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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.19)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
cmake_policy(SET CMP0091 NEW)
include(VcpkgIntegration)
include(VcpkgAndroid)
option(BUILD_CLIENT "Build client library" ON)
option(BUILD_SERVER "Build server library" ON)
option(BUILD_UTILS "Build developer utilities (map/models compilers, etc.)" ON)
option(BUILD_GAME_LAUNCHER "Build game launcher executable" ON)
option(ENABLE_PHYSX "Enable PhysX support" ON)
option(ENABLE_VGUI_COMPATIBILITY "Enable VGUI compatibility (for better compatibility with old code)" OFF)
option(ENABLE_ASAN "Enable AddressSanitizer globally" OFF)
option(ENABLE_STATIC_CRT_LINKING "Enable static runtime linking for project targets" ON)
set(GAMEDIR "primext" CACHE STRING "Game directory name")
set(SERVER_INSTALL_DIR "bin" CACHE STRING "Server library path relative to game directory")
set(CLIENT_INSTALL_DIR "bin" CACHE STRING "Client library path relative to game directory")
set(UTILS_INSTALL_DIR "devkit" CACHE STRING "Utilities path relative to game directory")
set(SERVER_LIBRARY_NAME "server" CACHE STRING "Library name for Linux/MacOS/Windows")
if(BUILD_CLIENT)
list(APPEND VCPKG_MANIFEST_FEATURES "client")
endif()
if(BUILD_SERVER)
list(APPEND VCPKG_MANIFEST_FEATURES "server")
if(ENABLE_PHYSX)
list(APPEND VCPKG_MANIFEST_FEATURES "physx")
endif()
endif()
if(BUILD_UTILS)
list(APPEND VCPKG_MANIFEST_FEATURES "utils")
endif()
project(PrimeXT)
# Xash3D FWGS Library Naming Scheme compliance
# Documentation: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/library-naming.md
include(LibraryNaming)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
message(STATUS "Building for 64-bit")
else()
message(STATUS "Building for 32-bit")
endif()
# get current git commit short hash
execute_process(COMMAND "git" "describe" "--always" "--dirty" "--abbrev=7"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE SHORT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(SHORT_HASH)
message(STATUS "Current Git commit hash: ${SHORT_HASH}")
add_definitions(-DXASH_BUILD_COMMIT="${SHORT_HASH}")
else()
message(STATUS "Failed to set current Git commit hash")
endif()
# multithreaded build flag for MSVC
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
# these should be BEFORE any add_library/add_executable calls
if(NOT MSVC)
#add_compile_options(-Wempty-body) # GCC/Clang flag
add_compile_options(-Wreturn-type) # GCC/Clang flag
add_compile_options(-Wno-invalid-offsetof)
add_compile_options(-Wno-conversion-null)
else()
add_definitions(-D_CRT_SILENCE_NONCONFORMING_TGMATH_H)
endif()
# enable AddressSanitizer globally for all subprojects
if(ENABLE_ASAN)
if(MSVC)
add_compile_options(/fsanitize=address)
else()
add_compile_options(-fsanitize=address)
add_link_options(-fsanitize=address)
endif()
endif()
if(BUILD_CLIENT)
add_subdirectory(client)
endif()
if(BUILD_SERVER)
add_subdirectory(server)
endif()
if(BUILD_UTILS)
add_subdirectory(utils)
endif()
if(BUILD_GAME_LAUNCHER)
add_subdirectory(game_launcher)
endif()
# set build output directory
set(DIR_COMMON_OUTPUT
${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${GAMEDIR}/bin/
)
message(STATUS "Compiled binaries output directory: ${DIR_COMMON_OUTPUT}")
if(BUILD_CLIENT)
set_target_properties(client PROPERTIES DEBUG_POSTFIX "${XASH_BUILD_POSTFIX}")
set_target_properties(client PROPERTIES RELEASE_POSTFIX "${XASH_BUILD_POSTFIX}")
set_target_properties(client PROPERTIES RELWITHDEBINFO_POSTFIX "${XASH_BUILD_POSTFIX}")
set_target_properties(client PROPERTIES MINSIZEREL_POSTFIX "${XASH_BUILD_POSTFIX}")
set_target_properties(client PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
LIBRARY_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
RUNTIME_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
)
endif()
if(BUILD_SERVER)
set_target_properties(server PROPERTIES DEBUG_POSTFIX "${XASH_BUILD_POSTFIX}")
set_target_properties(server PROPERTIES RELEASE_POSTFIX "${XASH_BUILD_POSTFIX}")
set_target_properties(server PROPERTIES RELWITHDEBINFO_POSTFIX "${XASH_BUILD_POSTFIX}")
set_target_properties(server PROPERTIES MINSIZEREL_POSTFIX "${XASH_BUILD_POSTFIX}")
set_target_properties(server PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
LIBRARY_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
RUNTIME_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
)
endif()