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GZDoom 2.3.2

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@alexey-lysiuk alexey-lysiuk released this 12 Jan 08:50
· 12107 commits to master since this release

This is a bugfix release addressing a few critical issues in 2.3.1:

Critical issues fixed:

  • turbo stairs in Doom 2 were broken
  • potential crash with stair building in Hexen
  • The Heresiarch in Hexen did not call its death script
  • several Heretic weapons behaved incorrectly
  • The last two were caused by an incorrect script compiler check that failed to detect a bad function definition. This may induce a breaking change to some ZScript based user mods, too, which made the same mistake!

Other fixes:

  • fixed a problem with drawing decals with the software renderer
  • 'stat music' could crash on OpenAL
  • fixed a rare crash condition with killing monsters from the console
  • the spiral for railgun shots wasn't drawn
  • switching from windowed to fullscreen could set bad screen sizes not covering the entire screen
  • fixed sight checks through portals

New features:

  • mods can define items globally for precaching in addition to per-map definitions