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TicTacToe.py
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# TicTacToe.py
# In short:
# board
# display board
# play game
# handle turn
# check win
# check rows
# check columns
# check diagnols
# check tie
# flip player
# Code:
# -----Global Variable-----
# Game board
board = ["_", "_", "_",
"_", "_", "_",
"_", "_", "_"]
# if game still going
game_still_going = True
# Who won? Or tie?
winner = None
# Whos turn is it
current_player = "X"
# play game of tic tac toe
def display_board():
print(board[0] + " | " + board[1] + " | " + board[2])
print(board[3] + " | " + board[4] + " | " + board[5])
print(board[6] + " | " + board[7] + " | " + board[8])
def play_game():
display_board()
while game_still_going:
# handle a single turn of an arbitrary player
handle_turn(current_player)
# check if the game has ended
check_if_game_over()
# flip to the other player
flip_player()
# The game has ended
if winner == "X" or winner == "O":
print(winner + " won.")
elif winner == None:
print("Tie.")
def handle_turn(player):
print(player + "'s turn.")
position = input("Choose a position from 1-9: ")
valid = False
while not valid:
while position not in ["1", "2", "3", "4", "5", "6", "7", "8", "9"]:
position = input("Choose a position from 1-9: ")
position = int(position) - 1
if board[position] == "_":
valid = True
else:
print("You can't go there. Go again.")
board[position] = player
display_board()
def check_if_game_over():
check_for_winner()
check_if_tie()
def flip_player():
return
def check_for_winner():
# set up global variables
global winner
# check rows
row_winner = check_rows()
# check columns
columns_winner = check_columns()
# check diagnols
diagnol_winner = check_diagnols()
# get the winner
if row_winner:
winner = row_winner
elif columns_winner:
winner = columns_winner
elif diagnol_winner:
winner = diagnol_winner
else:
winner = None
return
def check_rows():
# setup global variables
global game_still_going
row_1 = board[0] == board[1] == board[2] != "_"
row_2 = board[3] == board[4] == board[5] != "_"
row_3 = board[6] == board[7] == board[8] != "_"
# if any row does have a match, flag that there is a win
if row_1 or row_2 or row_3:
game_still_going = False
# return the winner (X or O)
if row_1:
return board[0]
elif row_2:
return board[3]
elif row_3:
return board[6]
return
def check_columns():
# setup global variables
global game_still_going
columns_1 = board[0] == board[3] == board[6] != "_"
columns_2 = board[1] == board[4] == board[7] != "_"
columns_3 = board[2] == board[5] == board[8] != "_"
# if any columns does have a match, flag that there is a win
if columns_1 or columns_2 or columns_3:
game_still_going = False
# return the winner (X or O)
if columns_1:
return board[0]
elif columns_2:
return board[1]
elif columns_3:
return board[2]
return
def check_diagnols():
# setup global variables
global game_still_going
diagnols_1 = board[0] == board[4] == board[8] != "_"
diagnols_2 = board[6] == board[4] == board[2] != "_"
# if any columns does have a match, flag that there is a win
if diagnols_1 or diagnols_2 :
game_still_going = False
# return the winner (X or O)
if diagnols_1:
return board[0]
elif diagnols_2:
return board[6]
return
def check_if_tie():
global game_still_going
if "_" not in board:
game_still_going = False
return
def flip_player():
global current_player
if current_player == "X":
current_player = "O"
elif current_player == "O":
current_player = "X"
return
play_game()