
  • Neognostics have a built-in Sympathy for Pacific religions.
  • Pacifist religions (Anabaptists, Gaians, Libertarians, reformed pagans with Peaceful doctrine) now get a small Moral Authority boost (similarly to the Dogmatic doctrine), and can further increase their MA by completing the "See the Realm Prosper" ambition.
  • Reduced Holy Order defensive buffs.
  • Fixed Druidism religion controller being locked into papal succession after reformation.
  • Lacustine Crusade bloodline can now vassalize St. Ursula's Chosen and spawn their troops, just like with Teutonic Order in vanilla.
  • First Crusade bloodlines are now religion-specific - both Ursulines and Catholics can have their own.
  • Fixed some issues with the Confederated Church.
  • Fixed Militarists switching to Elective Succession when they shouldn't have.
  • Fixed Consumerists not switching to Elective Succesion when they should have.
  • Some title flags have been reworked.
  • Fixed multiple small bugs in both AtE and WWW dependencies that were popping up in the error log.
  • Added an easter egg somewhere :)
  • Some other tweaks and fixes I forgot to mention.

After the End - Wild Wild Wasteland 1.3.1

27 Sep 00:25
Compare
Choose a tag to compare

Save compatible with AtE - WWW 1.3.0

  • Evangelical priests now belong to one of three denominations - Lutheran, Methodist and Baptist, each providing small bonuses, as well as small buffs to the religion as a whole depending on what trait the Council President has.
  • Reworked Constitutional Elective rules (for restored America).
  • Fixed tribals of certain cultures not starting with Tanistry when they should have.
  • Fixed bug with Cetic Emperor having Landless government type.
  • Fixed Consumerists keeping their succession laws when they shouldn't.
  • Fixed gender laws not checking for semi-equal status.
  • Some sanity checks for Amazon trait systems.
  • Monetarists get new holy sites.

After the End - Wild Wild Wasteland 1.3.0

25 Sep 23:34
Compare
Choose a tag to compare

Save compatibility with 1.2.0 not guaranteed.

  • Updated Canada Expanded to v0.3.
  • Reworked the Confederated Church of Canada - it is now a kingdom level title, uses Papal mechanics, gets access to new crusades, and has an in-depth formation.
  • Added Batenburger Nomads and Albertan Tribals in the north.
  • Consumerists and Monetarists get a unique government type - Corporate Feudal, that allows holding Cities as well as Castles - with some caveats.
  • Extra flavor for Consumerists.
  • Chrome Cultists can now go on scavenge expeditions, but it costs them piety.
  • Chrome Cultists can now choose to remove their limbs if they have a prosthetic in order to recieve piety and opinion bonuses.
  • Removed disinheritance from Cursed by Atom trait, buffed it and Blessed by Atom.
  • If the Kingdom of Dixieland is created/usurped by a non-South Anglo ruler, it splits into Alabama and Georgia. A Southorn or Dixie character can then meld it back together.
  • Fixed being able to adopt way too many kids than intended.
  • Evangelicals can't have saints - may change it later, unsure.
  • Hopefully fixed Rust Cultist scavenging locking up.
  • Refactored gender equality for the N-th time.
  • Some icons reworked.

After the End - Wild Wild Wasteland 1.2.0

24 Sep 23:12
Compare
Choose a tag to compare

Not save compatible.

  • Canada Expanded submod by Lahom made a dependency.
  • Guruism submod by doctorevulz made a dependency.
  • Added a Gaian heresy - Themyscirai - an aggressive, strictly matriarchal religion that eschews Gaian peacefulness and ecology for revenge against the Man.
  • Gaians use Eldership and Tanistry where applicable.
  • Gaian/Themyscirai women can choose to take a vow to never marry a man.
  • Added a decision to adopt a lowborn as your heir - but unless you are Gaian/Themyscirai, it will carry very hefty penalties.
  • The Territory (formerly Tribe) of Airmen, if destroyed by a non-Americanist ruler, will become an Americanist Holy Order, centered around its ruling dynasty (Seniority succession holy order!).
  • Continiued rework of South American titles and characters.
  • Texan characters are more likely to form and join Independence factions if the liege is of different culture group and religion at the same time.
  • Added a "semi-equal" religion category - while they do not gain access to full gender equality from the get-go, they need less Tolerance tech to unlock next levels.
  • Rebellion leaders will now have correct genders.
  • AI will now advance more laws.
  • Made it much harder to become a Pirate King and to make it hereditary, buffed Pirate King bloodline.
  • The Presidency is now indestructible (as it was apparently intended from the beggining).
  • Removed Druid trait requirement on Druidic chancellors and put it on court chaplains.
  • Gracia Divina can now venerate ancestors.
  • Curse of Atom now disinherites.
  • Consumerists and Monetarists can now designate heirs.
  • Crusades/GHWs can only be called every 10 years.
  • Fixed Militarist succession (for real this time).
  • Removed/reduced opinion boost Americanist heresies had between each other.
  • When you return the DC to the Supreme Court as Madisonians, the Chief Justice now only gets the temple barony, and not the entire county.
  • (Hopefully) fixed player characters being randomly renamed.
  • Fixed being able to take multiple Militarist patrons.
  • Fixed being able to give Brazillian artifacts back to Brazil.
  • A lot of code refactoring and bugfixing.

After the End - Wild Wild Wasteland 1.1.2

22 Sep 08:50
Compare
Choose a tag to compare

For AtE 0.5f. Save compatible with AtE - WWW 1.1.0.

  • Added a lot of new characters - the Dude, Jews in Veracruz, some Fallout: NV references - see if you can find them all!
  • Fixed forming America not giving the correct government type.
  • Added a new hidden weapon artifact.
  • Fixed some bugs with the Militarist Feudal government.
  • Tweaked Mormon crusade weights.
  • Fixed base AtE bug where religious names would not be given.
  • Ursuline cosmetic changes (cardinal titles).
  • Improvements to OWC minor title events.

After the End - Wild Wild Wasteland 1.1.1

21 Sep 21:34
Compare
Choose a tag to compare