GZDoom 3.2.1
Changes from 3.2.0:
- Fixed applying of height argument in
A_Fire()
function - Removed all code needed to support macOS earlier than 10.7 Lion
- Fixed crash on attempt to register IDs for undefined class
- Added
vid_cropaspect
. This CVAR turnsvid_aspect
into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work - Removed
vid_tft
andvid_nowidescreen
and associated menu option. Their functionality was superseded and extended byvid_aspect
set to 3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant - Fixed: don't interpolate view movements if a key press didn't result in any changes
- Add default
gzdoom.pk3
directory to File.Search paths on *nix systems - Fixed: inverted color order for post-process textures to BGRA to correctly match the internal texture standard in GZDoom
- Added ability to change slider color using mapinfo's gameinfo
- Added
startuptype
toIWADINFO
, allowing to change the game startup screen with custom iwads - Fixed applying of compatibility settings for IWADs
- Fixed a few cases when IWAD was checked by hardcoded index
- Fixed arch-vile bleeding when damaging target