GZDoom 2.3.2
alexey-lysiuk
released this
12 Jan 08:50
·
12107 commits
to master
since this release
This is a bugfix release addressing a few critical issues in 2.3.1:
Critical issues fixed:
- turbo stairs in Doom 2 were broken
- potential crash with stair building in Hexen
- The Heresiarch in Hexen did not call its death script
- several Heretic weapons behaved incorrectly
- The last two were caused by an incorrect script compiler check that failed to detect a bad function definition. This may induce a breaking change to some ZScript based user mods, too, which made the same mistake!
Other fixes:
- fixed a problem with drawing decals with the software renderer
- 'stat music' could crash on OpenAL
- fixed a rare crash condition with killing monsters from the console
- the spiral for railgun shots wasn't drawn
- switching from windowed to fullscreen could set bad screen sizes not covering the entire screen
- fixed sight checks through portals
New features:
- mods can define items globally for precaching in addition to per-map definitions