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predictorcorrector.cc
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predictorcorrector.cc
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#include "predictorcorrector.h"
PredictorCorrector::PredictorCorrector(double dt,
Fluid& fluid,
Physics& physics) :
dt_(dt),
fluid_(fluid),
physics_(physics)
{}
// Step all particles forward using predictor-corrector method
int PredictorCorrector::step(){
int nparticles = fluid_.getNParticles();
Fluid::ParticleArray particles = fluid_.getParticles();
Fluid::ParticleArray boundaries = fluid_.getBoundaries();
Properties propsOrig;
Properties props;
//Predictor step:
for(int i=0; i<nparticles; ++i){
physics_.calcPressure(*particles[i]);
}
for(int i=0; i<nparticles; ++i){
fx_.x = 0;
fx_.y = 0;
fx_.u = 0;
fx_.v = 0;
fx_.density = 0;
fx_.mass = 0;
fx_.pressure = 0;
fx_.energy = 0;
physics_.rhs(fluid_, *particles[i], fluid_.getKernel(), fx_);
props = particles[i]->getOldProperties();
props.density += fx_.density * dt_ * 0.5;
props.u += fx_.u * dt_ * 0.5;
props.v += fx_.v * dt_ * 0.5;
//use updated velocity to update position:
props.x += props.u * dt_ * 0.5;
props.y += props.v * dt_ * 0.5;
particles[i]->setNewProperties(props);
}
for(int i=0; i<nparticles; ++i){
props = particles[i]->getNewProperties();
propsOrig = particles[i]->getOldProperties();
particles[i]->setOldProperties(props);
//Storing the original properties in New for the time being,
//as they will be needed later
particles[i]->setNewProperties(propsOrig);
}
//Corrector step
for(int i=0; i<nparticles; ++i){
physics_.calcPressure(*particles[i]);
}
for(int i=0; i<nparticles; ++i){
fx_.x = 0;
fx_.y = 0;
fx_.u = 0;
fx_.v = 0;
fx_.density = 0;
fx_.mass = 0;
fx_.pressure = 0;
fx_.energy = 0;
physics_.rhs(fluid_, *particles[i], fluid_.getKernel(), fx_);
props = particles[i]->getNewProperties();
props.density += fx_.density * dt_;
props.u += fx_.u * dt_;
props.v += fx_.v * dt_;
//use updated velocity to update position:
props.x += props.u * dt_;
props.y += props.v * dt_;
particles[i]->setNewProperties(props);
}
for(int i=0; i<nparticles; ++i){
particles[i]->setOldProperties(particles[i]->getNewProperties());
}
fluid_.resetParticles(particles);
return 0;
}