diff --git a/src/version.h b/src/version.h index b5a6f9a02c6..8ba30c00fa3 100644 --- a/src/version.h +++ b/src/version.h @@ -48,17 +48,17 @@ const char *GetVersionString(); #ifdef GIT_DESCRIPTION #define VERSIONSTR GIT_DESCRIPTION #else -#define VERSIONSTR "3.3pre" +#define VERSIONSTR "3.2.4" #endif // The version as seen in the Windows resource -#define RC_FILEVERSION 3,2,3,0 -#define RC_PRODUCTVERSION 3,2,3,0 +#define RC_FILEVERSION 3,2,4,0 +#define RC_PRODUCTVERSION 3,2,4,0 #define RC_PRODUCTVERSION2 VERSIONSTR -// These are for content versioning. The current state is '3.2.3'. +// These are for content versioning. The current state is '3.2.4'. #define VER_MAJOR 3 #define VER_MINOR 2 -#define VER_REVISION 3 +#define VER_REVISION 4 // Version identifier for network games. // Bump it every time you do a release unless you're certain you diff --git a/wadsrc/static/zscript.txt b/wadsrc/static/zscript.txt index 9abb743aa0e..c45bb7ff601 100644 --- a/wadsrc/static/zscript.txt +++ b/wadsrc/static/zscript.txt @@ -1,4 +1,4 @@ -version "3.2.3" +version "3.2.4" #include "zscript/base.txt" #include "zscript/sounddata.txt" #include "zscript/mapdata.txt"