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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="AirCombat2"
run/main_scene="res://TitleScene.tscn"
config/icon="res://icon.png"
[autoload]
rustGameState="*res://game_state.gdns"
[display]
window/size/width=1280
window/size/height=720
[input]
PLAYER_UP={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
PLAYER_DOWN={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
PLAYER_SHOOT={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="all"
2d_physics/layer_2="player"
2d_physics/layer_3="enemy"
2d_physics/layer_4="bullet"
2d_physics/layer_5="trigger"
2d_physics/layer_6="ground"
[rendering]
environment/default_clear_color=Color( 0.054902, 0.0509804, 0.584314, 1 )
environment/default_environment="res://default_env.tres"