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FormCopyFrames.pas
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FormCopyFrames.pas
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unit FormCopyFrames;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, Spin, ExtCtrls, Math, SHP_File, Undo_Redo,
SHP_Frame, FormCanvasResize, SHP_Canvas, SHP_Engine_Resize, Palette, XPMan;
type
TDataList = array of pointer;
TFrmCopyFrames = class(TForm)
Bevel1: TBevel;
BtOK: TButton;
BtCancel: TButton;
Label1: TLabel;
Label2: TLabel;
SpFrom: TSpinEdit;
SpTo: TSpinEdit;
Label3: TLabel;
SpDestiny: TSpinEdit;
LbPasteAtFile: TListBox;
Label4: TLabel;
BtGoToEnd: TButton;
BtGoToOne: TButton;
CbCopyShadows: TCheckBox;
GbResize: TGroupBox;
RbPixels: TRadioButton;
RbCanvas: TRadioButton;
XPManifest: TXPManifest;
procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
procedure FormCreate(Sender: TObject);
procedure BtCancelClick(Sender: TObject);
procedure BtGoToOneClick(Sender: TObject);
procedure BtGoToEndClick(Sender: TObject);
procedure FormShow(Sender: TObject);
procedure LbPasteAtFileClick(Sender: TObject);
procedure BtOKClick(Sender: TObject);
procedure SpFromClick(Sender: TObject);
procedure SpToClick(Sender: TObject);
procedure SpDestinyClick(Sender: TObject);
procedure RbPixelsClick(Sender: TObject);
procedure RbCanvasClick(Sender: TObject);
procedure CbCopyShadowsClick(Sender: TObject);
private
{ Private declarations }
DataList: TDataList;
Data_No: integer;
PLastFocus: ^TSpinEdit;
public
{ Public declarations }
end;
implementation
uses FormMain, SHP_DataMatrix;
{$R *.dfm}
procedure TFrmCopyFrames.FormCreate(Sender: TObject);
var
Data: TSHPImageData;
begin
// Fill the Paste To File part:
Data := MainData^.Next;
Data_No := 0;
while Data <> nil do
begin
// Add data option to user
if Data^.Filename <> '' then
LbPasteAtFile.Items.Add(Data^.Filename)
else
LbPasteAtFile.Items.Add('Untitled ' + IntToStr(Data^.ID));
// Add data option to computer
setlength(DataList, Data_No + 1);
DataList[Data_No] := Data;
Inc(Data_No);
// go to the next data
Data := Data^.Next;
end;
// Now it adds a "New SHP" option
LbPasteAtFile.Items.Add('New SHP File');
setlength(DataList, Data_No + 1);
DataList[Data_No] := nil;
end;
procedure TFrmCopyFrames.FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
begin
if Key = VK_RETURN then
begin
BtOkClick(Sender);
end
else if Key = VK_ESCAPE then
begin
BtCancelClick(Sender);
end;
end;
procedure TFrmCopyFrames.FormShow(Sender: TObject);
begin
// Setting up the default values on the spin edits
spFrom.Value := FrmMain.ActiveForm^.Frame;
spTo.Value := FrmMain.ActiveForm^.Frame;
spFrom.Increment := 1;
spTo.Increment := 1;
spDestiny.Increment := 1;
spDestiny.Value := 1;
spFrom.MinValue := 1;
spFrom.MaxValue := FrmMain.ActiveData^.SHP.Header.NumImages;
spTo.MinValue := 1;
spTo.MaxValue := FrmMain.ActiveData^.SHP.Header.NumImages;
PLastFocus := @spFrom;
// Set up the Paste At File list
LbPasteAtFile.ItemIndex := 0;
LbPasteAtFileClick(Sender);
// Set focus on From
spFrom.SetFocus;
end;
procedure TFrmCopyFrames.BtGoToOneClick(Sender: TObject);
begin
PLastFocus^.Value := PLastFocus^.MinValue;
end;
procedure TFrmCopyFrames.BtGoToEndClick(Sender: TObject);
begin
PLastFocus^.Value := PLastFocus^.MaxValue;
end;
procedure TFrmCopyFrames.LbPasteAtFileClick(Sender: TObject);
var
Data: TSHPImageData;
begin
if lbPasteAtFile.ItemIndex < Data_No then
begin
Data := DataList[LbPasteAtFile.ItemIndex];
spDestiny.Enabled := true;
if (Data = FrmMain.ActiveData) and CbCopyShadows.Checked then
begin
spDestiny.MaxValue := (Data^.SHP.Header.NumImages div 2) + 1;
end
else
spDestiny.MaxValue := Data^.SHP.Header.NumImages + 1;
spDestiny.MinValue := 1;
end
else
begin
spDestiny.MinValue := 1;
spDestiny.MaxValue := 1;
spDestiny.Value := 1;
spDestiny.Enabled := false;
end;
if spDestiny.Value > spDestiny.MaxValue then
spDestiny.Value := spDestiny.MaxValue;
if spDestiny.Value < 1 then
spDestiny.Value := 1;
end;
procedure TFrmCopyFrames.BtCancelClick(Sender: TObject);
begin
Close;
end;
procedure TFrmCopyFrames.BtOKClick(Sender: TObject);
var
Data: TSHPImageData;
Frame, MaxFrames, OldFrames, xb, yb, xe, ye, FromValue, ToValue: integer;
ActiveFrameBuffer, ShadowFrameBuffer: array of TFrameImage;
FrmCanvasResize: TFrmCanvasResize;
x, y: integer;
begin
// We start with a check up to see if the values are valid:
FromValue := spFrom.Value;
ToValue := spTo.Value;
spFrom.Value := Min(FromValue,ToValue);
spTo.Value := Max(FromValue,ToValue);
MaxFrames := spTo.Value - spFrom.Value + 1;
// First, we detect the situation. If ItemIndex = Data_No,
// then the user will create a new SHP
if LbPasteAtFile.ItemIndex = Data_No then
begin
// Destiny is a new SHP
if CbCopyShadows.Checked then
begin
AddNewSHPDataItem(Data, FrmMain.TotalImages, MaxFrames *
2, FrmMain.ActiveData^.SHP.Header.Width, FrmMain.ActiveData^.SHP.Header.Height,
FrmMain.ActiveData^.SHPPaletteFilename);
// Copy contents with shadow
for Frame := 1 to MaxFrames do
begin
for x := 0 to FrmMain.ActiveData^.SHP.Header.Width - 1 do
for y := 0 to FrmMain.ActiveData^.SHP.Header.Height - 1 do
begin
Data^.SHP.Data[Frame].FrameImage[x, y] :=
FrmMain.ActiveData^.SHP.Data[spFrom.Value - 1 + Frame].FrameImage[x, y];
Data^.SHP.Data[MaxFrames + Frame].FrameImage[x, y] :=
FrmMain.ActiveData^.SHP.Data[(FrmMain.ActiveData^.SHP.Header.NumImages div 2) +
spFrom.Value - 1 + Frame].FrameImage[x, y];
end;
end;
end
else
begin
AddNewSHPDataItem(Data, FrmMain.TotalImages, MaxFrames,
FrmMain.ActiveData^.SHP.Header.Width, FrmMain.ActiveData^.SHP.Header.Height,
FrmMain.ActiveData^.SHPPaletteFilename);
// Copy contents without shadow
for Frame := 1 to MaxFrames do
begin
for x := 0 to FrmMain.ActiveData^.SHP.Header.Width - 1 do
for y := 0 to FrmMain.ActiveData^.SHP.Header.Height - 1 do
begin
Data^.SHP.Data[Frame].FrameImage[x, y] :=
FrmMain.ActiveData^.SHP.Data[spFrom.Value - 1 + Frame].FrameImage[x, y];
end;
end;
end;
if FrmMain.GenerateNewWindow(Data) then
begin
LoadNewSHPImageSettings(Data, FrmMain.ActiveForm^);
end
else
begin
ClearUpData(Data);
ShowMessage('MDI Error: Out of memory!');
close;
end;
end
else // copies from one document to an existing document
begin
// First step, we have to find out if the victim is
// the source.
Data := DataList[LbPasteAtFile.ItemIndex];
// Set buffers
setlength(ActiveFrameBuffer, MaxFrames);
// Check if it will copy the shadows
if CbCopyShadows.Checked then
begin
setlength(ShadowFrameBuffer, MaxFrames);
// Copy contents with shadow to buffer
for Frame := 0 to MaxFrames - 1 do
begin
SetLength(ActiveFrameBuffer[Frame], FrmMain.ActiveData^.SHP.Header.Width,
FrmMain.ActiveData^.SHP.Header.Height);
SetLength(ShadowFrameBuffer[Frame], FrmMain.ActiveData^.SHP.Header.Width,
FrmMain.ActiveData^.SHP.Header.Height);
for x := 0 to FrmMain.ActiveData^.SHP.Header.Width - 1 do
for y := 0 to FrmMain.ActiveData^.SHP.Header.Height - 1 do
begin
ActiveFrameBuffer[Frame, x, y] :=
FrmMain.ActiveData^.SHP.Data[spFrom.Value + Frame].FrameImage[x, y];
ShadowFrameBuffer[Frame, x, y] :=
FrmMain.ActiveData^.SHP.Data[(FrmMain.ActiveData^.SHP.Header.NumImages div 2) +
spFrom.Value + Frame].FrameImage[x, y];
end;
end;
// Get OldFrames.
OldFrames := Data^.SHP.Header.NumImages;
// Add Undo Item
AddToUndoBlankFrame(Data^.UndoList, spDestiny.Value, spDestiny.Value +
MaxFrames - 1, (Data^.SHP.Header.NumImages div 2) + spDestiny.Value + MaxFrames - 1);
// Generate blank frames
MoveSeveralFrameImagesUp(Data^.SHP, spDestiny.Value, MaxFrames);
MoveSeveralFrameImagesUp(Data^.SHP, (OldFrames div 2) +
spDestiny.Value + MaxFrames, MaxFrames);
if Data <> FrmMain.ActiveData then
begin // It will copy from one document to another.
// Alright, our first step is to find if they
// have compatible dimensions. If they don't have
// it, we will properly adapt it.
if (FrmMain.ActiveData^.SHP.Header.Width <> Data^.SHP.Header.Width) or
(FrmMain.ActiveData^.SHP.Header.Height <> Data^.SHP.Header.Height) then
begin // Now, we'll check what the user has choosen
if RbPixels.Checked then // Resize pixels
begin
for Frame := 0 to MaxFrames - 1 do
begin
Resize_FrameImage_Blocky(
ActiveFrameBuffer[Frame], FrmMain.ActiveData^.SHP.Header.Width,
FrmMain.ActiveData^.SHP.Header.Height, Data^.SHP.Header.Width, Data^.SHP.Header.Height);
Resize_FrameImage_Blocky(
ShadowFrameBuffer[Frame], FrmMain.ActiveData^.SHP.Header.Width,
FrmMain.ActiveData^.SHP.Header.Height, Data^.SHP.Header.Width, Data^.SHP.Header.Height);
end;
end
else // Resize canvas
begin
FrmCanvasResize := TFrmCanvasResize.Create(self);
FrmCanvasResize.Bitmap := nil;
FrmCanvasResize.FrameImage :=
FrmMain.ActiveData^.SHP.Data[FrmMain.Current_Frame.Value].FrameImage;
FrmCanvasResize.SHPPalette := FrmMain.ActiveData^.SHPPalette;
FrmCanvasResize.Height := Data^.SHP.Header.Height;
FrmCanvasResize.Width := Data^.SHP.Header.Width;
FrmCanvasResize.LockSize := True;
FrmCanvasResize.ShowModal;
if FrmCanvasResize.changed then
begin
xb := StrToIntDef(FrmCanvasResize.SpinL.Text, 0);
xe := StrToIntDef(FrmCanvasResize.SpinR.Text, 0);
yb := StrToIntDef(FrmCanvasResize.SpinT.Text, 0);
ye := StrToIntDef(FrmCanvasResize.SpinB.Text, 0);
if (((xb <> 0) or (xe <> 0)) or ((yb <> 0) or (ye <> 0))) then
begin
for Frame := 0 to MaxFrames - 1 do
begin
CanvasResize(ActiveFrameBuffer[Frame],
FrmCanvasResize.Width, FrmCanvasResize.Height, -xb, -yb, xe, ye, 0);
CanvasResize(ShadowFrameBuffer[Frame],
FrmCanvasResize.Width, FrmCanvasResize.Height, -xb, -yb, xe, ye, 0);
end;
end;
end;
FrmCanvasResize.Release;
end;
end;
end;
// Paste buffer on blank frames
for Frame := 0 to MaxFrames - 1 do
begin
for x := 0 to Data^.SHP.Header.Width - 1 do
for y := 0 to Data^.SHP.Header.Height - 1 do
begin
Data^.SHP.Data[spDestiny.Value + Frame].FrameImage[x, y] :=
ActiveFrameBuffer[Frame, x, y];
Data^.SHP.Data[(Data^.SHP.Header.NumImages div 2) +
spDestiny.Value + Frame].FrameImage[x, y] := ShadowFrameBuffer[Frame, x, y];
end;
end;
end
else // No shadows
begin
// Copy contents without shadow to buffer
for Frame := 0 to MaxFrames - 1 do
begin
SetLength(ActiveFrameBuffer[Frame], FrmMain.ActiveData^.SHP.Header.Width,
FrmMain.ActiveData^.SHP.Header.Height);
for x := 0 to FrmMain.ActiveData^.SHP.Header.Width - 1 do
for y := 0 to FrmMain.ActiveData^.SHP.Header.Height - 1 do
ActiveFrameBuffer[Frame, x, y] :=
FrmMain.ActiveData^.SHP.Data[spFrom.Value + Frame].FrameImage[x, y];
end;
// Add Undo Item
AddToUndoBlankFrame(Data^.UndoList, spDestiny.Value, spDestiny.Value +
MaxFrames - 1, False);
// Generate blank frames
MoveSeveralFrameImagesUp(Data^.SHP, spDestiny.Value, MaxFrames);
if Data <> FrmMain.ActiveData then
begin // It will copy from one document to another.
// Alright, our first step is to find if they
// have compatible dimensions. If they don't have
// it, we will properly adapt it.
if (FrmMain.ActiveData^.SHP.Header.Width <> Data^.SHP.Header.Width) or
(FrmMain.ActiveData^.SHP.Header.Height <> Data^.SHP.Header.Height) then
begin // Now, we'll check what the user has choosen
if RbPixels.Checked then // Resize pixels
begin
for Frame := 0 to MaxFrames - 1 do
begin
Resize_FrameImage_Blocky(
ActiveFrameBuffer[Frame], FrmMain.ActiveData^.SHP.Header.Width,
FrmMain.ActiveData^.SHP.Header.Height, Data^.SHP.Header.Width, Data^.SHP.Header.Height);
end;
end
else // Resize canvas
begin
FrmCanvasResize := TFrmCanvasResize.Create(self);
FrmCanvasResize.Bitmap := nil;
FrmCanvasResize.FrameImage :=
FrmMain.ActiveData^.SHP.Data[FrmMain.Current_Frame.Value].FrameImage;
FrmCanvasResize.SHPPalette := FrmMain.ActiveData^.SHPPalette;
FrmCanvasResize.Height := Data^.SHP.Header.Height;
FrmCanvasResize.Width := Data^.SHP.Header.Width;
FrmCanvasResize.LockSize := True;
FrmCanvasResize.ShowModal;
if FrmCanvasResize.changed then
begin
xb := StrToIntDef(FrmCanvasResize.SpinL.Text, 0);
xe := StrToIntDef(FrmCanvasResize.SpinR.Text, 0);
yb := StrToIntDef(FrmCanvasResize.SpinT.Text, 0);
ye := StrToIntDef(FrmCanvasResize.SpinB.Text, 0);
if (((xb <> 0) or (xe <> 0)) or ((yb <> 0) or (ye <> 0))) then
begin
for Frame := 0 to MaxFrames - 1 do
CanvasResize(ActiveFrameBuffer[Frame],
FrmCanvasResize.Width, FrmCanvasResize.Height, -xb, -yb, xe, ye, 0);
end;
end;
FrmCanvasResize.Release;
end;
end;
end;
// Paste buffer on blank frames
for Frame := 0 to MaxFrames - 1 do
begin
for x := 0 to Data^.SHP.Header.Width - 1 do
for y := 0 to Data^.SHP.Header.Height - 1 do
Data^.SHP.Data[spDestiny.Value + Frame].FrameImage[x, y] :=
ActiveFrameBuffer[Frame, x, y];
end;
end;
FrmMain.ActiveForm^.SetShadowMode(FrmMain.ActiveForm^.ShadowMode);
// Fakes a shadow change so frame lengths are set
FrmMain.UndoUpdate(Data^.UndoList);
end;
Close;
end;
procedure TFrmCopyFrames.SpFromClick(Sender: TObject);
begin
PLastFocus := @spFrom;
end;
procedure TFrmCopyFrames.SpToClick(Sender: TObject);
begin
PLastFocus := @spTo;
end;
procedure TFrmCopyFrames.SpDestinyClick(Sender: TObject);
begin
PLastFocus := @spDestiny;
end;
procedure TFrmCopyFrames.RbPixelsClick(Sender: TObject);
begin
RbPixels.Checked := True;
RbCanvas.Checked := False;
end;
procedure TFrmCopyFrames.RbCanvasClick(Sender: TObject);
begin
RbPixels.Checked := False;
RbCanvas.Checked := True;
end;
procedure TFrmCopyFrames.CbCopyShadowsClick(Sender: TObject);
var
Data: TSHPImageData;
begin
if CbCopyShadows.Checked then
spTo.MaxValue := FrmMain.ActiveData^.SHP.Header.NumImages div 2
else
spTo.MaxValue := FrmMain.ActiveData^.SHP.Header.NumImages;
if spTo.Value >= spTo.MaxValue then
spTo.Value := spTo.MaxValue;
if LbPasteAtFile.ItemIndex <> Data_No then
begin
Data := DataList[LbPasteAtFile.ItemIndex];
if (Data = FrmMain.ActiveData) and CbCopyShadows.Checked then
begin
spDestiny.MaxValue := (Data^.SHP.Header.NumImages div 2) + 1;
end
else
spDestiny.MaxValue := (Data^.SHP.Header.NumImages) + 1;
end
else
spDestiny.MaxValue := 1;
if spDestiny.Value >= spDestiny.MaxValue then
spDestiny.Value := spDestiny.MaxValue;
end;
end.