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Merge remote-tracking branch 'upstream/develop' into develop
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github-actions committed Oct 25, 2024
2 parents 54fcb81 + 6dc0c8c commit 7177c3d
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Showing 3 changed files with 88 additions and 84 deletions.
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<title>Preferencias y características</title>
<meta name="generator" content="Adobe RoboHelp 2020" />
<link rel="stylesheet" href="../../assets/css/default.css" type="text/css" />
<script src="assets/scripts/main_script.js" type="module"></script>
<meta name="rh-authors" content="Gurpreet S. Matharoo" />
<meta name="topic-comment" content="Página que cubre las preferencias y otras características de IDE." />
<meta name="rh-index-keywords" content="" />
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1 change: 1 addition & 0 deletions Manual/contents/The_IDE/The_IDE.htm
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Expand Up @@ -7,6 +7,7 @@
<meta name="generator" content="Adobe RoboHelp 2020" />
<link rel="stylesheet" href="../assets/css/default.css" type="text/css" />
<meta name="rh-authors" content="Gurpreet S. Matharoo" />
<script src="assets/scripts/main_script.js" type="module"></script>
<meta name="topic-comment" content="Page containing links to other IDE pages" />
<meta name="rh-index-keywords" content="IDE,integrated,development,environment" />
<meta name="search-keywords" content="IDE,integrated,development,environment" />
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170 changes: 86 additions & 84 deletions Manual/contents/assets/scripts/main_script.js
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Expand Up @@ -2609,88 +2609,90 @@ if (myParent == undefined) {
`;
}

//Create array of options to be added
var array = [
{ name: "English", code: "en" },
{ name: "Français", code: "fr" },
{ name: "Español", code: "es" },
{ name: "Deutsch", code: "de" },
{ name: "Русский", code: "ru" },
{ name: "Italiano", code: "it" },
{ name: "Polski", code: "pl" },
{ name: "Português Brasileiro", code: "br" },
{ name: "한국인", code: "ko" },
{ name: "中国人", code: "zh" },
{ name: "日本語", code: "ja" }
];

//Create and append select list
var selectList = document.createElement("select");
selectList.id = "mySelect";
selectList.style = listStyle;
myParent.insertBefore(selectList, myParent.lastChild.nextSibling);

//Create and append the options
for (var i = 0; i < array.length; i++) {
var option = document.createElement("option");
option.value = JSON.stringify(array[i]);
option.text = array[i].name;
selectList.appendChild(option);
} // end for

//Create and append the options
for (var i = 0; i < array.length; i++) {
var option = document.createElement("option");
option.value = JSON.stringify(array[i]);
option.text = array[i].name;
selectList.appendChild(option);
} // end for

// are we on the main site???? if so then lets find the index of the current language
if (window.location.hostname.endsWith( ".gamemaker.io")) {
// lets get the language from the pathname
const folders = window.location.pathname.split("/");
if (folders.length >= 3) {
var language = folders[2];
// find the language index from the
for( var i=0; i<array.length; ++i) {
if (array[i].code == language) {
selectList.selectedIndex = i;
break;
} // end if
} // end for
} // end if
} // end if

selectList.addEventListener( "change", function(e) {
//var tg = selectList.target.value;
//console.log("Hello entry " + tg.name + " " + tg.code + ", " + JSON.stringify(selectList));
var index = selectList.selectedIndex;
var entry = array[index];
var url = window.location.href;
//var urlParams = url.searchParams;

// some logging for debugging
//console.log("Hello entry " + JSON.stringify(array[index]));
//console.log("host " + url.hostname);
//console.log("pathname " + url.pathname);
//console.log("hash " + url.hash);
//for( const [key, value] of urlParams) {
// console.log(`${key} = ${value}`);
//}

// check to see if this is localhost (i.e. we are testing locally)
if (!url.includes( ".gamemaker.io")) {
url = `https://manual.gamemaker.io/monthly/${entry.code}/#t=${window.location.pathname.substring(1)}`;
console.log( `new url - ${url}`);
window.parent.location.href = url;
} // end if
else {
const folders = window.location.pathname.split("/");
if (folders.length >= 3) {
folders[2] = entry.code;
} // end if
window.parent.location.pathname = `${folders.join('/')}`;
}
// Make sure it doesn't already exist
var existingSelectList = window.parent.document.getElementById("mySelect");

if (existingSelectList == undefined) {
//Create array of options to be added
var array = [
{ name: "English", code: "en" },
{ name: "Français", code: "fr" },
{ name: "Español", code: "es" },
{ name: "Deutsch", code: "de" },
{ name: "Русский", code: "ru" },
{ name: "Italiano", code: "it" },
{ name: "Polski", code: "pl" },
{ name: "Português Brasileiro", code: "br" },
{ name: "한국인", code: "ko" },
{ name: "中国人", code: "zh" },
{ name: "日本語", code: "ja" }
];

//Create and append select list
var selectList = document.createElement("select");
selectList.id = "mySelect";
selectList.style = listStyle;
myParent.insertBefore(selectList, myParent.lastChild.nextSibling);

//Create and append the options
for (var i = 0; i < array.length; i++) {
var option = document.createElement("option");
option.value = JSON.stringify(array[i]);
option.text = array[i].name;
selectList.appendChild(option);
} // end for

// are we on the main site???? if so then lets find the index of the current language
if (window.location.hostname.endsWith( ".gamemaker.io")) {
// lets get the language from the pathname
const folders = window.location.pathname.split("/");
if (folders.length >= 3) {
var language = folders[2];
// find the language index from the url
for( var i=0; i<array.length; ++i) {
if (array[i].code == language) {
// put the current language first in the list
var child = selectList.children[i];
selectList.removeChild(child);
selectList.insertBefore(child, selectList.firstChild);
// select the first element
selectList.selectedIndex = 0;
break;
} // end if
} // end for
} // end if
} // end if

selectList.addEventListener( "change", function(e) {
//var tg = selectList.target.value;
//console.log("Hello entry " + tg.name + " " + tg.code + ", " + JSON.stringify(selectList));
var index = selectList.selectedIndex;
var entry = array[index];
var url = window.location.href;
//var urlParams = url.searchParams;

// some logging for debugging
//console.log("Hello entry " + JSON.stringify(array[index]));
//console.log("host " + url.hostname);
//console.log("pathname " + url.pathname);
//console.log("hash " + url.hash);
//for( const [key, value] of urlParams) {
// console.log(`${key} = ${value}`);
//}

// check to see if this is localhost (i.e. we are testing locally)
if (!url.includes( ".gamemaker.io")) {
url = `https://manual.gamemaker.io/monthly/${entry.code}/#t=${window.location.pathname.substring(1)}`;
console.log( `new url - ${url}`);
window.parent.location.href = url;
} // end if
else {
const folders = window.location.pathname.split("/");
if (folders.length >= 3) {
folders[2] = entry.code;
} // end if
window.parent.location.pathname = `${folders.join('/')}`;
}

});
});
}

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