the Game Boy instrument editor consists of three tabs: one controlling envelope of sound channels, another for the wave synth and macro tab containing several macros.
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Use software envelope: switch to volume macro instead of envelope.
- this exploits a bug in the Game Boy sound hardware in order to have software envelopes ("zombie mode").
- only a couple emulators have accurate reproduction of this bug.
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Initialize envelope on every note: forces a volume reset on each new note.
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Volume: initial channel volume (0 to 15).
-
Length: envelope decay/attack duration (0 to 7)
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Sound Length: cuts off channel after specified length, overriding the Length value.
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Direction: up makes the envelope an attack. down makes it decay.
- note: for attack to have effect, start at a lower volume.
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Hardware Sequence: this allows you to define a sequence of hardware envelope changes for creating complex envelopes. see the next section for more information.
Furnace provides a sequencer for the hardware envelope. this way you can define timed envelope changes which may be used for simulating ADSR, adding simple release, and other things.
the sequence consists of a list of "commands".
the +
button adds a new command, which may be one of the following:
- Envelope: sets envelope values and retriggers note. it is highly recommended to have this as the first command.
- Sweep: sets sweep parameters. only works on the first channel.
- Wait: waits a specific number of ticks.
- Wait for Release: waits until the note is released with
===
orREL
. - Loop: goes to a previous position in the sequence.
- Loop until Release: same as Loop, but doesn't have effect after releasing the note.
each command in the sequence is represented in three columns:
- Tick: the tick this command will execute, followed by position in the sequence.
- Command: the command and its parameters.
- Move/Remove: allows you to move the command, or remove it.
this allows you to enable and configure the Furnace wavetable synthesizer. see this page for more information.
notes:
- only for Wave channel.
- on Game Boy, using the wave synth may result in clicking and/or phase resets. by default Furnace attempts to mitigate this problem though, but some clicking may still be audible.
- Volume: volume sequence.
- note: this only appears if "Use software envelope" is checked.
- Arpeggio: pitch sequence.
- Duty/Noise: pulse wave duty cycle or noise mode sequence.
- Waveform: channel 3 wavetable sequence.
- Panning: output for left and right channels.
- Pitch: fine pitch.
- Phase Reset: trigger restart of waveform.