服主自定义玩家的死亡消息,支持颜色代码。
在配置文件中修改对应死亡类型的消息即可,%dead_player%
代表死者,如果有击杀者则%killer%
代表击杀者,如果击杀者使用物品击败则%kill_item%
代表该物品。
在需要跨服的服务器安装本插件,并打开config.yml
中的proxy
即可
/deathmessagereload
简写/dmrl
,作用是重新加载配置文件
权限节点deathmessage.command.reload
/deathmessagefilter
简写/dmf
,作用是开启/关闭死亡消息屏蔽,参数on/off
无权限节点
player_name_format: "%player_displayname%"
#死亡消息展示的地方,支持chat(聊天栏)和action_bar(物品栏上方)和all(同时chat和action_bar),默认为chat
death_message_type: chat
proxy: false
death_message:
death_attack_anvil:
- "%dead_player%被铁砧砸中了"
death_attack_anvil_player:
- "%dead_player%在与%killer%战斗时被坠落的铁砧压扁了"
death_attack_arrow:
- "%dead_player%被%killer%射杀"
death_attack_arrow_item:
- "%dead_player%被%killer%用%kill_item%射杀"
death_attack_badRespawnPoint_message:
- "%dead_player%被%killer%杀死了"
bad_respawn_point:
- "[刻意的游戏设计]"
death_attack_cactus:
- "%dead_player%被戳死了"
death_attack_cactus_player:
- "%dead_player%在试图逃离%killer%时撞上了仙人掌"
death_attack_cramming:
- "%dead_player%因被过度挤压而死"
death_attack_cramming_player:
- "%dead_player%被%killer%挤扁了"
death_attack_dragonBreath:
- "%dead_player%被龙息烤熟了"
death_attack_dragonBreath_player:
- "%dead_player%被%killer%的龙息烤熟了"
death_attack_drown:
- "%dead_player%淹死了"
death_attack_drown_player:
- "%dead_player%在试图逃离%killer%时淹死了"
death_attack_dryout:
- "%dead_player%因脱水而死"
death_attack_dryout_player:
- "%dead_player%在试图逃离%killer%时因脱水而死"
death_attack_even_more_magic:
- "%dead_player%被不为人知的魔法杀死了"
death_attack_explosion:
- "%dead_player%爆炸了"
death_attack_explosion_player:
- "%dead_player%被%killer%炸死了"
death_attack_explosion_player_item:
- "%dead_player%被%killer%用%kill_item%炸死了"
death_attack_fall:
- "%dead_player%落地过猛"
death_attack_fall_player:
- "%dead_player%在试图逃离%killer%时落地过猛"
death_attack_fallingBlock:
- "%dead_player%被下落的方块压扁了"
death_attack_fallingBlock_player:
- "%dead_player%在与%killer%战斗时被下落的方块压扁了"
death_attack_fallingStalactite:
- "%dead_player%被坠落的钟乳石刺穿了"
death_attack_fallingStalactite_player:
- "%dead_player%在与%killer%战斗时被坠落的钟乳石刺穿了"
death_attack_fireball:
- "%dead_player%被%killer%用火球烧死了"
death_attack_fireball_item:
- "%dead_player%被%killer%用%kill_item%发射的火球烧死了"
death_attack_fireworks:
- "%dead_player%随着一声巨响消失了"
death_attack_fireworks_item:
- "%dead_player%随着%killer%用%kill_item%发射的烟花发出的巨响消失了"
death_attack_fireworks_player:
- "%dead_player%在与%killer%战斗时随着一声巨响中消失了"
death_attack_flyIntoWall:
- "%dead_player%感受到了动能"
death_attack_flyIntoWall_player:
- "%dead_player%在试图逃离%killer%时感受到了动能"
death_attack_freeze:
- "%dead_player%被冻死了"
death_attack_freeze_player:
- "%dead_player%被%killer%冻死了"
death_attack_generic:
- "%dead_player%死了"
death_attack_generic_player:
- "%dead_player%死于%killer%"
death_attack_genericKill:
- "%dead_player%被杀死了"
death_attack_genericKill_player:
- "%dead_player%在与%killer%战斗时被杀死了"
death_attack_hotFloor:
- "%dead_player%发现了地板是熔岩做的"
death_attack_hotFloor_player:
- "%dead_player%因%killer%而步入危险之地"
death_attack_inFire:
- "%dead_player%浴火焚身"
death_attack_inFire_player:
- "%dead_player%在与%killer%战斗时踏入了火中"
death_attack_inWall:
- "%dead_player%在墙里窒息而亡"
death_attack_inWall_player:
- "%dead_player%在与%killer%战斗时在墙里窒息而亡"
death_attack_indirectMagic:
- "%dead_player%被%killer%使用的魔法杀死了"
death_attack_indirectMagic_item:
- "%dead_player%被%killer%用%kill_item%杀死了"
death_attack_lava:
- "%dead_player%试图在熔岩里游泳"
death_attack_lava_player:
- "%dead_player%在逃离%killer%时试图在熔岩里游泳"
death_attack_lightningBolt:
- "%dead_player%被闪电击中"
death_attack_lightningBolt_player:
- "%dead_player%在与%killer%战斗时被闪电击中"
death_attack_magic:
- "%dead_player%被魔法杀死了"
death_attack_magic_player:
- "%dead_player%在试图逃离%killer%时被魔法杀死了"
death_attack_message_too_long:
- "死亡文本过长,原文:%s"
death_attack_mob:
- "%dead_player%被%killer%杀死了"
death_attack_mob_item:
- "%dead_player%被%killer%用%kill_item%杀死了"
death_attack_onFire:
- "%dead_player%被烧死了"
death_attack_onFire_player:
- "%dead_player%在与%killer%战斗时被烤得酥脆"
death_attack_onFire_item:
- "%dead_player%在与持有%kill_item%的%killer%战斗时被烤得酥脆"
death_attack_outOfWorld:
- "%dead_player%掉出了这个世界"
death_attack_outOfWorld_player:
- "%dead_player%与%killer%不共戴天"
death_attack_outsideBorder:
- "%dead_player%脱离了这个世界"
death_attack_outsideBorder_player:
- "%dead_player%在与%killer%战斗时脱离了这个世界"
death_attack_player:
- "%dead_player%被%killer%杀死了"
death_attack_player_item:
- "%dead_player%被%killer%用%kill_item%杀死了"
death_attack_sonic_boom:
- "%dead_player%被一道音波尖啸抹除了"
death_attack_sonic_boom_item:
- "%dead_player%在试图逃离持有%killer%的%kill_item%时被一道音波尖啸抹除了"
death_attack_sonic_boom_player:
- "%dead_player%在试图逃离%killer%时被一道音波尖啸抹除了"
death_attack_stalagmite:
- "%dead_player%被石笋刺穿了"
death_attack_stalagmite_player:
- "%dead_player%在与%killer%战斗时被石笋刺穿了"
death_attack_starve:
- "%dead_player%饿死了"
death_attack_starve_player:
- "%dead_player%在与%killer%战斗时饿死了"
death_attack_sting:
- "%dead_player%被蛰死了"
death_attack_sting_item:
- "%dead_player%被%killer%使用%kill_item%蛰死了"
death_attack_sting_player:
- "%dead_player%被%killer%蛰死了"
death_attack_sweetBerryBush:
- "%dead_player%被甜浆果丛刺死了"
death_attack_sweetBerryBush_player:
- "%dead_player%在试图逃离%killer%时被甜浆果丛刺死了"
death_attack_thorns:
- "%dead_player%在试图伤害%killer%时被杀"
death_attack_thorns_item:
- "%dead_player%在试图伤害%killer%时被%kill_item%杀死"
death_attack_thrown:
- "%dead_player%被%killer%给砸死了"
death_attack_thrown_item:
- "%dead_player%被%killer%用%kill_item%给砸死了"
death_attack_trident:
- "%dead_player%被%killer%刺穿了"
death_attack_trident_item:
- "%dead_player%被%killer%用%kill_item%刺穿了"
death_attack_wither:
- "%dead_player%凋零了"
death_attack_wither_player:
- "%dead_player%在与%killer%战斗时凋零了"
death_attack_witherSkull:
- "%dead_player%被%killer%发射的头颅射杀"
death_attack_witherSkull_item:
- "%dead_player%被%killer%使用%kill_item%发射的头颅射杀"
death_fell_accident_generic:
- "%dead_player%从高处摔了下来"
death_fell_accident_ladder:
- "%dead_player%从梯子上摔了下来"
death_fell_accident_other_climbable:
- "%dead_player%在攀爬时摔了下来"
death_fell_accident_scaffolding:
- "%dead_player%从脚手架上摔了下来"
death_fell_accident_twisting_vines:
- "%dead_player%从缠怨藤上摔了下来"
death_fell_accident_vines:
- "%dead_player%从藤蔓上摔了下来"
death_fell_accident_weeping_vines:
- "%dead_player%从垂泪藤上摔了下来"
death_fell_assist:
- "%dead_player%因为%killer%注定要摔死"
death_fell_assist_item:
- "%dead_player%因为%killer%使用了%kill_item%注定要摔死"
death_fell_finish:
- "%dead_player%摔伤得太重并被%killer%完结了生命"
death_fell_finish_item:
- "%dead_player%摔伤得太重并被%killer%用%kill_item%完结了生命"
death_fell_killer:
- "%dead_player%注定要摔死"
plugin_message:
command_reload: "&a插件重载完毕"
only_player: "&c只有玩家才能使用此命令"
filter_on: "&a已开启死亡消息屏蔽"
filter_off: "&a已关闭死亡消息屏蔽"