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####reyes architecture

####stochastic sampling, dof and motion blur

  • Micropolygon Raytracing with Defocus and Motion Blur, Quiming Hou et al. (paper)
  • Interactive DOF using simulated diffusion on a GPU, Michael Kass et al. (paper, @Pixar)
  • Motionblur, Max Liani (blogpost, http://glimpse-rt.blogspot.rs/2012/09/motionblur.html)
  • Real-time Stochastic Rasterization on Conventional GPU Architectures, McGuire et al. (paper)
  • Toward a Blurry Rasterizer, Jacob Munkberg (slides, SIGGRAPH 2011)

####bezier surfaces

####towards raytracing of subdivision surfaces

  • Direct ray tracing of full-featured subdivison surfaces using Bezier clipping, Takahito Tejima et al. (paper, @jcgt)
  • Curve intersection using Bezier clipping, Sederberg and Nishita (paper)