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minesweeper_UNIX.cpp
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minesweeper_UNIX.cpp
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#include <iostream>
#include <vector>
#include <string>
#include <cstdlib>
#include <stdlib.h>
#include <ctime>
#include <limits>
using namespace std;
enum Val {EMPTY, IND, BOMB};
int itest = 0;
#define ITEST cout << "Test #" << itest++ << endl;
#define NL cout << endl; // newline
#define NP system("clear"); // the difference between windows and UNIX
// -------------------------------------------------------------------- TILE --------------------------------------------------------------------
class Tile {
private:
Val val;
bool found;
bool flagged;
int vnum;
public:
// construction
Tile();
Tile(Val);
// gets
char letterEq();
bool isFound();
int getVNum();
Val getVal();
bool isFlagged();
// functionality
void setVal(Val);
void incVal();
void find();
void flag();
void unFlag();
// prints
void printVal();
};
// construction
Tile::Tile() {
val = EMPTY;
found = false;
flagged = false;
vnum = 0;
}
Tile::Tile(Val v) {
val = v;
found = false;
flagged = false;
vnum = 0;
}
// gets
char Tile::letterEq() {
if (flagged) {
return '?';
}
else if (found) {
if (val == EMPTY) {
return ' ';
}
else if (val == IND) {
return vnum+48;
}
else {
return 'B';
}
}
else return '.';
}
bool Tile::isFound() {
return found;
}
int Tile::getVNum() {
return vnum;
}
Val Tile::getVal() {
return val;
}
bool Tile::isFlagged() {
return flagged;
}
// functionality
void Tile::setVal(Val v) {
val = v;
}
void Tile::incVal() {
if (val != BOMB) {
val = IND;
vnum++;
}
}
void Tile::find() {
found = true;
}
void Tile::flag() {
flagged = true;
}
void Tile::unFlag() {
flagged = false;
}
// prints
void Tile::printVal() {
cout << letterEq();
}
// -------------------------------------------------------------------- BOARD --------------------------------------------------------------------
class Board {
private:
vector<vector<Tile>> bd;
vector<int> spots;
int h, w;
public:
// constructors
vector<vector<int>> findAdjacent(int, int);
void setAdjacent(int, int);
Board(int, int, int);
~Board();
int flags;
// gets
bool isDone();
bool isBomb(int, int);
vector<vector<Tile>> getBoard();
// functionality
int reveal(int, int);
void revealAll();
int flagTile(int, int);
int unFlagTile(int, int);
// prints
void printBoard();
void printBoardSpecial(int, int);
};
// constructors
bool isIn(vector<int> v, int n) { // a helper function essential to the constructor
for (auto x: v) {
if (n == x) return true;
}
return false;
}
vector<vector<int>> Board::findAdjacent(int n, int m) {
vector<vector<int>> ret;
for (int i = n-1; i < n+2; i++) {
for (int j = m-1; j < m+2; j++) {
if (i == n && j == m) continue; // we're on the same tile
else if ((i < 0) || (j < 0) || (i >= h) || (j >= w)) continue; // we're out of bounds
else {
vector<int> temp;
temp.push_back(i); temp.push_back(j);
ret.push_back(temp);
}
}
}
return ret;
}
void printNestedVec(vector<vector<int>> v) {
for (auto x: v) {
for (auto y: x) {
cout << y << " ";
}
NL;
}
}
void printVec(vector<int> v) {
for (auto x: v) {
cout << x << " ";
}
NL;
}
void Board::setAdjacent(int n, int m) { // another helper function
vector<vector<int>> adj = findAdjacent(n, m);
for (auto s: adj) {
bd[s[0]][s[1]].incVal();
}
NL;
}
Board::Board(int n, int m, int p) {
h = n;
w = m;
flags = p;
for (int i = 0; i < p; i++) { // p tiles set to be randomly placed mines
int spot = rand() % (n*m);
while (isIn(spots, spot)) spot = rand() % (n*m); // NO REPEATS
spots.push_back(spot);
}
int count = 0;
for (int i = 0; i < h; i++) {
vector<Tile> temp;
for (int j = 0; j < w; j++) {
Tile t;
if (isIn(spots, count++)) {
t.setVal(BOMB); // if the tile in question should have a bomb, assign it.
}
temp.push_back(t);
}
bd.push_back(temp);
}
count = 0;
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
if (isIn(spots, count++)) {
setAdjacent(i, j);
}
}
}
}
Board::~Board() {
for (int i = 0; i < h; i++) {
bd[i].clear();
}
bd.clear();
}
// gets
bool Board::isDone() {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
if (!bd[i][j].isFound() && !bd[i][j].isFlagged()) return false; // we aren't done until all tiles are discovered, or flagged.
}
}
return true;
}
bool Board::isBomb(int n, int m) {
return (bd[n][m].getVal() == BOMB);
}
vector<vector<Tile>> Board::getBoard() {
return bd;
}
// functionality
int Board::reveal(int n, int m) {
if (bd[n][m].isFlagged()) {
return 1;
}
else if (bd[n][m].getVal() != EMPTY) {
bd[n][m].find();
return 0;
}
else {
bd[n][m].find();
vector<vector<int>> adj = findAdjacent(n, m);
for (auto s: adj) {
if (bd[s[0]][s[1]].getVal() != BOMB && !bd[s[0]][s[1]].isFound() && !bd[s[0]][s[1]].isFlagged()) {
reveal(s[0],s[1]); // cursed(?) I guess not.
}
}
return 0;
}
}
void Board::revealAll() {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
bd[i][j].find();
}
}
}
int Board::flagTile(int n, int m) {
if (bd[n][m].getVal() != BOMB && bd[n][m].isFound()) {
return -1; // we're trying to flag a revealed empty tile
}
else if (bd[n][m].isFlagged()) {
return -1; // we're trying to flag a tile that already has a flag
}
flags--;
bd[n][m].flag();
return 0;
}
int Board::unFlagTile(int n, int m) {
if (!bd[n][m].isFlagged()) {
return -1; // we're trying to unflag a tile with no flag on it
}
flags++;
bd[n][m].unFlag();
return 0;
}
// prints
void Board::printBoard() {
if (w < 51) {
// numbering each column
cout << "\t";
for (int i = 0; i < w; i++) {
if (i < 10) cout << i << " ";
else cout << i << " ";
} cout << endl << endl;
// the rows
for (int i = 0; i < h; i++) {
cout << i << "\t";
for (int j = 0; j < w; j++) {
bd[i][j].printVal(); cout << " ";
}
cout << endl;
}
}
else {
// special numbering system
cout << "\t";
for (int i = 0; i < w; i++) {
if (!(i % 10)) cout << i/10 << " ";
else cout << " ";
} cout << "\n\t";
for (int i = 0; i < w; i++) {
cout << i % 10 << " ";
} cout << endl << endl;
// the rows
for (int i = 0; i < h; i++) {
cout << i << "\t";
for (int j = 0; j < w; j++) {
bd[i][j].printVal(); cout << " ";
}
cout << endl;
}
}
}
void Board::printBoardSpecial(int n, int m) {
if (w < 51) { // WIDTH NOT HEIGHT DUMMY
// numbering each column
cout << "\t";
for (int i = 0; i < w; i++) {
if (i < 10) cout << i << " ";
else cout << i << " ";
} cout << endl << endl;
// the rest of it
for (int i = 0; i < h; i++) {
cout << i << "\t";
for (int j = 0; j < w; j++) {
if (bd[i][j].getVal() == BOMB) cout << "B ";
else cout << " ";
}
cout << endl;
}
}
else {
// special numbering system
cout << "\t";
for (int i = 0; i < w; i++) {
if (!(i % 10)) cout << i/10 << " ";
else cout << " ";
} cout << "\n\t";
for (int i = 0; i < w; i++) {
cout << i % 10 << " ";
} cout << endl << endl;
// the rows
for (int i = 0; i < h; i++) {
cout << i << "\t";
for (int j = 0; j < w; j++) {
if (bd[i][j].getVal() == BOMB) cout << "B ";
else cout << " ";
}
cout << endl;
}
}
}
// -------------------------------------------------------------------- MAIN --------------------------------------------------------------------
int stringToInt(string s) {
int ret = 0;
int m = 1;
for (int i = s.size()-1; i >= 0; i--) {
ret = ret + ((int)s[i]-48)*m;
m *= 10;
}
return ret;
}
int insAreOk(vector<string> inp) {
for (int i = 0; i < inp.size(); i++) {
if (stringToInt(inp[i]) < 1 && i != 2) { // if one of the dimensions is less than 1
return 1;
}
else if (stringToInt(inp[2]) > 100 || stringToInt(inp[2]) < 1) { // if the percentage exceeds 100, or is less than 1
return 2;
}
}
return 0;
}
void printArgs() {
cout << "\nAvailable args are:" << endl << endl;
cout << ".\tto reveal the tile," << endl;
cout << "f/F\tto place a flag," << endl;
cout << "r/R\tto remove a flag," << endl;
cout << "w/W\tto win the game," << endl;
cout << "h/H\tto just display arguments again, and" << endl;
cout << "q/Q\tto quit." << endl;
}
int main(int argc, char *argv[]) {
if (argc != 4) {
cout << "Usage: ./mine height width percent" << endl;
return 1;
}
vector<string> inp;
for (int i = 1; i < argc; i++) {
inp.push_back(argv[i]);
}
if (insAreOk(inp) == 1) {
cout << "Invalid height or width. Cannot be less than 1." << endl;
return 1;
}
else if (insAreOk(inp) == 2) {
cout << "Invalid percentage." << endl;
return 2;
}
int h = stringToInt(inp[0]);
int w = stringToInt(inp[1]);
int p = stringToInt(inp[2]);
bool first = true;
bool errorLast = false;
bool showArgs = false;
bool flagError = false;
bool manualWin = false;
bool lost = false;
bool invalidReveal = false;
srand(time(NULL));
p = int((h*w)*(p*0.01));
if (p < 1) {
p = 1;
}
Board b(h, w, p);
int n, m;
while (!b.isDone()) {
if (lost || manualWin) break;
NP;
b.printBoard();
if (first) {
cout << "\nThe board has " << p << " mines on it." << endl;
if (w > 50) cout << "Because your board is wider than 50, the formatting is more compact. The top row of numbers is tens." << endl;
cout << "Enter your target coordinates, followed by arg, all separated by spaces." << endl;
printArgs();
cout << "\nFor example, to flag the 7th tile in the 15th row, type: \"15 7 f\"." << endl;
first = false;
}
else if (errorLast) {
cout << "\nInvalid argument(s), try again. " << endl;
cout << flush;
n = 0; m = 0;
errorLast = false;
}
else if (showArgs) {
printArgs();
showArgs = false;
}
else if (flagError) {
cout << "\nAttempted to flag invalid tile." << endl;
flagError = false;
}
else if (invalidReveal) {
cout << "\nCannot reveal a flagged tile." << endl;
invalidReveal = false;
}
char f;
if (b.flags != 1) cout << "\nYou have " << b.flags << " flags remaining." << endl;
else cout << "\nYou have " << b.flags << " flag remaining." << endl;
cout << "row col arg: ";
// checking for invalid input
while (!(cin >> n >> m >> f)) {
cin.clear();
cin.ignore(numeric_limits<streamsize>::max(),'\n');
cout << "Invalid argument(s), try again. ";
}
if (n >= h || m >= w) {
errorLast = true;
}
else if (f == '.') {
if (b.getBoard()[n][m].isFlagged()) invalidReveal = true; // since it only seems to work sometimes.
else if (b.reveal(n, m) == 1) invalidReveal = true;
else if (b.isBomb(n, m)) lost = true;
}
else if (f == 'f' || f == 'F') {
if (b.getBoard()[n][m].isFlagged()) flagError = true; // since it only seems to work sometimes.
else if (b.flagTile(n, m) == 1) flagError = true;
}
else if (f == 'r' || f == 'R') {
b.unFlagTile(n, m);
}
else if (f == 'q' || f == 'Q') {
system("PAUSE");
return 0;
}
else if (f == 'w' || f == 'W') {
b.revealAll();
manualWin = true;
}
else if (f == 'h' || f == 'H') {
showArgs = true;
}
else {
errorLast = true;
}
}
if (lost) {
NP; b.printBoardSpecial(n,m);
cout << "\nYou lost!" << endl;
return 0;
}
// won
NP; b.printBoard();
cout << "\nYou win!" << endl;
return 0;
}