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GZDoom 3.2.1

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@alexey-lysiuk alexey-lysiuk released this 23 Oct 19:30
· 8634 commits to master since this release

Changes from 3.2.0:

  • Fixed applying of height argument in A_Fire() function
  • Removed all code needed to support macOS earlier than 10.7 Lion
  • Fixed crash on attempt to register IDs for undefined class
  • Added vid_cropaspect. This CVAR turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work
  • Removed vid_tft and vid_nowidescreen and associated menu option. Their functionality was superseded and extended by vid_aspect set to 3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant
  • Fixed: don't interpolate view movements if a key press didn't result in any changes
  • Add default gzdoom.pk3 directory to File.Search paths on *nix systems
  • Fixed: inverted color order for post-process textures to BGRA to correctly match the internal texture standard in GZDoom
  • Added ability to change slider color using mapinfo's gameinfo
  • Added startuptype to IWADINFO, allowing to change the game startup screen with custom iwads
  • Fixed applying of compatibility settings for IWADs
  • Fixed a few cases when IWAD was checked by hardcoded index
  • Fixed arch-vile bleeding when damaging target