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Features and Bugfixes
- Build 22 FEB 2012 01:50 PM CEST
Bug fix : fixed the messages about cost value
Bug fix : Code cleanup
Feature : Show host their IP adress
Feature : Display a message if the player doesn't have enough money to buy a shop item
Feature : The health of Turrets and Harvester now shows a bar instead of 20 / 20
Feature : Reworked level select GUI (screenshot below)
Feature : Now the health of Turrets and Harversters increases when upgrading them
Feature : Added a How-To-Play screen (how-to-play button on titlescreen)
Feature : You can now exit levels by clicking 'esc' button
Feature : Added a license to our open-source project
Feature : Added new images for upgraded Turrets (Harvester images coming soon)
Feature : There is now a max value for monster spawning to make sure your game doesn't crash when being AFK
- Build 21 FEB 2012 7:45 PM CEST
Bug fix : Some formatting fixes (sourcecode)
Feature : Level Select now works with your mouse instead of just the arrow keys.
Feature : Difficuly selecting (make it easy, medium or hard)
- Build 21 FEB 2012 5:05 PM CEST
Bug fix : Fixed Harvester crash
Bug fix : Fixed inverted sores
Bug fix : Temporary fix for multiplayer lag
Bug fix : Fixed bug where RailDroids didn't unload at spawn
Bug fix : Fixed bug where turrets were trying to shoot the TreasureTile
Feature : Added some new levels
Feature : Level selection (so you can have multiple levels)
Feature : Shooting can be mouse-controlled (you still have keyboard aiming if you want to)
Feature : Added some smoother buttons