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1. How To Use
Here we will be talking about how to use the interface of the QalibContext
This is a simple XML file that contains a barebones embed
<discord>
<embed key="test_key">
<title>Hello World</title>
<colour>cyan</colour>
<fields>
<field>
<name>Field 1</name>
<value>This is the first field in the embed that is mandatory</value>
</field>
</fields>
</embed>
</discord>
Lets dissect this, piece by piece. First off, we have the <discord>
tag which is the container (ElementTree) for all the <embed>
elements. We can have a variable number of <embed>
elements and they are uniquely identified by their key
attribute such as <embed key="test_key">
, which is used to identify this embed, in this case test_key
uniquely identifies this embed.
We then use the the components of the embed class, so the 3 mandatory elements of an embed that is required to render it is the <title>
, <colour>
/<color>
, and at least one <field>
in the <fields>
container, which contain a <name>
, and a <value>
.
Using more of the attributes that can associated with an embed
Each embed can be extended to leverage more the things that an embed can offer such as:
- Description
- Type
- Timestamp (with format attribute defaulting to "%Y-%m-%d %H:%M:%S.%f")
- Url
- Footer
- Text
- Icon
- Thumbnail
- Image
- Author
- Name
- Icon
- Url
So an example of fully using all the features an embed could offer is as such:
<discord>
<embed key="test_key">
<title>Test</title>
<description>Test Description</description>
<type>rich</type>
<colour>magenta</colour>
<timestamp format="%d-%m%-Y">22-04-2023</timestamp>
<url>https://www.discord.com</url>
<fields>
<field>
<name>Test Field</name>
<text>Test Text</text>
</field>
</fields>
<footer>
<text>Test Footer</text>
<icon>https://cdn.discordapp.com/embed/avatars/0.png</icon>
</footer>
<thumbnail>https://cdn.discordapp.com/embed/avatars/0.png</thumbnail>
<image>https://cdn.discordapp.com/embed/avatars/0.png</image>
<author>
<name>Test Author</name>
<icon>https://cdn.discordapp.com/embed/avatars/0.png</icon>
<url>https://discordapp.com</url>
</author>
</embed>
</discord>
If you are using the EmbedManager as a wrapper (QalibContext with a EmbedProxy) over the default context, then any value within braces {}
will be treated as an object (will apply .format()
). If you are using the JinjaManager then anything within a double braces {{ }}
will be evaluated as well as all the features that Jinja utilises such as for loops. Simple example of this with the EmbedManager (so {}
for formatting) will be
<discord>
<embed key="bank">
<title>Balance {player.name}</title>
<colour>cyan</colour>
<fields>
<field>
<name>{player.bank_name}</name>
<value>Has π΅{player.funds} EGP in the bank</value>
</field>
</fields>
</embed>
</discord>
so if we have this sample file called player.xml
that is in the templates/
directory:
<discord>
<embed key="army">
<title>Army of {player.name}</title>
<colour>cyan</colour>
<fields>
<field>
<name>{player.army_name}</name>
<value>Has π{player.soldiers} defending the nation</value>
</field>
</fields>
</embed>
<embed key="bank">
<title>Hello {player.name}</title>
<colour>cyan</colour>
<fields>
<field>
<name>{player.bank_name}</name>
<value>Has π΅{player.funds} EGP in the bank</value>
</field>
</fields>
</embed>
</discord>
and then can be used by an EmbedManager
instance
from dataclasses import dataclass
import discord
from discord.ext import commands
import qalib
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
@dataclass
class Player:
name: str
bank: str
funds: float
army_name: str
soldiers: int
def fetch_player(name: str) -> Player:
...
@bot.command()
@qalib.embed_manager("templates/player.xml")
async def test(ctx):
await ctx.rendered_send("army", keywords={
"player": fetch_player(name)
})
We also support the rendering of views, and the different UI Components for each embed.
<discord>
<embed key="welcome">
<title>Greet</title>
<colour>cyan</colour>
<fields>
<field>
<name>Hello!</name>
<value>Welcome!</value>
</field>
</fields>
<view>
<button key="greet">
<label>Click Me!</label>
<style>success</style>
</button>
</view>
</embed>
</discord>
This is stored as templates/button.xml
There are other components that can be rendered, and is shown in the XML View Section
and then can be rendered using the EmbedManager
import discord
from discord.ext import commands
import qalib
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
async def acknowledged(interaction: discord.Interaction):
await interaction.response.send_message("Acknowledged", ephemeral=True)
@bot.command()
@qalib.embed_manager("templates/button.xml")
async def greet(ctx):
await ctx.rendered_send("welcome", callables={"greet":acknowledged})
There is also in-built menus, that you can make easily. You just have to define the embeds in a <menu>
tag, with a unique key
attribute, and you can use that to make a sequential menu (order appears as defined).
<discord>
<menu key="menu1">
<embed key="1">
<title>Page 1</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the first page</name>
<value>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod</value>
</field>
</fields>
</embed>
<embed key="2">
<title>Page 2</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the second page</name>
<value>tempor incididunt ut labore et dolore magna aliqua.</value>
</field>
</fields>
</embed>
<embed key="3">
<title>Page 3</title>
<colour>magenta</colour>
<fields>
<field>
<name>This is the third page</name>
<value> Eu non diam phasellus vestibulum lorem sed risus.</value>
</field>
</fields>
</embed>
</menu>
</discord>
Then you can use them in two ways.
```py
import discord
from discord.ext import commands
import qalib
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
@bot.command()
@qalib.embed_manager("templates/player.xml", "menu1")
async def test(ctx):
await ctx.menu()
or you can manually define a QalibContext as so:
import discord
from discord.ext import commands
import qalib
bot = commands.AutoShardedBot(command_prefix="!", intents=discord.Intents.all())
@bot.command()
async def test(ctx):
manager = EmbedManager(ctx, "templates/player.xml", "menu1")
await manager.menu()
its also possible to set the menu, by using the set_root
method which sets the root to a menu (instead of the default <discord>
tag).
π Discord-Qalib 2023