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getting_started.md

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🚀 Getting Started

When you're ready to integrate URSC into your project, there are a few places you can download it from:

Important

Be sure to check the release notes for your download to see which Godot version(s) it was tested with. The latest release will always be tested with the latest stable version of Godot.

After downloading, extract the zip file into your project. The ursc folder extracted from the zip will contain the complete collection, including the license.

Next, you'll need to set up the following global uniforms. These uniforms are mandatory for the shaders to work correctly, regardless of the look you're going for (though their default values are entirely up to you).

For quick setup, run the setup.gd script included in the zip file (1.2.0+). You can also plug these values in manually.

Name Type Default Value Necessary If Using
affine_texture_mapping bool true v1.0.0+
cull_distance float 64 v1.0.0+
fog_color color black v1.3.0+
fog_start_distance color 0 v1.3.0+
fog_end_distance color 0 v1.3.0+
texture_filtering bool false v1.0.0+
texture_lod_halve_distance float 0 v1.2.0+
vertex_snap_intensity int 2 v1.0.0+

You should now be able to use the shaders in your project!