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A 2D game engine(?) that I've been working on for a possible future project

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game test

just a test of the basis of a possible 2d game, made with the OLC PixelGameEngine

not meant to be any sort of finished/presentable product uhhhh if you're here, then you probably know what you are doing. if something bothers you, please email liaiden3918@gmail.com

man i really need to learn how to properly use github

built on visual studio & c++, but base code (headers, data, assets, main code) can probably be adapted to other IDEs

if you want proper documentation, please email me at liaiden3918@gmail.com about it (idk if anyone will actually use this). im putting it off because writing documentation is hard :(

Features (that were built from scratch)

  • Controllable player
  • basic weapon implementation
  • 2D platformer-like physics, including walljumps and dashes/dodges
  • parallax background
  • various entity types and basic ai implementation
  • parry (freezing/"hitstop" effect)
  • sounds
  • background system with parallax effect
  • .txt file implementation for generating world environments

License (OLC-3)

Copyright 2018 - 2024 OneLoneCoder.com

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution.

Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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A 2D game engine(?) that I've been working on for a possible future project

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