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Parsnip is a parser for the TI-83+/84+. It is a work-in-progress, and there are features that are going to be changed frequently. You are welcome to try this out, but your code might not work in a future version. For example, the Sprite() command currently takes a raw type as its sprite. In the future, sprites will be their own type.

I basically took Grammer 2 and kept most of the the main menu code and some of the other code, but totally rewrote the parser. It supports a variety of types, including 8-ish numeric types at the moment, strings, and lists (not yet arrays). Speed-wise, it is on par with TI-BASIC, about 20% to 30% faster depending on what you are doing.

Concepts are loosely inspired by my experience with other languages, especially C, Python, and TI-BASIC for the 68k calcs like the TI-92/89/Voyager.

Example with mixing types and variable storage Example with user input and sprites Example with lists

Install

Using git:

git clone --recurse-submodules https://github.com/Zeda/Parsnip.git

Please note that this uses the z80float repository as a submodule, so you'll need that --recurse-submodules option. In case you forgot that, then:

git submodule update --init --recursive

Building

Once it is cloned, you'll need to compile the project.

This project uses spasm-ng to compile, and I use Linux. On Windows you can either use the Linux Subsytem(on Windows 10) and install spasm from there, or you can download the spasm-ng for Windows release.

Once installed you can:

Linux

./compile

Windows

spasm src\parsnip.z80 bin\parsnip.8xk -I z80float\single -I z80float\extended -I Z80-Optimized-Routines

Examples

In lieu of a real readme, here are some examples that show how it works.

"HELLO"→Z
Disp Z
3.1415926535→X
355/113→Y
Disp X-Y
Fix 6
Disp X-Y
Disp Z+X
Pause

See commands.md for a more complete set of commands documentation.

How To Help

This project needs a lot of work, and not just in terms of planning. It is going to need a frick-tonne of conversion routines to convert between types. This is going to be one of the most tedious parts of the project! If you'd like to help, you can add to the files in src/convert directory. You'll need to know:

  • DE points to the start of the data
  • All numeric values are stored in little-endian
  • For the string type (type_str) and raw type, (type_raw) (not str_ref or tstr_ref), BC is also the size of the string.

If you want to add a new function, you will need to add it to the LUTs (Look Up Tables) in src/commandtable.z80. There is an exec table that is used when the token is parsed, and an eval table for when a token is executed. Next, in src/parsnip.z80, find the exec_disp label, and add your exec_mytoken label (replacing mytoken with the token name). Now, you can add your eval_mytoken routine somewhere. Arguments are stored in reverse order on the operandstack. If you are expecting a string argument, call popoperand_str and HL will point to the string (or throw an error if it can't convert to a string). If you want a uint8, popoperand_ui8. There are similar routines, you'll need to read the comments for output:

  • popoperand_ui8 (uint8)
  • popoperand_ui16 (uint16)
  • popoperand_ui32 (uint32, not well supported)
  • popoperand_fixed88 (fixed-point 8.8, not well supported)
  • popoperand_fixed32 (fixed-point 16.16, not well supported)
  • popoperand_xfloat (extended-precision float, fully supported)
  • popoperand_single (single-precision float, all the float code is there, just no conversion routines yet)
  • popoperand_str (string, this will attempt to convert)

And finally, you need to exit the routine with jp pop_end_of_params. If you are feeling really adventurous, this project needs a countargs routine for functions that take a variable number of arguments.