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ZRoom.cs
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using Microsoft.Xna.Framework;
using MiniGamesAPI;
using MiniGamesAPI.Core;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using TShockAPI;
namespace ZombleMode
{
public class ZRoom : MiniRoom, IRoom
{
[JsonIgnore]
public bool hunterAppeared;
[JsonIgnore]
public int leftToHunter;
public int RespawnTime { get; set; }
public int RootZombleAmount { get; set; }
public int HumanPackID { get; set; }
public int NormalPackID { get; set; }
public int ViewerPackID { get; set; }
public int RootPackID { get; set; }
public int HunterPackID { get; set; }
public bool HumanWin { get; set; }
public Point LobbyPoint { get; set; }
public List<Point> SpawnPoints { get; set; }
[JsonIgnore]
public List<ZPlayer> Players { get; set; }
[JsonIgnore]
public Timer waitingTimer = new Timer(1000);
[JsonIgnore]
public Timer gamingTimer = new Timer(1000);
[JsonIgnore]
public Timer selectTimer = new Timer(1000);
public ZRoom(int id,string name) {
ID = id;
Name = name;
Status = MiniGamesAPI.Enum.RoomStatus.Waiting;
SpawnPoints = new List<Point>();
Players = new List<ZPlayer>();
leftToHunter = 0;
hunterAppeared = false;
Initialize();
Start();
}
public ZRoom()
{
leftToHunter = 0;
hunterAppeared = false;
SpawnPoints = new List<Point>();
Players = new List<ZPlayer>();
Initialize();
Start();
}
public void Broadcast(string msg, Color color)
{
for (int i = Players.Count-1; i>=0; i--)
{
var plr = Players[i];
plr.SendMessage(msg,color);
}
}
public void Broadcast(string msg, Color color,string name)
{
for (int i = Players.Count - 1; i >= 0; i--)
{
var plr = Players[i];
if (plr.Name==name) continue;
plr.SendMessage(msg, color);
}
}
public void Conclude()
{
ShowVictory();
for (int i = Players.Count-1; i>=0; i--)
{
var plr = Players[i];
plr.IsReady = false;
plr.IsDead = false;
if (!plr.Player.Dead) plr.Teleport(LobbyPoint);
plr.SetTeam(0);
plr.SetPVP(false);
plr.CD = 5;
plr.BulletAmount = 30;
plr.BeLoaded = false;
plr.BackUp.RestoreCharacter(plr);
plr.Player.SaveServerCharacter();
plr.Character = ZEnum.Human;
plr.Status = MiniGamesAPI.Enum.PlayerStatus.Waiting;
plr.isHunter = false;
plr.crystalGiven = false;
}
Status = MiniGamesAPI.Enum.RoomStatus.Restoring;
}
public void Dispose()
{
for (int i = Players.Count-1; i>=0; i--)
{
var plr = Players[i];
plr.Teleport(Terraria.Main.spawnTileX,Terraria.Main.spawnTileY);
plr.ClearRecord();
plr.SendInfoMessage("The room is forced to suspend");
plr.SetPVP(false);
plr.SetTeam(0);
plr.Character = ZEnum.Human;
plr.Status = MiniGamesAPI.Enum.PlayerStatus.Waiting;
plr.CurrentRoomID = 0;
plr.SelectPackID = 0;
plr.BackUp.RestoreCharacter(plr);
plr.Player.SaveServerCharacter();
plr.IsDead = false;
plr.IsReady = false;
Players.Clear();
}
}
public int GetPlayerCount()
{
return Players.Count;
}
public void Initialize()
{
waitingTimer.Elapsed += OnWaiting;
gamingTimer.Elapsed += OnGaming;
selectTimer.Elapsed += OnSelecting;
}
private void OnSelecting(object sender, ElapsedEventArgs e)
{
ShowRoomMemberInfo();
if (Status != MiniGamesAPI.Enum.RoomStatus.Gaming) return;
if (SeletingTime==0)
{
selectTimer.Stop();
hunterAppeared = false;
leftToHunter = RootZombleAmount;
SelectZomble();
for (int i = Players.Count-1; i>=0; i--)
{
var plr = Players[i];
if (plr.IsDead)
{
plr.IsDead = false;
plr.Character = ZEnum.Zomble;
plr.SelectPackID = NormalPackID;
var rand = new Random();
var pack = ConfigUtils.GetPackByID(plr.SelectPackID);
pack.RestoreCharacter(plr);
plr.Teleport(SpawnPoints[rand.Next(0,SpawnPoints.Count - 1)]);
plr.SendInfoMessage("reborn!");
}
plr.SetPVP(true);
plr.Godmode(false);
plr.SendInfoMessage($"The number of ghost hunters in this round is: {leftToHunter}");
if (plr.Character==ZEnum.Zomble)
{
plr.SetTeam(1);//set up red team
}
else { plr.SetTeam(3); }//set blue team
}
Broadcast("mother appeared!",Color.Crimson);
gamingTimer.Start();
}
else
{
Broadcast($"The matrix will appear in {SeletingTime} seconds, please pay attention to the people around you..",Color.DarkTurquoise);
SeletingTime--;
}
}
private void OnGaming(object sender, ElapsedEventArgs e)
{
ShowRoomMemberInfo();
if (Status != MiniGamesAPI.Enum.RoomStatus.Gaming) return;
var zombles = Players.Where(p => p.Character == ZEnum.Zomble).ToList();
var humen = Players.Where(p => p.Character == ZEnum.Human).ToList();
if (GamingTime==0)
{
gamingTimer.Stop();
if (humen.Count!=0) HumanWin = true;
Status = MiniGamesAPI.Enum.RoomStatus.Concluding;
Conclude();
Restore();
}
else
{
if (Players.Count==0)
{
gamingTimer.Stop();
Status = MiniGamesAPI.Enum.RoomStatus.Concluding;
Conclude();
Restore();
}
if (humen.Count==0)
{
gamingTimer.Stop();
Status = MiniGamesAPI.Enum.RoomStatus.Concluding;
Conclude();
Restore();
}
if (Players.Where(p=>p.Character==ZEnum.Zomble&&p.IsDead).Count()==zombles.Count)
{
HumanWin = true;
gamingTimer.Stop();
Status = MiniGamesAPI.Enum.RoomStatus.Concluding;
Conclude();
Restore();
}
if (humen.Count==leftToHunter&&!hunterAppeared)
{
for (int i = 0; i < humen.Count; i++)
{
var plr = humen[i];
if (!plr.crystalGiven)
{
plr.Player.GiveItem(29, 1);
plr.crystalGiven = true ;
}
plr.SendInfoMessage("You can transform into a ghost hunter, use the given life crystal to transform");
}
hunterAppeared = true;
}
if (GamingTime==60) Broadcast("1 minute left in the game..",Color.DarkTurquoise);
GamingTime--;
}
}
private void OnWaiting(object sender, ElapsedEventArgs e)
{
if (Players.Count<=0) return;
ShowRoomMemberInfo();
if (Status == MiniGamesAPI.Enum.RoomStatus.Waiting && Players.Where(p => p.IsReady).ToList().Count < MinPlayer) return;
if (WaitingTime==0)
{
waitingTimer.Stop();
for (int i = Players.Count-1; i>=0; i--)
{
var plr = Players[i];
plr.SelectPackID = HumanPackID;
plr.IsReady = true;
plr.Status = MiniGamesAPI.Enum.PlayerStatus.Gaming;
plr.Godmode(true);
var pack = ConfigUtils.GetPackByID(plr.SelectPackID);
if (pack != null) pack.RestoreCharacter(plr);
}
TeleportRandomly();
selectTimer.Start();
Status = MiniGamesAPI.Enum.RoomStatus.Gaming;
}
else
{
Broadcast($"{WaitingTime} seconds until the game starts....",Color.MediumAquamarine);
WaitingTime -= 1;
}
}
public void Restore()
{
var room = ConfigUtils.GetRoomFromLocal(ID);
WaitingTime = room.WaitingTime;
GamingTime = room.GamingTime;
LobbyPoint = room.LobbyPoint;
SpawnPoints = room.SpawnPoints;
RespawnTime = room.RespawnTime;
MaxPlayer = room.MaxPlayer;
MinPlayer = room.MinPlayer;
RootPackID = room.RootPackID;
RootZombleAmount = room.RootZombleAmount;
HumanPackID = room.HumanPackID;
NormalPackID = room.NormalPackID;
SeletingTime = room.SeletingTime;
HumanWin = false;
hunterAppeared = false;
leftToHunter = 0;
Status = MiniGamesAPI.Enum.RoomStatus.Waiting;
Start();
TShock.Utils.Broadcast($"Biochemical mode room [{ID}][{Name}] has been reset, you can join the game!",Color.DarkTurquoise);
}
public void ShowRoomMemberInfo()
{
StringBuilder roomInfo = new StringBuilder();
roomInfo.AppendLine(MiniGamesAPI.Utils.EndLine_10);
if (Status==MiniGamesAPI.Enum.RoomStatus.Gaming)
{
var minutes = GamingTime / 60;
var seconds = GamingTime % 60;
roomInfo.AppendLine("———Room information———");
roomInfo.AppendLine($"Game remaining time [{minutes}:{seconds}]");
for (int i = Players.Count - 1; i >= 0; i--)
{
var plr = Players[i];
roomInfo.AppendLine($"[{plr.Name}] [{(plr.Character==ZEnum.Zomble?"Infected":(plr.isHunter?"Ghost Hunter":"Terra"))}]");
}
}
if (Status==MiniGamesAPI.Enum.RoomStatus.Waiting)
{
var minutes = WaitingTime / 60;
var seconds = WaitingTime % 60;
roomInfo.AppendLine("———Room information———");
roomInfo.AppendLine($"wait for countdown[{minutes}:{seconds}]");
roomInfo.AppendLine($"Number of people in the room[{Players.Count}/{MaxPlayer}]");
for (int i = Players.Count - 1; i >= 0; i--)
{
var plr = Players[i];
roomInfo.AppendLine($"[{plr.Name}] [{(plr.IsReady ? "已准备" : "未准备")}]");
}
roomInfo.AppendLine("Type /zm ready to prepare");
roomInfo.AppendLine("Type /zm leave to leave the room");
}
roomInfo.AppendLine(MiniGamesAPI.Utils.EndLine_15);
for (int i = Players.Count - 1; i >= 0; i--)
{
var plr = Players[i];
plr.SendBoardMsg(roomInfo.ToString());
}
}
public void ShowVictory()
{
StringBuilder victoryInfo = new StringBuilder();
if (HumanWin)
{
victoryInfo.AppendLine("Congratulations to the Terrans for their victory!");
}
else
{
victoryInfo.AppendLine("Mutant mothers triumph");
}
Broadcast(victoryInfo.ToString(),Color.MediumAquamarine);
}
public void Start()
{
waitingTimer.Start();
}
public void Stop()
{
gamingTimer.Stop();
waitingTimer.Stop();
selectTimer.Stop();
}
public void SelectZomble()
{
var zombles = Players.Where(p=>p.Character==ZEnum.Zomble).ToList();
var rand = new Terraria.Utilities.UnifiedRandom();
var seed = rand.Next(0,Players.Where(p=>p.Character==ZEnum.Human).Count()-1);
var plr = Players[seed];
if (plr.Character == ZEnum.Zomble) {
SelectZomble();
return;
}
plr.Character = ZEnum.Zomble;
plr.SelectPackID = RootPackID;
var pack = ConfigUtils.GetPackByID(plr.SelectPackID);
pack.RestoreCharacter(plr);
plr.SendErrorMessage("You have been chosen to be the Mother!");
var secondZombles = Players.Where(p => p.Character == ZEnum.Zomble).ToList();
if (secondZombles.Count<RootZombleAmount) SelectZomble();
}
public void TeleportRandomly()
{
for (int i = Players.Count-1; i>=0; i--)
{
var plr = Players[i];
var rand = new Terraria.Utilities.UnifiedRandom();
var seed = rand.Next(0,SpawnPoints.Count-1);
plr.Teleport(SpawnPoints[seed]);
plr.SendInfoMessage("You have been teleported to a random spawn point");
}
}
}
}