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Added dynamic spot lights, configurable in the UDMF map format
Exported GetChecksum() function as part of FLevelLocals in ZScript
Mod-defined aliases no longer permanently change CVARs
Added FriendlySeeBlocks actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies. It's accessible from both ZScript/DECORATE and UDMF
Custom submenus are no longer removed from altered protected menu
Exported S_GetMSLength() function to ZScript
Added GetRadiusDamage() function. It returns the raw calculated explosion damage falloff by distance only
Added Screen.getViewWindow() function
Exported Trace() interface to ZScript
Added TeleportSpecial() as an alias for Teleport() in ZScript to deconflict from Actor.Teleport() function
Added Distance2DSquared() and Distance3DSquared() functions
Fixed skip_super application for ZScript
Split off the interface part of DHUDMessage
Exported sector effect pointers
Fixed missing pointer assignment on Lighting effect creation
Made left button down event available to UI event handler
Exported Inventory.AltHUDIcon field to ZScript
Added WorldLinePreActivated to override line activation
Added DI_MIRROR flag to statusbar image drawing, useful for rearview mirrors
Enabled string and float user_ properties in UDMF things
Other Highlights
Added in-game reverb editor using the menu system
Improved French translations
Fixed 'precise' rendering in OpenGL
Added new Materials Shader system to allow textures to show new properties such as glossiness and specularity, affected by dynamic lights, or with PBR, reflecting their direct surroundings
Added new rocket smoke sprites by Talon1024
Embedded Timidity++ into GZDoom directly
Added light definition for megasphere
Fixed midtex nowrap clipping bug when 3d floors are in view (Software Renderer)
Improved profilethinkers in various ways
Added variables am_unexploredsecretcolor and am_ovunexploredsecretcolor to mark undiscovered secrets differently in the automap