diff --git a/src/version.h b/src/version.h index 780569a601d..d2a1d867adf 100644 --- a/src/version.h +++ b/src/version.h @@ -41,11 +41,11 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "4.1pre" +#define VERSIONSTR "4.1.0" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,0,9999,0 -#define RC_PRODUCTVERSION 4,0,9999,0 +#define RC_FILEVERSION 4,1,0,0 +#define RC_PRODUCTVERSION 4,1,0,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 @@ -53,8 +53,8 @@ const char *GetVersionString(); #define VER_REVISION 0 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! -#define ENG_MAJOR 3 -#define ENG_MINOR 8 +#define ENG_MAJOR 4 +#define ENG_MINOR 1 #define ENG_REVISION 0 // Version identifier for network games. diff --git a/wadsrc/static/zscript.txt b/wadsrc/static/zscript.txt index ecfedb7c0cd..d45ec6422d6 100644 --- a/wadsrc/static/zscript.txt +++ b/wadsrc/static/zscript.txt @@ -1,4 +1,4 @@ -version "3.8" +version "4.1" #include "zscript/base.zs" #include "zscript/sounddata.zs" #include "zscript/mapdata.zs"