A powerful viewmodel editor for Team Fortress 2
- Edit your viewmodels however you want. Includes many possible settings for every weapon
- Automatic preloading. Preloads the animations at game start without you having to do anything. Preloading allows you to use these in any server, no matter the sv_pure setting. Can be enabled in the menu. Does not touch your autoexec
- Fully supports the Fixed Viewmodels pack. All credits for creating the pack go to the author. This fixes hundreds of default animations, such as the extra hands when using the original or sapper
- Supports custom viewmodel animation mods. Automatically checks if they're compatible and applies your own settings to them. More details below
- Everything is automatic, just pick your settings and the tool will edit the animations and place them in a VPK in your custom folder
- Change position on X, Y and Z axis
- Change rotation on X, Y and Z axis
- Hide
- Hide but keep chosen animations visible, such as: draw animations, reload animations, idle animations, attack animations, and many more depending on class and weapon
- Make any animations static. This makes them not move and look like the idle animation. Some examples: the draw animations, the reload animations, the attack animations, the idle animations(makes them more static) and more depending on class and weapon
- Remove the left arm from any weapon
- Other class or weapon specific settings
- More info can be found in _README.txt
- Download it and place the main folder in your game's "custom" folder or "tf" folder. I suggest the "tf" folder
- Edit the class-specific settings files however you wish. I suggest using something other than standard notepad
- Launch GENERATE.bat
- Check guide_position and guide_rotation for some info on how positioning and rotation work. Also this could be useful
- Download the Fixed Viewmodels mod from here (direct link)
- Extract the main vpk in "fixed viewmodels addon"
- Done, the tool will automatically install it next time you run GENERATE.bat
- Download any custom viewmodel animation mods
- Place the VPKs in the "custom animations" folder (loose files currently not supported)
- Launch GENERATE.bat and install
- All mods will be automatically checked. If they're compatible they get installed. If not, the VPK is moved to a folder named "incompatible animations"
- I suggest reading INSTRUCTIONS.txt from the custom animations folder
- mrglaster for making CrowbarDecompiler, an updated version of CrowbarCommandLine
- UltraTechX for making CrowbarCommandLine (no longer used)
- Ryan "Nemesis" Gregg for making HLLib
- yttrium, JarateKing, mastercoms and other users in the mastercomfig discord for providing a lot of important information when I first started making viewmodel related mods
- Flewvar for making a few assets for left-arm removal (no longer used)
- newguy111 for telling me how to fix the buggy kunai/eternal reward/sharp dresser idles. And N-Cognito for actually making the files used in the fix
- Discord user Arlwiss - did extensive testing and found a lot of bugs/issues
- Peaches because I kinda took over his discord for debugging and helped me test it
- Valve Developer Community for all the infomation needed to make this