Releases
g3.3.1
Major Highlights
Better handling of defaults with some ZScript/DECORATE functions
Many bug fixes since 3.3.0
Full List
Fixed typo in libOPN error messages
ADL&OPN: More setup: Chips count and Volume model
Fixed applying of unsafe context in waiting command
Fxed sprite having a picnum was not animating its image in the hardware renderer
Fixed sidedef's sector and linedef references were writable.
Fixed black pixels when subtractive lights are in range for PBR materials
Fixed FBuildTexture::CopyTrueColorPixels()
returned incorrect transparency information
Reverted inconsistent fix for 3D floor that extend into the real sector's floor were not clipped properly
Changed the default settings for fluid_patchset
, timidity_config
and midi_config
to point to the default sound font
Fixed typo in linetrace flags checking.
ADL&OPL: Added a fallback for a blank instruments in GS/XG banks
Merged list of video modes for Cocoa and SDL backends
ADLMIDI: Update latest update of DMXOPL3 bank
Fixed crash when event handler class isn't derived from StaticEventHandler
Set more suitable limit for sound velocity validation
Fixed the blank banks list of ADLMIDI
Fixed infinite loop with None
class in random spawner
Fixed infinite loop with zero height fast projectile
Fixed uninitialized members in DPSprite
class
Fixed crash on accessing player sprite's state in software renderer
Set default for newradius
in A_SetSize()
Fixed handling of default value in Actor.Vec3Angle()
Added ability to load any IWAD without extension
Removed check for duplicate IWADs
Localize the word “for” in Strife’s trading dialogs
Fixed handling of default values in String.Mid()
Made all elements of DehInfo
and State
read-only
Fixed excessive growth of ACS string pool
You can’t perform that action at this time.