diff --git a/wadsrc/static/zscript/level_compatibility.txt b/wadsrc/static/zscript/level_compatibility.txt index 4ec2af88424..7bc2b017a56 100644 --- a/wadsrc/static/zscript/level_compatibility.txt +++ b/wadsrc/static/zscript/level_compatibility.txt @@ -651,6 +651,20 @@ class LevelCompatibility play break; } + case '7837B5334A277F107515D649BCEFB682': // Hell to Pay MAP22 + { + // Four enemies (six if multiplayer) never spawn in the map, + // so the lines closest to them should teleport them instead. + SetLineSpecial(1835, Teleport, 0, 40); + SetLineActivation(1835, SPAC_MCross); + SetLineFlags(1835, Line.ML_REPEAT_SPECIAL); + + SetLineSpecial(1847, Teleport, 0, 40); + SetLineActivation(1847, SPAC_MCross); + SetLineFlags(1847, Line.ML_REPEAT_SPECIAL); + break; + } + case '1A1AB6415851B9F17715A0C36412752E': // Hell to Pay MAP24 { // Remove Chaingunner far below the map, making 100% kills