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GameLauncherMac.spec
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GameLauncherMac.spec
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# -*- mode: python ; coding: utf-8 -*-
import os
import shutil
block_cipher = None
a = Analysis(['src/launchGame.py'],
pathex=['CodeNameEmpty'],
binaries=[],
datas=[],
hiddenimports=[],
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False)
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name='GameLauncher',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
upx_exclude=[],
runtime_tmpdir=None,
console=False,
windowed=True )
path = 'dist/res/'
if os.path.exists(path):
shutil.rmtree(path) # Removes all the subdirectories!
shutil.copytree('src/res/', path)