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After the End - Wild Wild Wasteland 1.4.0

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@Yard1 Yard1 released this 02 Oct 18:30
· 65 commits to master since this release

Not save compatible.

  • Marxian uprising - the peasants of post-Event Americas have had enough, and are now rising up in force, treathening to destroy the feudal order. (Note: not really balanced, I appreciate all feedback).
    • A new crisis, similar to the Redcoat invasion, but this time, the threat comes from within. Marxian rebels will rise up in provinces with a "Marxian Activity" modifier, and they will be much more numerous and dangerous than regular rebels. Should they win, they will establish their own Socialist Republic, or join an existing one.
    • Marxian Socialist Republics will periodically infiltrate surrounding realms and cause provinces to gain the "Marxian Activity" modifier, which can also spread from province to province on its own. Furthermore, should a Marxian Republic declare war on a country, those provinces will spawn event troops to support their liberators!
    • A new non-playable religion - Marxism (with massive opinion maluses to all), and a new government type - Marxian Peasant Republic.
    • A game rule to determine whether Marxian Uprisings will start after 2820, at any time, or not appear at all.
  • The Rust Cultist and Uahmoche faiths can now be reformed (with the former gaining back their unique doctrine).
  • Added the Salt Lake Temple Great Work at game start (Mormons rejoice).
  • Spilt the island of Monteserrat from Antigua and Barbadua, and gave them a unique culture - Gael Dubh - representing their Irish ancestry. They belong to the North Atlantic culture group and can raid, but do not suffer opinion penalties towards Calypsonian culture (and vice versa). Thanks to Cloud490 for idea and research.
  • Reworked Americanist Presidential Elections AI weights. They are now much less random.
  • You now need to pay 50 wealth to run in Presidential elections, and the "On Campaign" trait will reduce your income.
  • Neognostics have a built-in Sympathy for Pacific religions.
  • Pacifist religions (Anabaptists, Gaians, Libertarians, reformed pagans with Peaceful doctrine) now get a small Moral Authority boost (similarly to the Dogmatic doctrine), and can further increase their MA by completing the "See the Realm Prosper" ambition.
  • Reduced Holy Order defensive buffs.
  • Fixed Druidism religion controller being locked into papal succession after reformation.
  • Lacustine Crusade bloodline can now vassalize St. Ursula's Chosen and spawn their troops, just like with Teutonic Order in vanilla.
  • First Crusade bloodlines are now religion-specific - both Ursulines and Catholics can have their own.
  • Fixed some issues with the Confederated Church.
  • Fixed Militarists switching to Elective Succession when they shouldn't have.
  • Fixed Consumerists not switching to Elective Succesion when they should have.
  • Some title flags have been reworked.
  • Fixed multiple small bugs in both AtE and WWW dependencies that were popping up in the error log.
  • Added an easter egg somewhere :)
  • Some other tweaks and fixes I forgot to mention.