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GigaScript Documentation
File extension: .g
GigaScript has very simple syntax, similar to those of other popular languages.
A variable can hold any value supported by GigaScript.
let varName = value;
varName
can be any name you want, but must follow the following requirements:
- Cannot start with a number
- Must start a letter or an underscore "_".
value
can be any value you want that is supported by GigaScript.
let anotherVar;
Mutable variables do not need to have a variable assigned when they are declared.
Important
All variable declarations must end with a semicolon ";".
const varName = value;
varName
can be any name you want, but must follow the following requirements:
- Cannot start with a number
- Must start a letter or an underscore "_".
value
can be any value you want that is supported by GigaScript.
Important
Constant variables must have a value when declared.
Caution
Constant variables cannot be reassigned!
varName = newValue
Note
Reassignments shouldn't end with a semicolon ";".
To access a variable, simply reference it using the variable name.
varName
varName
should be the name of your variable. You can use varName
anywhere in your code. For examples, see examples.
Functions are very useful when you want to repeat the same task multiple times in different parts of your code.
func funcName(params) {
*code*
}
funcName
could be any name following these naming rules:
- Cannot start with a number
- Must start a letter or an underscore "_".
params
can be any length of parameters you need passed into your function, or no parameters at all, following the same naming rules as above.
funcName(params)
funcName
could be any name following these naming rules:
- Cannot start with a number
- Must start a letter or an underscore "_".
params
can be any length of parameters you need passed into your function, or no parameters at all, following the same naming rules as above.
class ClassName(){
public publicProp = "this can be any value";
private privateProp = "this can be any value but can't be accessed outside of the class";
public publicMethod(params){
code (See [Functions](https://github.com/aName2050/GigaScript/wiki/GigaScript-Documentation#Functions) for more info on functions.)
}
private privateMethod(params){
code (See [Functions](https://github.com/aName2050/GigaScript/wiki/GigaScript-Documentation#Functions) for more info on functions.)
}
}
ClassName
can be any name, while still following these naming rules:
- Cannot start with a number
- Must start a letter or an underscore "_".
public
properties and methods can be accessed when a new class instance is created.private
properties and methods cannot be accessed when a new class instance is created.
let className = new ClassName();
ClassName
is the name of your class.
new ClassName()
will create a new object containing all the class's public properties and methods.
- Create a new instance of the class and set it as the value of any variable.
let aCoolClass = new ClassName();
- Access the public properties and methods of the class as if you were accessing the properties of an object.
aCoolClass.publicProp
aCoolClass.publicMethod(params)
condition
is where you would check if a condition is true. See examples.
if(condition) {
code
}
if(condition) {
code
} else {
code
}
if(condition) {
code
} else if (other_condition) {
code
} else {
code
}
Tip
You don't need to include an else
statement in every conditional statement.
These are reserved keywords in GigaScript that cannot be the names of any class, function, or variable.
let
const
func
class
true
false
undefined
new
null
private
public
if
else
while
for
continue
break
import
export
from
Caution
Using any of these keywords as a class, function, or variable identifier will result in an error!
© Bardia Shafaee (aName2050) 2024
See our license for more details.