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TonePlayer.h
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TonePlayer.h
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/**
* File: TonePlayer.h
* Description:
* SoftTimer library is a lightweight but effective event based timeshare solution for Arduino.
*
* Author: Balazs Kelemen
* Contact: prampec+arduino@gmail.com
* Copyright: 2012 Balazs Kelemen
* Copying permission statement:
This file is part of SoftTimer.
SoftTimer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TONEPLAYER_H
#define TONEPLAYER_H
#include "Arduino.h"
#include "Task.h"
class TonePlayer : Task
{
public:
/**
* Initialize the player.
* pin - Speaker pin.
* baseLength - The minimal length of a tone will be played in milliseconds.
*/
TonePlayer(int pin, unsigned long baseLength);
/**
* Play a series of tone.
* tones - Series of tones in the following form: A tone is described in two characters.
* First character is the note marker, second character is the length multiplier of the
* baseLength specified in the constructor. More pairs of tone can be specified after each
* other. Note marker is coded as follows:
* character 'j' means the tone 'A4'. Characters in alphabetic order will represent the
* musical notes. E.g. j, h, i means A, A#, B. Thus 'c' character will mean note 'C'.
*
* A C F H K M O R T W Y a d f i k m p r u w y
* B D E G I J L N P Q S U V X Z b c e g h j l n o q s t v x z
*
* Character '_' means silence.
*
* "c2e2g4" - Means C-note for 2 time-span, D-note for 2 time-span, E-note for 4 time-span.
*/
void play(String tones);
private:
int _outPin;
unsigned long _baseLength;
String _tones;
int _pos;
bool _playing;
static void step(Task* me);
};
#endif